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[Twitter] Sim City 5 Main Sim + Game Loop Will Be Single-Threaded - Page 9  

post #81 of 257
Quote:
Originally Posted by andrews2547 View Post

Quote:
Originally Posted by biltong View Post

Those are just more animations, and those are up to the render thread.

As for bigger areas, technically that's only limited by your own computer, not by threads. Bigger areas does mean more processing power is needed to keep going through all the loop so many times, and it also means more memory is needed. This is where QA comes in: they'd rather have it running decently (YMMV) on lower power devices and artificially limit it so they can keep supporting it and keep the experience uniform. It's no good removing the limit so the higher end PCs can have huge areas when the low end ones will just chug along and players will get frustrated that the game's performance sucks and go and shout and make a big stink about it.

If this tweet were never posted, nobody would have been any the wiser.

More buildings = more calculations as to whether or not a fire/disaster happens to them
More people = more calculations as to whether or not crimes happen, jobs they get, what they do on their free time, what they do and don't complain about etc.

But like I said I can't really complain about the performance of it because I haven't played it yet. I will actually sign up for the beta (if they are still doing that, I know they are re-releasing the beta again) and see what it's like if I get picked for it.

See the bit that I emboldened. And even then it's difficult to parallelize that kind of stuff when it depends on a timescale too.
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post #82 of 257
Quote:
Originally Posted by Porthios View Post

It's single threaded. Who cares. Was the game fun? That's the question you should be asking.

Yep, this. Has SimCity ever been a huge game for overclockers and benchmarkers? No. It's a casual game made for people that want to kill time and feel like they've accomplished something when they've built a nice big city. Performance is NOT the number 1 concern here, the experience is (or should be). Leave the benchmarkers to stuff like crysis and the world carries on spinning.
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post #83 of 257
It's a bit ironic that the minimum system requirements call for a Athlon X2/C2D yet the game is single threaded.. thinking.gif
post #84 of 257
Quote:
Originally Posted by Darren9 View Post

How much do you gain exactly from splitting the main sim/game loop over several threads? Really people are cancelling orders on thread utilization and not gameplay?


Maybe because it completely neuteres the Simcity building experience but NOT being able to build large scale metropolisis as a result of EA' s laziness? If your not a fan of SimCity, you wouldn't understand.

This utterly *Insane cuss words* blows....
post #85 of 257
Thread Starter 
Quote:
Originally Posted by Porthios View Post

It's single threaded. Who cares. Was the game fun? That's the question you should be asking.
Who cares? I care that single-threading will limit the fun I can have with the game judging by the terrain sizes we've seen so far..
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post #86 of 257
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Originally Posted by killbom View Post

Unless you are trying to buid france or something tongue.gif

And we can't as we found out awhile ago and now we know why, because EA ruined another game developer's legacy.
post #87 of 257
Title edited to try and stop the confusion.

The game is not single threaded just the main simulation.
post #88 of 257
Quote:
Originally Posted by dph314 View Post

I was just going to ask this... How did the beta run for everyone? Did you see a core maxing out or a lot of stutter at any point? I plan on getting it either way, been dying for a new SimCity. Just curious though.
Well, i dident monitor CPU utilization but the FPS was limited to 24 or 30 i think.
post #89 of 257
Quote:
Originally Posted by Binary Ecyrb View Post

And we can't as we found out awhile ago and now we know why, because EA ruined another game developer's legacy.

Because going in a different direction automatically equates to ruining. I like the new SimCity far more than I ever like SimCity 4. In 4 I felt too detached and the simulation was all an abstraction. I like how in the new one "what you sim is what you see". I feel much more in tune and connected to what I am building. It's not perfect, but it sure is fun. For me anyway. thumb.gif

Quote:
Originally Posted by Orici View Post

Well, i dident monitor CPU utilization but the FPS was limited to 24 or 30 i think.

Specs would help. I was at a solid 60. thumb.gif
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post #90 of 257
Quote:
Originally Posted by Broseidon View Post

It's a bit ironic that the minimum system requirements call for a Athlon X2/C2D yet the game is single threaded.. thinking.gif
Again the game is multithreaded...certain aspects of the game are handled by one thread alone. Serioulsy do some reading.
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