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[DigitalSpy] 'Final Fantasy X HD' first footage shown on PS Vita - Page 6

post #51 of 73
What really scares me is that people pay full price for HD remakes.

Incredibly, incredibly pathetic.
post #52 of 73
Quote:
Originally Posted by Tippy View Post

What really scares me is that people pay full price for HD remakes.

Incredibly, incredibly pathetic.

yeah im guilty ive done it a coupletimes, mostly with final fantisies and the god of war 1 and 2 collection but i think thats it....
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post #53 of 73
I'm sorry, I'm going to go on a little rant here, Final Fantasy X is the epitome of mediocrity.

It was their first iteration to close off their world map.
Speaks for itself. Pick and choose where to go, kiddos.

The dialogue and (English) voice acting is terrible.
With the dialogue comes with awful character progression or depth. Almost every character introduced in the game is flat - they do what they are expected of them to do. It's boring - there's no suspense or surprises. Not only that, but it seemed to be completely catered as if it were to be aired on a children TV network. There's nothing more cringing than the heroine is a stuttering, insecure fool, and a protagonist that has his head too far up his ass that the only one with enough swag to tell him that is Auron.

http://www.youtube.com/watch?v=H47ow4_Cmk0

The Sphere grid was too linear
It limited creativity and uniqueness. You only had one path to go when you were leveling, and only got certain abilities and stats on certain characters, which made for switching out characters vital in order to make use of what was needed to be done, be it healing your party (Yuna), buffing/debuffing (Tidus), Tank (Auron), Power house (Wakka), Black Magic user (Yuna), ... Kimahri (Kimahri), Thief/mugger (Rikku). Sure, there are rarer spheres where you can pick and choose what to get, but it still doesn't change the fact that each path *MAKES* that character. And when you change that path, you're limiting the usefulness of the other characters. When that happens, it makes leveling the other characters seem less significant, which is a bummer when putting effort into them for the first 3/4 of the game.

*look at Path Of Exile for a "sphere grid" done better*

The Battle system is tiring and bloated.
This one is the worst, battle system is all fine and well, though when it came to maximizing characters (which is what most avid OCD Final Fantasy players do), you would have to spend and waste your time making each character do at least one action in the fight to be able to stay alongside your main party. Every character had a scenario where they had their own usefulness (until they reach a point explained above). And most of the time in boss fights you need to utilize that fact. Sure, you could finish each random encounter with your 3 people you start with, but it has no added benefit other than shaving extra time off of your game, and ultimately making it harder for you. When it becomes 1-2 minutes per random encounter, it becomes tiring and extremely monotonous.

The summons system was executed improperly.
Sure, cool idea on paper, controlling your summons, customizing them on stats and spells with items you collect on your adventures, all fine and dandy. Wait, can't skip each summon intro, and sucks potential experience from your other players that you haven't brought in yet? But wouldn't that just make it drawn out and counter intuitive to their leveling system? Why yes, it does completely. Let's be honest, the only time and place a summon is useful is when you have Bahamut charged up from Yuna's limit break to burst a boss for a good 10k HP. Other than that, the summons only have an "awe' factor that falls off quickly.

The only thing they did right was the endgame side-quests and legendary weapon challenges, which is available to mostly every Final Fantasy game (to my knowledge).
So tell me again how Final Fantasy 10, which does nothing better than other final fantasy iterations prior to it, gets a remake over others? Good god.
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post #54 of 73
Thread Starter 
Quote:
Originally Posted by Trikitty View Post

So tell me again how Final Fantasy 10, which does nothing better than other final fantasy iterations prior to it, gets a remake over others? Good god.

Because your opinion is that of the minority, and Square-Enix knows this.
post #55 of 73
Quote:
Originally Posted by tubnotub1 View Post

Because your opinion is that of the minority, and Square-Enix knows this.

That doesn't answer my question. There are games that have superior aspects when compared to 10, and yet they waste their time with it?
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post #56 of 73
Quote:
Originally Posted by tubnotub1 View Post

Because your opinion is that of the minority, and Square-Enix knows this.

It isn't a minority opinion. It is the opinion of the majority of final fantasy fans who have been following the series. It hasn't been interesting at all. It is like Square took the fantasy right out of final fantasy.

Why not remake what would be the majority favorite? FFVII would be a great choice. I'm doubting the Square-Enix we have now is the same Square it use to be. They've changed and to me, not for the good.

BTW, most of what Trikitty stated wasn't an opinion. The game was linear. The battling system left more to be desired. The voice acting wasn't great. It attracted an entirely new audience to the series. We should have known something was up when Square released their first sequel.
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post #57 of 73
Final fantasy x IMO was the last decent FF game. It was not as good as its predecessors in terms of story or mechanics but hey it looked jaw dropping for its time and that alone had everyone drooling (me included) over it. Like Trikitty said the English dub was bad but so where most other games at the time. The really sad thing is that it was only down hill from there.

This port itself looks pretty much exactly like when I run FF X on a emulator. Its a higher resolution that's it. If they really intend to sell this as a HD remaster then at the very least they should make the "battle mode" graphics the standard throughout the game. For thous who don't know or remember in FF X when a battle starts the characters are swapped out for higher poly versions with higher resolution textures. The characters also get dynamic shadows unlike when they are in the normal game world (edit actually this was only in FF X-2 but yeah the engine supports dynamic shadows so put some in).





more -->http://www.overclock.net/t/1207718/ps2-character-model-swapping-possible
Edited by Bit_reaper - 2/19/13 at 7:57pm
    
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post #58 of 73
Wow, almost makes me want to pick up a vita for this. FFX was a pretty damn good game. Minus that one laughing scene >__>/
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post #59 of 73
Blitzball!
post #60 of 73
Thread Starter 
Quote:
Originally Posted by Trikitty View Post

That doesn't answer my question. There are games that have superior aspects when compared to 10, and yet they waste their time with it?

Your questions is a rhetorical question, no one on these forums could possibly answered it so I gave you the best answer I could. Anyways, I don't buy your "There are games that have superior aspects when compared to 10" argument. Sure there are. There are also games that (based on one's opinions) fare far worse in certain aspects of gameplay.

@CrazyHeaven: Any and all critiques on something like artwork, movies, books and video games are going to be completely subjective and as such opinionated by nature. He might not have liked the battle system, I on the other hand found it to be the best battle system of any of the modern FF games. I enjoyed the games linearity, put me on a ship, take me from point a to point b, and let me get into the meat of the game. I don't always enjoy spending *hours* over an entire play through of a game walking from town to town on a world map with random battles every 20 seconds. The voice acting (NA) wasn't great, and I agree with that opinion. But it is still an opinion. Trikitty and I have a difference of opinion, but based on user reviews, critic reviews, etc I feel pretty safe in stating that his opinion is that of the minority (not wrong, just that of the minority).

Bottom line is this though, SquareEnix took a lot of factors into consideration when deciding whether or not to create an HD re-release of FFX. In the end the decision *probably* came down to simple economics, they felt they could get the most return with the least amount invested by re-releasing FFX.
Edited by tubnotub1 - 2/22/13 at 12:37am
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