Originally Posted by andrews2547
Originally Posted by biltong
What exactly does
need to be simulated? Think about how SimCity works. Like I've said before. It's pretty much playing sounds and animations in the right places, and some stuff in the background saying if it should be allowed or not. Why on earth would you take more time (and therefore pay more salaries) to split that onto multiple threads when it offers little benefit and only takes longer and costs more to maintain?
Bigger areas, more buildings and more people
. That would require more calculations to work out what to do and when.
That and it's not going to be good for AMD users. Performance per core on AMD CPUs (especially the newer ones) aren't that good which means people with FX-8xxx CPUs would probably have to overclock a lot to get the same performance as an i5 or even i3 gets.
Personally I haven't played the beta and I probably never will so at the moment I can't really complain about performance. I am just guessing. However I will play a demo or something once it's released to see if I should buy it.
Those are just more animations, and those are up to the render thread.
As for bigger areas, technically that's only limited by your own computer, not by threads. Bigger areas does mean more processing power is needed to keep going through all the loop so many times, and it also means more memory is needed. This is where QA comes in: they'd rather have it running decently (YMMV) on lower power devices and artificially limit it so they can keep supporting it and keep the experience uniform. It's no good removing the limit so the higher end PCs can have huge areas when the low end ones will just chug along and players will get frustrated that the game's performance sucks and go and shout and make a big stink about it.
If this tweet were never posted, nobody would have been any the wiser.