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[GameGPU] Crysis 3 Final - GPU & CPU scaling - Page 36  

post #351 of 364
Intel lost this one hard. How is Intel going to keep up with AMD once games start to use 8-Cores? I mean Crysis 3 uses ~ 6-Core. If they tested 3770K the 8350 would probably still edge it. If games fully use 8-Core i can see 8350 edge out even Intel 6-Core CPUs which is sad. 4770K is not going to cut it. We have had 4- Core CPUs long enough now. Really 3770K should have been 6-Core by now @ $300. AMD has to stop Intel more to wake them up.
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post #352 of 364
Quote:
Originally Posted by ZealotKi11er View Post

Intel lost this one hard. How is Intel going to keep up with AMD once games start to use 8-Cores? I mean Crysis 3 uses ~ 6-Core. If they tested 3770K the 8350 would probably still edge it. If games fully use 8-Core i can see 8350 edge out even Intel 6-Core CPUs which is sad. 4770K is not going to cut it. We have had 4- Core CPUs long enough now. Really 3770K should have been 6-Core by now @ $300. AMD has to stop Intel more to wake them up.

Better HT coding in this game would have easily made up the difference. The better ipc helps quite a bit. Now if amd's ipc matched that of intel's then intel would be sweating a bit. Regardless, I do agree, it's about time intel brough the 6 and 8 cores down to the mainstream thumb.gif
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post #353 of 364
Quote:
Originally Posted by ZealotKi11er View Post

Intel lost this one hard. How is Intel going to keep up with AMD once games start to use 8-Cores? I mean Crysis 3 uses ~ 6-Core. If they tested 3770K the 8350 would probably still edge it. If games fully use 8-Core i can see 8350 edge out even Intel 6-Core CPUs which is sad. 4770K is not going to cut it. We have had 4- Core CPUs long enough now. Really 3770K should have been 6-Core by now @ $300. AMD has to stop Intel more to wake them up.

Let's not go overboard. The previous generation chips are 10% behind on one game. Let's see how this plays out going forward before declaring Intel to be dead.

Best case, they lower prices to compete - then we all win.
post #354 of 364
Quote:
Originally Posted by ZealotKi11er View Post

Intel lost this one hard. How is Intel going to keep up with AMD once games start to use 8-Cores? I mean Crysis 3 uses ~ 6-Core. If they tested 3770K the 8350 would probably still edge it. If games fully use 8-Core i can see 8350 edge out even Intel 6-Core CPUs which is sad. 4770K is not going to cut it. We have had 4- Core CPUs long enough now. Really 3770K should have been 6-Core by now @ $300. AMD has to stop Intel more to wake them up.

If Intel think this show a real threat (that hyperthreading quads no longer keep up with AMD octas in multithreaded games, and new game will demand more physical cores), Broadwell dieshrink do give them a real opportunity to go to 6 cores on mainstream. For now what they could do is either boost 4770K stock Frequency/allow full turbo multiplier on Quadcore boost or introduce a higher clocked 4790K(as leaked road map shows a >=4770K in Q3).

Another thing I wouldn't rule out is for Ivy-E to introduce a Hexcore 3820 replacement as well as Octa core for the 3930K successor, certainly doable given it have already been done with Gulftown (added 2 core across the board with dieshrink).

Intel's edge in die size( Ivy die is 1/2 the size of Vieshera) also give them more price flexilbility if the need to lower price emerges(like this). Competition is a good thing.
Edited by sherlock - 2/20/13 at 10:15pm
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post #355 of 364
Quote:
Originally Posted by SoloCamo View Post

Better HT coding in this game would have easily made up the difference:

How does one write game code to use (or not use) hyperthreading? I've never heard of such a thing. Example please.
There are plenty of PC games which use hyperthreading on my core i3, and I'm sure most or all of them have no special code to use hyperthreading.
     
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post #356 of 364
Intel should be sad for upcomming games utilizing more cores..
they should lower the price of their processors

Good job AMD!

http://img02.imgland.net/zHOilTgh2G.png

funny before... but now??
Edited by tambok2012 - 2/20/13 at 10:24pm
post #357 of 364
Quote:
Originally Posted by Partol View Post

How does one write game code to use (or not use) hyperthreading? I've never heard of such a thing. Example please.
There are plenty of PC games which use hyperthreading on my core i3, and I'm sure most or all of them have no special code to use hyperthreading.

So you are telling me that showing little to no HT use on the quad cores is a sign of proper HT utilization when the 8-core amd's are showing high usage on all 8 cores? Even bf3 MP (which loves threading) showed HT being a useful asset. For an example... go to page one of this thread.

