Originally Posted by dealio
the difference between neighboring frame times is what matters... not the mean value
so you need to look at the all the frame times in sequence
Actually, now that I think about it ... in the event that there's a large gap of the values between 50% and the 90%+ values, it does somewhat imply that microstutter may be an issue ... the overall length of the collection of lines mostly just speaks to the average FPS. Shorter lines overall just means better performance. The 50% line being much shorter than the 99% should make one suspicious that they should investigate the detailed frametime graph and see what's actually happening. That's about the extent of those graphs usefulness though
Originally Posted by xoleras
I literally have no idea what you're talking about in the context of Crysis 3. No idea, at all. If you want to be rude and condescending with your suggestion "proven incorrect" just come and say what you really want to say.I never suggested that crysis 3 can be maxed out on a 1000$ GPU. So please do tell me why you're being rude and condescending.
If you're having hurt feelings from the frametime debate, well, the only ones who suggested anything different were those who are trying to self justify their ridiculously high purchase after the fact. The 690 does deliver more frames at sub 20ms than does the Titan, period. Apparently some find that offensive, but whatever.
"More frames at <20ms" in and of itself really just implies better avg performance though. In order for a raw number like '20ms' to have meaning in the context of microstutter (which I assume is the context, correct?), it would need to be something like 'more frames with a <20ms variance from the mean frametime'. Maybe that's you meant and I just didn't see that this is the context, but ... given how fast this thread moves, probably a good idea to re-iterate points that are a little ways back
Also, what's with all the Crysis 2 hate? I think it's a great game ... it's hella long, it's full of epic set-piece battles, and it keeps your GPU nicely pegged at 90%+ usage at nearly all times (pretty much everywhere aside from latter part of the FDR freeway level), and out of the box (+ dx11/high res) it looks friggin awesome ... way better than Crysis does unless you mod the heck out of it.
Part of the reason that Crysis was so hard to max at anywhere near 60fps was that it's a HUGE CPU hog, and uses only 2 threads (and only one of them 'well'). I don't know that CPU's even NOW have gotten to the point where one of them can push 60fps at *all* times in that game
With C2 they figured out how to make it look awesome with the current available CPU technology.Edited by brettjv - 2/23/13 at 10:53am