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post #141 of 257
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Quote:
Originally Posted by -Apocalypse- View Post


You're both assuming that the server-offloaded computing is light enough that it'd run properly on a standard desktop, and that the decision to offload it wasn't based on performance.

And you're assuming it's heavy enough to need a cluster environment.

See how cocky comments can work both ways?
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post #142 of 257
Quote:
Originally Posted by Raven.7 View Post

And you're assuming it's heavy enough to need a cluster environment.

See how cocky comments can work both ways?
Actually I'm not. I'm saying there's more than one possibility so getting worked up about an uncertainty is shortsighted.
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post #143 of 257
Quote:
Originally Posted by biltong View Post

If it were programmed well, it would not use more than 2-3gb (of course some games are more demanding that mothers, but the point still stands). It would load and unload resources efficiently and on the fly. That's how games should be made. So basically, you've wasted money getting all that memory just for games.

What I'd like to see is something like having textures and maps preloaded into system memory and then sucked over to VRAM when needed. It would nearly eliminate the loading screen I think. As far as just running the software...yeah...if it is using more than 2GB I'd say it was making multiple entries, not using pointers well and such. Precaching assets is the only thing that should be using more memory...and if you are doing that I think that using more than 4GB should be common place. I use RAM dives a lot so I've just gotten used to seeing the fast read time...it would be nice to have it work on everything.

Though I'd think a game like Sim City should never need to precache anything. So yeah...I'd expect it to be under 2GB as well.

And I didn't notice this was just off of a Tweet...and not an article.
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post #144 of 257
Quote:
Originally Posted by biltong View Post


@binary: just because you buy high end hardware does NOT mean that all of a sudden every game that comes our has to use most or all of it. That's not the point of games, and I'd you think that is you've missed the plot completely. They're there to provide you with fun, and regardless of how that is accomplished that should remain #1 priority when making a game. There are also people less fortunate than you, and that is where the target market actually lies. Get over it.


I know, its called the console gaming market and why its overtaking PC gaming. Because the money to be made isn't PC gaming anymore, thus, when the few good games that are PC specific get nerfed or dumbed down, I get even more upset because my beloved hobby is already shrinking and limited enough as is.
post #145 of 257
Quote:
Originally Posted by Vagrant Storm View Post


And I didn't notice this was just off of a Tweet...and not an article.


With EA, we only get tidbits of info nowadays, let alone explanations beyond 140 characters anyway
post #146 of 257
Quote:
Originally Posted by Binary Ecyrb View Post

Well, that why the console market exists then. I can't solve peoples budget issues. I can't afford a huge 70" screen with a built in wall surround sound system with a Star Wars theme theatre with authentic movie props and models but you dno't see me griping and whining to LCD TV makers that their TV's are too expensive, my boss because I don't make enough and George Lucas for making film francishe so successfully that authentic movie props cost an arm and a leg do you?

First of all, you can't compare the movie industry (who only need to make movies at 1920x1080 and nothing higher) to the gaming industry (where there is more than a resolution to deal with)

Second, you're contradicting yourself there. You say you can't afford a 70" screen but you still have the ability to enjoy a movie on a smaller TV yet you are complaining about a game dev who isn't making a game that can take full advantage of a 2500K, 8 GB RAM and a GTX 670. Well guess what, some PC gamers can't afford a rig like that. They are stuck with i3s, 4 GB RAM and GTX 450. Why should they have to "suffer" because they can't run a game your rig can just so a dev can make $50 out of one person instead of $300 out of many?

Third, do you know what the system requirements for Sim City 4 is?

500MHz Pentium 3
128 MB RAM
32 MB DX compatible 3D GPU.

At the time (2003) the average gaming rig had a 2.5 GHz P4/2.5 GHz Athlon XPs, 512-1024 MB RAM and a 64-128 MB GPU. People back weren't running around saying "hurr durr it doesn't take full advantage of my rig therefore I'm not buying it and it's stupid."
   