Trust me, I'd love to say my 8350 tops a i7 3770k, but in all reality with proper utlization it will match it, slightly edge it out, or be very slightly behind it.
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post #358 of 364
Hmmm if a GTX 560 Ti gets 18 FPS @ 1080P, I wonder if my OCed card can get playable frames (~30 fps) at 1680x 1050 (native res) with 0xAA on my 3.8ghz i5. Any thoughts?
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post #359 of 364
Quote:
Originally Posted by SoloCamo View Post

So you are telling me that showing little to no HT use on the quad cores is a sign of proper HT utilization when the 8-core amd's are showing high usage on all 8 cores? Even bf3 MP (which loves threading) showed HT being a useful asset. For an example... go to page one of this thread.

Trust me, I'd love to say my 8350 tops a i7 3770k, but in all reality with proper utlization it will match it, slightly edge it out, or be very slightly behind it.

Now, you listen here buddy! You cannot go off spouting logic in an OCN thread especially if you're gonna be my nemesis. You stop that crap right now!
Quote:
Originally Posted by sherlock View Post

If Intel think this show a real threat (that hyperthreading quads no longer keep up with AMD octas in multithreaded games, and new game will demand more physical cores), Broadwell dieshrink do give them a real opportunity to go to 6 cores on mainstream. For now what they could do is either boost 4770K stock Frequency/allow full turbo multiplier on Quadcore boost or introduce a higher clocked 4790K(as leaked road map shows a >=4770K in Q3).

Another thing I wouldn't rule out is for Ivy-E to introduce a Hexcore 3820 replacement as well as Octa core for the 3930K successor, certainly doable given it have already been done with Gulftown (added 2 core across the board with dieshrink).

Intel's edge in die size( Ivy die is 1/2 the size of Vieshera) also give them more price flexilbility if the need to lower price emerges(like this). Competition is a good thing.

Intel execs after seeing Crysis 3 CPU benchmarks "oh, AMD finally going to make us release 6 and 8 core CPUs to the consumer level? Darn, I guess this means we can't get that 200% profit margin we've been enjoying the last 3 years"

Quote:
Originally Posted by ZealotKi11er View Post

Intel lost this one hard. How is Intel going to keep up with AMD once games start to use 8-Cores? I mean Crysis 3 uses ~ 6-Core. If they tested 3770K the 8350 would probably still edge it. If games fully use 8-Core i can see 8350 edge out even Intel 6-Core CPUs which is sad. 4770K is not going to cut it. We have had 4- Core CPUs long enough now. Really 3770K should have been 6-Core by now @ $300. AMD has to stop Intel more to wake them up.

I agree. I think Intel held back because they knew they could get away with it. That's why I am rocking a 2600k and not a 3770k. the 3770k SHOULD have been 6 cores 12 threads. The 4770k SHOULD be 8 cores 16 threads.
 
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post #360 of 364
Quote:
Originally Posted by SoloCamo View Post

So you are telling me that showing little to no HT use on the quad cores is a sign of proper HT utilization when the 8-core amd's are showing high usage on all 8 cores? Even bf3 MP (which loves threading) showed HT being a useful asset. For an example... go to page one of this thread.

poor performance on hyperthreaded intel cpu's does not necessarily mean there is special game code to use or not use hyperthreading. Windows has core parking and possibly other features which might affect performance of hyperthreads. But, as far as I know, there is no such thing as special game code to use hyperthreading.

Looking at cpu usage on page 1 of this thread, I see that the 8-core FX cpu is not fully utilized, while the 6-core FX is more fully utilized, and 4-core FX is almost fully utilized.
This indicates that this Crysis 3 benchmark does not process 8 threads simultaneously.
My guess is .... 4-6 core intel cpu's with hyperthreading appear to be underperforming because the game only uses approximately 4 cores (simultaneously). Hence, little or no benefit to turning on hyperthreading.

If crysis 3 only uses 4 cores, then why aren't more intel cpu's at the top?
Looking at the cpu benchmark charts, I see that cpu's with the most cache are near the top.
cpu's with the least cache are at the bottom. Perhaps crysis 3 runs better with more cpu cache memory?

Cpu usage on the core i3 (with hyperthreading) does look oddly low. The only explanations I can think of are: (1) core parking or (2) the game uses all the resources of each core and there are not enough resources left to use the hyperthreads .... not enough cache memory or (3) maybe they installed the "bulldozer core parking hotfitx" onto the intel systems. For AMD cpu's with modules, parking one core in each module may improve cpu performance. But for intel cpu's, it's probably better to either use default windows core parking or turn off core parking.

The big assumption in my reasoning is that these charts are accurate. If these charts are skewed and not fair, then my conclusions may be utterly wrong.
Edited by Partol - 2/20/13 at 11:15pm
     
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