Sony announced the PS4′s general system specs today: an 8-core x86 CPU, an "enhanced" PC GPU (read: physics acceleration), and 8 gigs of GDDR 5 RAM. Using a little detective work and some creative thinking, I've put together an idea of what you can build now that will give you comparable or better performance.Sony finally kicking off the great closed-box bun-fight, what will it take to build a PlayStation 4-a-like PC?
We're speculating a bit, but we've put together a PlayStation 4 rig for around $600. That's more than the $430-$530 the PS4 is rumored to ship at, but by the time the PlayStation 4 is out those parts will be even cheaper and more powerful ones will fill their place.
You really can't compare the two. The way consoles run games is totally different from the PC architecture and the parts are utilized quite differently.
That's why emulating PS2 or even a Wii takes a pretty beefy rig. And those are ancient consoles with paltry hardware by today's standards.
We haven't even come close to emulating a 360 or PS3 because they're so insanely complex.
You really can't compare the two. The way consoles run games is totally different from the PC architecture and the parts are utilized quite differently.
That's why emulating PS2 or even a Wii takes a pretty beefy rig. And those are ancient consoles with paltry hardware by today's standards.
We haven't even come close to emulating a 360 or PS3 because they're so insanely complex.
Yes we know the ps4 parts but today gpu can't emulat ps4 granted I won't buy the ps4 for me but my kids I mite have to I would love to have a spare Pc so I could load up my old pc games for them , any woot pc over any console to day. Mite not be that way as consoles are more and more like pcs
You really can't compare the two. The way consoles run games is totally different from the PC architecture and the parts are utilized quite differently.
That's why emulating PS2 or even a Wii takes a pretty beefy rig. And those are ancient consoles with paltry hardware by today's standards.
We haven't even come close to emulating a 360 or PS3 because they're so insanely complex.
You really can't compare the two. The way consoles run games is totally different from the PC architecture and the parts are utilized quite differently.
That's why emulating PS2 or even a Wii takes a pretty beefy rig. And those are ancient consoles with paltry hardware by today's standards.
We haven't even come close to emulating a 360 or PS3 because they're so insanely complex.
Emulation in it self takes quite a bit more power than originally needed. Also PS4 / Xbox 3 will use x86-64 architecture so it won't really take as much as before. Like how we can Emulate Gamecube / Wii really easily.
However you are right about their hardware being utilized differently. With GPU's on PC you have to access an API that is designed to work across all graphics cards. This takes a lot of time and processing and has to work with all the cards. This slows things down considerably. With consoles it takes no time because there is only 1 way to access it because there only needs to be one way. Drivers on PC vs straight to hardware on Consoles.
Emulation in it self takes quite a bit more power than originally needed. Also PS4 / Xbox 3 will use x86-64 architecture so it won't really take as much as before. Like how we can Emulate Gamecube / Wii really easily.
However you are right about their hardware being utilized differently. With GPU's on PC you have to access an API that is designed to work across all graphics cards. This takes a lot of time and processing and has to work with all the cards. This slows things down considerably. With consoles it takes no time because there is only 1 way to access it because there only needs to be one way. Drivers on PC vs straight to hardware on Consoles.
I wonder what the impact of overhead is nowadays anyway? It would be interesting to be able to benchmark a console title against a PC port on similar hardware, you'd probably need to know all the "tweaks" the devs implemented on the console version though to make it a fair test.
Anyway this article is silly. It intentionally leaves out the blu ray drive, understates the cost of the OS and sounds like the author just wanted to generate hits from the inevitable rage threads generated.
Quote:
Originally Posted by frickfrock99
You really can't compare the two. The way consoles run games is totally different from the PC architecture and the parts are utilized quite differently.
That's why emulating PS2 or even a Wii takes a pretty beefy rig. And those are ancient consoles with paltry hardware by today's standards.
We haven't even come close to emulating a 360 or PS3 because they're so insanely complex.
Emulation always takes more power, it doesn't mean you can't compare them spec-wise just that you can't outright emulate them in hardware.
Performing in software a process designed to be run on a different machines hardware, when you have very limited knowledge of the design to help with reverse engineering, is always going to be problematic. It doesn't mean that the hardware can't be compared*.
*Of course, that's not to state that there aren't performance differences between the two systems. I'm just pointing out that it has nothing to do with the difficulty of emulation.
You really can't compare the two. The way consoles run games is totally different from the PC architecture and the parts are utilized quite differently.
That's why emulating PS2 or even a Wii takes a pretty beefy rig. And those are ancient consoles with paltry hardware by today's standards.
We haven't even come close to emulating a 360 or PS3 because they're so insanely complex.
You really can't compare the two. The way consoles run games is totally different from the PC architecture and the parts are utilized quite differently.
That's why emulating PS2 or even a Wii takes a pretty beefy rig. And those are ancient consoles with paltry hardware by today's standards.
We haven't even come close to emulating a 360 or PS3 because they're so insanely complex.
The only thing is that those needed a virtual machine to run ontop of the base x86 processor. This gave massive inefficiencies because cpu cycles are off timed causing horrendous efficiency. The PS4 has an x86 processor allowing this overhead to be minimized. However this $600 machine will not run games as well as the PS4 imo because the PS4s parts are all the same and that allows developers to squeeze every penny.
Another stupid article. Let's totally ignore the fact things are being purchased at wholesale prices and not the markup prices at BestBuy. Their specs and pricing they picked out to "compare" them with is completely ******ed to boot. Did they give up on hiring writers that have at least a high school education?
Is it just me or with these specs, games like Killzone Shadow Fall won't run 1080p (HD native not upsaced) @ 60 fps?
I bet it's gonna cost $ 499.99 for the lowest Ps4 model.
This is an older thread, you may not receive a response, and could be reviving an old thread. Please consider creating a new thread.
Related Threads
?
?
?
?
?
Ask a question
Ask a question
Overclock.net
27.8M posts
541.2K members
Since 2004
A forum community dedicated to overclocking enthusiasts and testing the limits of computing. Come join the discussion about computing, builds, collections, displays, models, styles, scales, specifications, reviews, accessories, classifieds, and more!