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post #147 of 257
Quote:
Originally Posted by Binary Ecyrb View Post

With EA, we only get tidbits of info nowadays, let alone explanations beyond 140 characters anyway

Heh...true that. pretty sad when something like Twitter has become the best source of info.
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post #148 of 257
Quote:
Originally Posted by Binary Ecyrb View Post

Quote:
Originally Posted by andrews2547 View Post

Because most people don't have 32798568745325 GB of RAM, they usually only have 2-4 GB, 6 GB if they are very lucky, but most of the time they won't have a powerful GPU or CPU. They would be committing financial suicide if they release a game that only a very small minority can play.


Well, that why the console market exists then. I can't solve peoples budget issues. I can't afford a huge 70" screen with a built in wall surround sound system with a Star Wars theme theatre with authentic movie props and models but you dno't see me griping and whining to LCD TV makers that their TV's are too expensive, my boss because I don't make enough and George Lucas for making film franchise so successfull that authentic movie props cost an arm and a leg do you?

No, it's more like saying your TV isn't expensive enough to play a movie. You need a $1500 or more TV to watch this movie.
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post #149 of 257
Quote:
Originally Posted by Binary Ecyrb View Post

I know, its called the console gaming market and why its overtaking PC gaming. Because the money to be made isn't PC gaming anymore, thus, when the few good games that are PC specific get nerfed or dumbed down, I get even more upset because my beloved hobby is already shrinking and limited enough as is.
The console market is losing ground because of stagnation. And the problem with the PC market is that it's not the console market. If you assume the average PC gamer has something along the lines of a sandy bridge i3 (not overclocked), 4GB Ram, and a 460 1GB, when you're making a PC exclusive game you've got to make sure that the game runs just fine on that level of computer(which is still far more powerful than a current gen console). You can pump up all the graphics, resolutions, special effects, render distance, ect you want to take advantage of higher end hardware, but you've got to be sure that the game itself runs fine on that computer, and do your best to lower the minimum specs as far as possible.

If you don't do that, you've taken the PC market, already significantly smaller than the cross-platform market, and cut out a massive portion of it as potential customers. But pumping in all those high res textures, special effects and bug testing the render distance increases is quite expensive. So now you've got the choice of spending more money to please a very small market (so many of which are adamant about paying more per game).

I need to repeat that in a more direct manner: catering to enthusiast PC gamers first is spending MORE money for FEWER sales.
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post #150 of 257
Quote:
Originally Posted by andrews2547 View Post

Quote:
Originally Posted by Binary Ecyrb View Post

Well, that why the console market exists then. I can't solve peoples budget issues. I can't afford a huge 70" screen with a built in wall surround sound system with a Star Wars theme theatre with authentic movie props and models but you dno't see me griping and whining to LCD TV makers that their TV's are too expensive, my boss because I don't make enough and George Lucas for making film francishe so successfully that authentic movie props cost an arm and a leg do you?

First of all, you can't compare the movie industry (who only need to make movies at 1920x1080 and nothing higher) to the gaming industry (where there is more than a resolution to deal with)

Second, you're contradicting yourself there. You say you can't afford a 70" screen but you still have the ability to enjoy a movie on a smaller TV yet you are complaining about a game dev who isn't making a game that can take full advantage of a 2500K, 8 GB RAM and a GTX 670. Well guess what, some PC gamers can't afford a rig like that. They are stuck with i3s, 4 GB RAM and GTX 450. Why should they have to "suffer" because they can't run a game your rig can just so a dev can make $50 out of one person instead of $300 out of many?

Third, do you know what the system requirements for Sim City 4 is?

500MHz Pentium 3
128 MB RAM
32 MB DX compatible 3D GPU.

At the time (2003) the average gaming rig had a 2.5 GHz P4/2.5 GHz Athlon XPs, 512-1024 MB RAM and a 64-128 MB GPU. People back weren't running around saying "hurr durr it doesn't take full advantage of my rig therefore I'm not buying it and it's stupid."

This x1000.

I remember being glad that the min. specs were so low, because that meant I could play it on my old Mac, and so could my family.
Their largest audience for Sim City is not people who care about amazing graphics and the best performance possible. They want the game to work on their old computer that they have, and for it to be fun.

This is all that I expect of Sim City too, I don't go; "Oooh! A new Sims game! Can't wait to see how they have implemented tesselation in that game!".
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