I'm sorry, I'm going to go on a little rant here, Final Fantasy X is the epitome of mediocrity.It was their first iteration to close off their world map.
Speaks for itself. Pick and choose where to go, kiddos.The dialogue and (English) voice acting is terrible.
With the dialogue comes with awful character progression or depth. Almost every character introduced in the game is flat - they do what they are expected of them to do. It's boring - there's no suspense or surprises. Not only that, but it seemed to be completely catered as if it were to be aired on a children TV network. There's nothing more cringing than the heroine is a stuttering, insecure fool, and a protagonist that has his head too far up his ass that the only one with enough swag to tell him that is Auron.
http://www.youtube.com/watch?v=H47ow4_Cmk0The Sphere grid was too linear
It limited creativity and uniqueness. You only had one path to go when you were leveling, and only got certain abilities and stats on certain characters, which made for switching out characters vital in order to make use of what was needed to be done, be it healing your party (Yuna), buffing/debuffing (Tidus), Tank (Auron), Power house (Wakka), Black Magic user (Yuna), ... Kimahri (Kimahri), Thief/mugger (Rikku). Sure, there are rarer spheres where you can pick and choose what to get, but it still doesn't change the fact that each path *MAKES* that character. And when you change that path, you're limiting the usefulness of the other characters. When that happens, it makes leveling the other characters seem less significant, which is a bummer when putting effort into them for the first 3/4 of the game.
*look at Path Of Exile for a "sphere grid" done better*The Battle system is tiring and bloated.
This one is the worst, battle system is all fine and well, though when it came to maximizing characters (which is what most avid OCD Final Fantasy players do), you would have to spend and waste your time making each character do at least one action in the fight to be able to stay alongside your main party. Every character had a scenario where they had their own usefulness (until they reach a point explained above). And most of the time in boss fights you need to utilize that fact. Sure, you could finish each random encounter with your 3 people you start with, but it has no added benefit other than shaving extra time off of your game, and ultimately making it harder for you. When it becomes 1-2 minutes per random encounter, it becomes tiring and extremely monotonous.The summons system was executed improperly.
Sure, cool idea on paper, controlling your summons, customizing them on stats and spells with items you collect on your adventures, all fine and dandy. Wait, can't skip each summon intro, and sucks potential experience from your other players that you haven't brought in yet? But wouldn't that just make it drawn out and counter intuitive to their leveling system? Why yes, it does completely. Let's be honest, the only time and place a summon is useful is when you have Bahamut charged up from Yuna's limit break to burst a boss for a good 10k HP. Other than that, the summons only have an "awe' factor that falls off quickly.The only thing they did right
was the endgame side-quests and legendary weapon challenges, which is available to mostly every Final Fantasy game (to my knowledge).
So tell me again how Final Fantasy 10, which does nothing better than other final fantasy iterations prior to it, gets a remake over others? Good god.