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What do you want Dead Space 4 to have/not have?

post #1 of 12
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So with almost having beaten Dead Space 3, it made me think about (while I was playing), what I'd want to see in Dead Space 4. Assuming there will be a Dead Space 4.

For me, I'd like to see (and there isn't much, because I really love DS as it already is, except for some tiny stuff):

-100% dynamic shadows and lights. There's nothing that has a bigger impact on the ambience/atmosphere than realistic shadows and lighting, especially in a horror game. That's why I think the areas which lack real-time shadows/any shadows at all in DS3 kinda take away from the realism. Which is a bit of a bummer.

-More suits (not with different attributes though, because that would make it even harder to choose which one to wear, lol)

-Longer campaign (I know this might be too much to ask for)

That's it really. Can't think of anything else.

What I don't want:

-Open-world. I know this sounds ridiculous, but ridiculous things have happened to game franchises before.

-RPG-elements getting implemented. I'm fine with side missions, but anything beyond that ruins DS.

What about you guys?
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post #2 of 12
I want them to either attempt to make a decent horror game, or just don't make it altogether. The latter is probably the best option, I don't think they have the talent to make a decent horror game.
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post #3 of 12
I'll probably be in the minority but I'd like them to let Dead Space have a somewhat respectable death. DS3 is a full price game with a half-price worthy port job from the start, and honestly it doesn't seem like a game that needs to succumb to the same sequelitis that Resident Evil has.

Give it a rest and go back to the drawing board to come up with a real horror game, in a new location, with new characters and a new story line.
post #4 of 12
It would be nice for the weapon system to go back to the way it was in 2 and have dismemberment actually work properly. Other than that I'll be happy with really anything. Story is pretty solid and it was decently fun the whole way.
 
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post #5 of 12
I'd like to see what can be done with the visuals on the next gen engine. Along with that, more suits and new/creative ways of inducing butt puckering. Things jumping out of the vents is getting a bit old. Customizable suits would be interesting. Depending on how it turns out, retiring the series at that point might be a good idea.
Edited by Slightly skewed - 2/16/13 at 7:14pm
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post #6 of 12
Thread Starter 
^assuming it's not selling well at that point tongue.gif
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post #7 of 12
I dare not think how they might have brushed up the microtransactions by Dead Space 4. lol
post #8 of 12
Quote:
Originally Posted by 666lbs View Post

I dare not think how they might have brushed up the microtransactions by Dead Space 4. lol

did you see the MTs in Dead Space 3? The suits are simply cosmetic, some are just a different color from suits you acquire in the game... the resource packs are only worth the supercharged weapon parts, but you can buy those with seals earned in-game... this pretty much makes the transactions a non-issue.

If you're going to offer something that costs actual money, it should have more benefit than just looking different... unfortunately, people are going to complain on either side of this fence.

then there is the projected DLC... i can't think of many big games, that have come out recently, without some sort of planned DLC in the works...

as far as the current game goes, most people are just jumping on the "OMG DEAD SPACE HAS MICRO-TRANSACTIONS" bandwagon, not realizing how unnecessary they actually are.
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post #9 of 12
Not to be made/published by EA......
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post #10 of 12
I mentioned this in the other DS3 thread - harder, more complex puzzles.

I love how the game paces, whereas you fight your way along for a large portion of the level, but then you get some reprieve to stop, solve a puzzle, and admire the atmosphere. But as I said before, the "puzzles" are just too easy.
Warning: Spoiler! (Click to show)
Example: The side mission where you fight your way to the captains chamber so you can get the loot on the spaceship, and you have to remove the freight from the tracks - WAY to easy...I mean it was like one of those games you give a toddler where they have to fit the star in the star hole, and the square in the square hole.

I'm not saying the puzzles have to be so hard that you spend hours trying to figure them out, but at least make them challenging.

I also agree with the previous poster - guys jumping out of vents is getting old!
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