Somehow I still hope this was some sort of a sick joke, that they published an internal Alpha build to the world.
Regretfully, that seems not to be the case. I played the Co-op with 2 friends, but in the end, we could only finish the first 2 or 3 missions before deciding it wasn't worth the pain. (Checkpoints cause players who are even 5 centimeters away from the checkpoint to teleport, this caused crashes etc etc.)
I could have lived with the silly animations, not-so-awesome voice acting and sub-bar graphics. But a buggy game with less than stellar gameplay and atmosphere (for exampe there is no real point in using the motion detector.) makes this game mediocore at best, but mostly just an horrible excuse for a Aliens game. We are supposed to respect, and maybe fear the Xenomorphs right?
Truth to be told, Id put my money on the following theory:
During the development, when time and money started to become short, the cheesiest way out was decided. Outsource rest of the development with the least amount of money, but still pay enough for the marketing department to maximize pre-order sales and first day hard cover sales. "The Aliens title will sell anyway, lets just try to get something out of this project, and deal with the backslash by finding a scapegoat or two."
/end of rant