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[STEAM] Steam for Linux Now Available

post #1 of 42
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Quote:
The Steam client is now available to download for free from the Ubuntu Software Center. Ubuntu is the most popular distribution of Linux used by millions of people globally and known for its well-designed, easy-to-use customer experience.

“The introduction of Steam to Ubuntu demonstrates growing demand for open systems from gamers and game developers,” said David Pitkin, Director of Consumer Applications at Canonical. “We expect a growing number of game developers to include Ubuntu among their target platforms. We’re looking forward to seeing AAA games developed with Ubuntu in mind as part of a multi-platform day and date release on Steam.”

Source

Time for Intel, AMD and Nvidia to step up the drivers, or is it going to be too small a market to bother?
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post #2 of 42
Quote:
Originally Posted by brasco View Post

Time for Intel, AMD and Nvidia to step up the drivers, or is it going to be too small a market to bother?


Nvidia and AMD already have optimized drivers, they have been working together with Valve and Canonical (and game developers I presume) and they released new drivers a while ago that boosted performance considerably, so they are onto it. Intel is still lagging behind though.
 
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post #3 of 42
I'm curious to see the inevitable Linux vs Windows performance for the supported games. I did a quick search but came up with nothing redface.gif
post #4 of 42
Quote:
Originally Posted by cipp View Post

I'm curious to see the inevitable Linux vs Windows performance for the supported games. I did a quick search but came up with nothing redface.gif

The game Valve tested porting the Source engine to Linux, Left 4 Dead 2, actually had higher framerates under Linux (and then also rendering with OpenGL in Windows). There was some overhead under DirectX that they weren't aware of, which actually caught them by surprise. I don't know if they managed to improve framerates for DirectX in Windows or if Linux, and OpenGL in general, is still ahead.

It will be interesting to see side by side comparisons with more, varied titles.

Edit: you can read about it here.
Edited by tpi2007 - 2/15/13 at 4:04am
 
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post #5 of 42
Quote:
Originally Posted by tpi2007 View Post

The game Valve tested porting the Source engine to Linux, Left 4 Dead 2, actually had higher framerates under Linux. There was some overhead under DirectX that they weren't aware of, which actually caught them by surprise. I don't know if they managed to improve framerates under Windows or if Linux is still ahead.

It will be interesting to see side by side comparisons with more, varied titles.

Edit: you can read about it here.

As I recall it they did manage to implement some improvements back to the windows version from what they learned when doing the porting and they are now about equal. Happy to see that Steam is now officially on linux and the "day one" game line up is not half bad. It will be interesting to see how many devs go back and port there games.
    
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post #6 of 42
Im happy to see this happen and would also like to see some side by side performance comparisons...

Just wish the support was there for games frown.gif...
post #7 of 42
Quote:
Originally Posted by Bit_reaper View Post

As I recall it they did manage to implement some improvements back to the windows version from what they learned when doing the porting and they are now about equal. Happy to see that Steam is now officially on linux and the "day one" game line up is not half bad. It will be interesting to see how many devs go back and port there games.

Sort of, at least according to the blog post I linked to (I edited the text of my post to reflect that), they managed to improve performance under OpenGL in Windows (not that Source games, except for their Left 4 Dead 2 test, render in OpenGL in Windows, although there is no technical reason why they shouldn't), but nothing was said about improving performance under DirectX, or did you read about that somewhere else (the blog only has two more recent posts and they don't talk about that) ?
Edited by tpi2007 - 2/15/13 at 4:18am
 
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post #8 of 42
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Originally Posted by tpi2007 View Post

Sort of, at least according to the blog post I linked to (I edited the text of my post to reflect that), they managed to improve performance under OpenGL in Windows (not that Source games, except for their Left 4 Dead 2 test, render in OpenGL in Windows, although there is no technical reason why they shouldn't), but nothing was said about improving performance under DirectX, or did you read about that somewhere else (the blog only has two more recent posts and they don't talk about that) ?

No that's probably what I was thinking of. I miss the days when games allowed you to choose openGL or directX tongue.gif
    
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post #9 of 42
Quote:
Originally Posted by Bit_reaper View Post

No that's probably what I was thinking of. I miss the days when games allowed you to choose openGL or directX tongue.gif

I think those days might be back. Actually, I think DirectX might be in trouble, after all it is the minority now. OS X, Linux, the PS3 (a modified form of OpenGL, and probably the PS4) render in OpenGL and even Windows can render in OpenGL, so what is the incentive to build two rendering engines ? There is the Xbox ecosystem, of course, so DirectX will remain relevant because of that and Windows games will still render in DirectX because of that, but the choice between rendering engines in Windows might be coming back and thus start a change.
Edited by tpi2007 - 2/15/13 at 4:33am
 
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post #10 of 42
Quote:
Originally Posted by cipp View Post

I'm curious to see the inevitable Linux vs Windows performance for the supported games. I did a quick search but came up with nothing redface.gif

Linux can use most hardware better than Windows, especially the CPU; That's why some OCs that are stable in Windows aren't stable in Linux, because Linux uses the processor more efficiently enough to be affected by it. Want proof? Ask the F@H guys, it's faster to run Linux in a VM on WIndows than run just native Windows for the CPU client.

As for DX vs OpenGL, I have a feeling some will convert to OpenGL (They make it in that for the PS3 anyway) but most will simply bundle Wine into their game much like EA does for the Mac port of The Sims 3.
    
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