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[PcGamer] PlayStation 4: How much does a comparable rig cost right now? - Page 5

post #41 of 73
Quote:
Originally Posted by Darkpriest667 View Post

gotcha, so why don't they say 7000 instead of 1400? What I don't understand is with DDR3 we say 1600mhz and not 533?

Your guess is as good as mine, industry standard I suppose.
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post #42 of 73
Quote:
30+ FPS is playable. Ever render a gameplay video @ 1920 x 1080 @ 30FPS and upload it to YouTube then watch it? It plays perfectly fine. In fact, a majority of YouTubers upload @ 1080p @ 24FPS. Ever played Dead Space 3 with VSync locking it to 30FPS? It plays fine.


You need educated on manners and technology.

Watching something is completely different than playing it. You aren't player, and you don't notice any delay/lag.

I guarantee you will not perform as well in a video game at 30 FPS compared to someone running it at 60 FPS.

If you use the rig in your signature for any type of FPS gaming, I'm not surprised why you think 30 FPS is playable. Try sticking at least a 7850 in there and see where that gets you.
post #43 of 73
Quote:
Originally Posted by Fortunex View Post

Lol, there's a really big difference between watching recorded, encoded, compressed video playback and playing a game natively at 30FPS.

I personally can't play most games at 30FPS. Stuff like Civilization isn't bad, but any kind of shooter is a no-go unless it's 60FPS for me.

I agree; some games are playable for the most part at 30 FPS, unless it involves any type of multiplayer.
Edited by Piegoodman - 2/20/13 at 11:39pm
post #44 of 73
Quote:
Originally Posted by MoGTy View Post

Your guess is as good as mine, industry standard I suppose.

They're listing the effective clock. DDR3 transfers three times as much data per cycle than ordinary DRAM, so while the DDR3 RAM is running at 533MHz, it's effectively running at 1600Mhz or whatever.
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post #45 of 73
Quote:
Originally Posted by Fortunex View Post

They're listing the effective clock. DDR3 transfers three times as much data per cycle than ordinary DRAM, so while the DDR3 RAM is running at 533MHz, it's effectively running at 1600Mhz or whatever.

Yes I know. The point, the previous person was trying to make was : Why do they apply this for desktop RAM but not for graphics RAM.
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post #46 of 73
Quote:
Originally Posted by Foolsmasher View Post

So you can get a case, power supply, blu ray drive, and OS for $50? And have your games coded direct to metal?

Ok, what a pointless comparison

isn't the term bare metal?
Quote:
Originally Posted by MoGTy View Post

Yes I know. The point, the previous person was trying to make was : Why do they apply this for desktop RAM but not for graphics RAM.

it's GDDR is basically tweaked/modded DDR, it works differently, that's why.
Quote:
Originally Posted by TwilightEscape View Post

Another stupid article. Let's totally ignore the fact things are being purchased at wholesale prices and not the markup prices at BestBuy. Their specs and pricing they picked out to "compare" them with is completely retarded to boot. Did they give up on hiring writers that have at least a high school education?

BWAHAHAHAHAHAHA! You my friend appear to know whats up. biggrin.gif (no sarcasm)
Edited by cdoublejj - 2/21/13 at 12:01am
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post #47 of 73
Stupid comparison
post #48 of 73
the PC gamer article does not have a clue about how effective programming on the consoles is. John Carmack said that the PC has layers of inefficiency. A console GPU at 1.84 TF with close to metal programming, highly optimized light weight console OS and libraries is way more powerful than its desktop equivalent GPU on a desktop OS with industry standard DirectX API.

http://www.gamefront.com/carmack-we-do-not-see-the-pc-as-the-leading-platform-for-games/

Quote

"it is unhappily true that we have these consoles here running at sixty frames per second, and we could have these massively more powerful PC systems that struggle sometimes to hold the same framerate because of unnecessary overheads. If we were programming that hardware directly on the metal the same way we do consoles, it would be significantly more powerful"

Make no mistake. That 1.84 TF GPU on PS4 is a powerhouse and can deliver some amazing visuals at 1080p. The developers just need a bit of time to understand and harness the maximum potential of that GPU. Also even though Jaguar is not a high IPC processor developers should be able to develop next gen game engines which utilize the 8 threads effectively and that CPU too should be quite capable of running complex physics, advanced AI and game logic. Also the fact that PS4 will achieve all this performance at 150w total system power consumption is no joke .
Edited by raghu78 - 2/21/13 at 12:15am
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post #49 of 73
Quote:
Originally Posted by cdoublejj View Post

isn't the term bare metal?
it's GDDR is basically tweaked/modded DDR, it works differently, that's why.
BWAHAHAHAHAHAHA! You my friend appear to know whats up. biggrin.gif (no sarcasm)

Hehe, no. What I meant was : Why is desktop RAM written in full speed (ie. 1600 - 1866 - 2133 etc.) but graphics RAM isn't ? (ie it says 1000 - 1100 - 1200 etc. instead of the full speed like desktop RAM). I'm not, I repeat, not talking about the inner workings, application, naming or whatever. I'm just questioning the way the speed is being put on the box.
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post #50 of 73
Quote:
Originally Posted by MoGTy View Post

Hehe, no. What I meant was : Why is desktop RAM written in full speed (ie. 1600 - 1866 - 2133 etc.) but graphics RAM isn't ? (ie it says 1000 - 1100 - 1200 etc. instead of the full speed like desktop RAM). I'm not, I repeat, not talking about the inner workings, application, naming or whatever. I'm just questioning the way the speed is being put on the box.

Oh yeah i know what you mean now, if look specs on gfx cards on newegg they list effective speeds too. I wouldn't know why they aren't' listing effective speeds/ maybe the effective speed will get listed later.
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