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[Twitter] Sim City 5 Main Sim + Game Loop Will Be Single-Threaded - Page 5  

post #41 of 257
Its okey, the beta was running great so...
post #42 of 257
Quote:
Originally Posted by GrizzleBoy View Post

As far as I can tell, people are pretty damn happy with games not utilizing features available to be used in PC games, as long as they enjoy the game.

They must be the "weird ones", am I right?

As far as I can tell, Raven.7 has enjoyed being an extremely vocal critic of SimCity for the past 3 weeks or so. rolleyes.gif
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post #43 of 257
Thread Starter 
Quote:
Originally Posted by -Apocalypse- View Post

The other half of his tweet (the part everyone is skipping over) confirms that the game is multi threaded. All his tweet said was the more cores doesn't help.

Audio processing has always been off-loaded into the CPU. More cores won't help the simulation aspect because they don't want to use them.
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post #44 of 257
I don't see why the simulation would need to be multi-threaded, the individual sims are very simple, even simpler than the sims from the original The Sims. This game is probably going to be monitor refresh bound for most people.
    
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post #45 of 257
Thread Starter 
Quote:
Originally Posted by GrizzleBoy View Post

Really?

*Checks for universal outrage over Cities XL being single threaded*
*finds no outrage*

And as for this notion that amount of cores is directly proportional to city size:



Single threaded game CIties XL would like to ask you all to stop talking out of your intestines.

Have you ACTUALLY played CitiesXL? If so, you'd know the game chokes and memory starts leaking heavily at 50K population.

CitiesXL is the epitome of a game that needed to be compiled to take advantage of multi-core CPUs, yet wasn't and therefore the experience is completely ruined.

This is why Maxis' decision to use single-threading bothers me, and they chose to limit city sizes as the easy way out.
Edited by Raven.7 - 2/11/13 at 9:48am
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post #46 of 257
Quote:
Originally Posted by Raven.7 View Post

Have you ACTUALLY played CitiesXL? If so, you'd know the game chokes and memory starts leaking heavily at 50K population.

Are you trying to assert that memory leaks don't happen on multi-threaded games?
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post #47 of 257
Thread Starter 
Quote:
Originally Posted by GrizzleBoy View Post

Are you trying to assert that memory leaks don't happen on multi-threaded games?

Memory leaks isn't what we're talking about here, we're talking about multi-threading capabilities...which the game lacks and memory leakage is side-effect of.
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post #48 of 257
Quote:
Originally Posted by -Apocalypse- View Post

The other half of his tweet (the part everyone is skipping over) confirms that the game is multi threaded. All his tweet said was the more cores doesn't help.
This. It's the same case with the majority of games on the market as well.
post #49 of 257
Quote:
Originally Posted by Raven.7 View Post

Audio processing has always been off-loaded into the CPU. More cores won't help the simulation aspect because they don't want to use them.
You're assuming things so you can have something to be outraged at. It'd be amusing if this wasn't OCN. You've already assumed that because core game logic isn't multithreaded that the game wasn't multithreaded (title), you've already assumed that city size is limited because of this (multiple posts), you've already assumed that the logic involved would benefit significantly from being multithreaded (a very big assumption in a post on page 3), you've already assumed that laziness is the reason for this choice(quoted), you've already assumed that memory leaks in a same-genre game mean memory leaks in SimCity(page 5), and you've already assumed that memory leaks are a side effect of a single thread being too large(page 5)...

This situation is significantly worse in your head than it is in reality.
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post #50 of 257
This is a fail in this day and age.
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