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post #11 of 42
Quote:
Originally Posted by tpi2007 View Post

I think those days might be back. Actually, I think DirectX might be in trouble, after all it is the minority now. OS X, Linux, the PS3 (a modified form of OpenGL, and probably the PS4) render in OpenGL and even Windows can render in OpenGL, so what is the incentive to build two rendering engines ? There is the Xbox ecosystem, of course, so DirectX will remain relevant because of that and Windows games will still render in DirectX because of that, but the choice between rendering engines in Windows might be coming back and thus start a change.

Might be. I have heard that when done form the get go its not actually that hard to support OpenGL and DirectX side by side and its a given that all multiplatforms are written this way. That being said it makes little difference if games runs opengl or directx as neither api is being used anywhere near there full potential.
    
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post #12 of 42
Quote:
Originally Posted by Bit_reaper View Post

Might be. I have heard that when done form the get go its not actually that hard to support OpenGL and DirectX side by side and its a given that all multiplatforms are written this way. That being said it makes little difference if games runs opengl or directx as neither api is being used anywhere near there full potential.

This is true and what the poster he quoated said as well. Long long ago back when the idea of internet gaming was just budding and Counter Strike was still in its beta forms, OpenCL (i think was for a time, then later became GL) and DirectX( think it was Direct3D at the time) were supported hand in hand... over time support for one was dropped in favor of the now DriectX. I never understood why, especial (for the time) when openCL/GL looked far better than D3D did on the 386 platform. Ran smoother for me too.
post #13 of 42
Quote:
Originally Posted by th3m3nt4l View Post

This is true and what the poster he quoated said as well. Long long ago back when the idea of internet gaming was just budding and Counter Strike was still in its beta forms, OpenCL (i think was for a time, then later became GL) and DirectX( think it was Direct3D at the time) were supported hand in hand... over time support for one was dropped in favor of the now DriectX. I never understood why, especial (for the time) when openCL/GL looked far better than D3D did on the 386 platform. Ran smoother for me too.

Maybe Microsoft had something to do with that?
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post #14 of 42
Quote:
Originally Posted by Bytelove View Post

Maybe Microsoft had something to do with that?

Maybe, 98 still supported openGL, 2000 as well, but the first iterations of XP contained the new DirectX... dual support for OpenCL/GL had stopped long before XP though.
post #15 of 42
Quote:
Originally Posted by th3m3nt4l View Post

This is true and what the poster he quoated said as well. Long long ago back when the idea of internet gaming was just budding and Counter Strike was still in its beta forms, OpenCL (i think was for a time, then later became GL) and DirectX( think it was Direct3D at the time) were supported hand in hand... over time support for one was dropped in favor of the now DriectX. I never understood why, especial (for the time) when openCL/GL looked far better than D3D did on the 386 platform. Ran smoother for me too.

An article was posted on these very same forums that detailed the problems of why OpenGL was dropped for DX. From what I understand one of the reasons was that OpenGL became a total mess, which made it hard for developers to code for, thus they switched to DX which was organised.
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post #16 of 42
It's official!

Well, it's been working great even in Beta so not a lot to comment on other than the sale.
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post #17 of 42
Quote:
Originally Posted by Liranan View Post

An article was posted on these very same forums that detailed the problems of why OpenGL was dropped for DX. From what I understand one of the reasons was that OpenGL became a total mess, which made it hard for developers to code for, thus they switched to DX which was organised.

I remember some one saying that. Though I have problem with what is defined as a "mess" or total mess.
post #18 of 42
Quote:
Originally Posted by Liranan View Post

An article was posted on these very same forums that detailed the problems of why OpenGL was dropped for DX. From what I understand one of the reasons was that OpenGL became a total mess, which made it hard for developers to code for, thus they switched to DX which was organised.

I think this came after MS had pretty much made it's move to squash OpenGL.
     
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post #19 of 42
I'd love to see more games supported here. It's the only thing that's keeping me on Windows...
post #20 of 42
Quote:
Originally Posted by Liranan View Post

An article was posted on these very same forums that detailed the problems of why OpenGL was dropped for DX. From what I understand one of the reasons was that OpenGL became a total mess, which made it hard for developers to code for, thus they switched to DX which was organised.

M$ played dirty back in the day. thumb.gif
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