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Will there ever be a new Source engine?

post #1 of 7
Thread Starter 
Let's keep the "Not if Gaben has anything to say about it" comments out of this thread, only justified speculation and actual reports please.

Sure, when it came out it was pretty good for a game engine. However, it's falling quickly behind, and I think if they don't release a completely new one, it's going to take a dive off a cliff in the next few years.

I understand that releasing a completely new engine will bring forth a wide array of problems for game developers, but it will also cause problems when people realize their game physics are about on the level of tetris compared to modern games.

So will there be a new source engine, or are they going to ditch the source thing and make something else up?

Edit: I also realize there are constant updates, but if you actually think about it, none of them have made a significant impact.
    
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post #2 of 7
Its true that the update rate of the source engine has fallen behind the likes of UnrealEngine, forstbite and the Cryengine but when compared to the larger cast of engines like say the aurora engine, idTech, creation engine ect. its really not that bad. Don't mistake the developer choices for engine limitations as the current iteration of the source engine can put out some pretty good graphics.

That being said I do agree that its about time for a bigger overhaul to get it up to the DX11 standard of graphics.
Even Gabe him self has said that there is a some kind of engine upgrade in the works.
Quote:
Fan: Is Valve potentially already working on a new engine? Source 2? Could or… could not be?

Gabe Newell: We've been working on Valve's new engine stuff for a while, we're probably just waiting for a game to roll it out with.

Fan: Is it going to be more than just an extension to Source? Is it an entirely new engine?

Gabe Newell: Yeah!

-->http://pc.gamespy.com/pc/half-life-3/1226637p1.html
Edited by Bit_reaper - 2/18/13 at 5:14pm
    
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post #3 of 7
of course there will be.
considering Valve's previous engines took years of development, their new one will likely take a while.
with all the big projects Valve has going on right now, and the fact that Source really is a modern engine (albeit not the prettiest) there's no need to jump out with a brand new engine anytime soon.
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post #4 of 7
Does it really matter? The only thing that REALLY matters is the next installment of Half-Life. I don't care if they make that on Gldsrc. I'ma play it.
    
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post #5 of 7
Quote:
Originally Posted by sugarton View Post

Does it really matter? The only thing that REALLY matters is the next installment of Half-Life. I don't care if they make that on Gldsrc. I'ma play it.

I've given up hope of ever seeing Half Life 3.


Someone restore my hope?
post #6 of 7
Thread Starter 
Quote:
Originally Posted by Metalhead79 View Post

Quote:
Originally Posted by sugarton View Post

Does it really matter? The only thing that REALLY matters is the next installment of Half-Life. I don't care if they make that on Gldsrc. I'ma play it.

I've given up hope of ever seeing Half Life 3.


Someone restore my hope?

I can help crush it. I don't believe either. Well everyone knows unless valve goes bankrupt there will be one eventually. But I could see it easily being another 6 or 7 years or more. Every other game will be hyperrealistic and then there'll be source engine and hl2 graphics.

Sent from my AT&T Galaxy Note II RUNNING PARANOIDANDROID 3!
    
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post #7 of 7
Quote:
Originally Posted by Minnetonka16 View Post

I can help crush it. I don't believe either. Well everyone knows unless valve goes bankrupt there will be one eventually. But I could see it easily being another 6 or 7 years or more. Every other game will be hyperrealistic and then there'll be source engine and hl2 graphics.

Sent from my AT&T Galaxy Note II RUNNING PARANOIDANDROID 3!

Doubt it will take that long. Valve will probably roll out there new engine with Half life 3 shortly after the new consoles have come out. They probably intend to go multiplatform and if the new engine is written in native DX10 or DX11(or openGL 4 as they are making a push for Linux) it could not be ported to the current gen console hardware.
Edited by Bit_reaper - 2/19/13 at 11:01am
    
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