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[CVG] Mass Effect 3 Citadel DLC revealed: 'one final send-off for Shepard' - Page 3

post #21 of 42
Quote:
Originally Posted by -Apocalypse- View Post

ME3's ending left me emotionally eviscerated. That's exactly what it was supposed to do. You tried so hard for so long and lost so many friends only to find out it was never a winnable fight, you've merely impressed your opponent enough for him to offer a costly alternative. It was never meant to be a happy/unhappy/bittersweet ending. If anything, it was classic tragedy (victory at extreme cost). But to say your choices didn't matter is far from true. All those choices you made absolutely impact what happens next, you just don't live to see it. The "red green blue" argument completely ignores the weight of that decision. It was supposed to infuriate you, it was supposed to make you look for a way around, it was supposed to defy your expectations. It ended up being a man who never loses forced into a situation that couldn't be won. Stop hating on what you saw on screen and let yourself think of what happens next. Would Lord of the Rings be the same without the chapters following the destruction of the ring and the victory at the black gate? No. Would it be worse? Not really (not having the hobbit rebellion would suck, but that wasn't really part of the main story and cutting it doesn't change anything).

ME3's ending improved the series for me, and that's being perfectly honest.

+1

ME3 was the best of in series so far, there were good amount of moments in that game where i had to stop playing to collect my thoughts, so I can't wait for the next one biggrin.gif
post #22 of 42
The biggest disappointment was the ending was the same no matter what you do, argue it all you want but it's true. It's a case of; "You saw it once, no need to see it again."

Why spend all this time playing through all the games over and over again to watch the same ending with different colors? That is why most people including myself are so upset, even to this day.

What is the point of an rpg if the different endings are not DRASTICALLY different? We were all lead to believe the endings would be different and they weren't, simple as that.

I am looking forward to the next game though, hopefully will get my mind off of it. lol
 
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post #23 of 42
Thread Starter 
@-Apocalypse-

Friend, i'll give you some spoilers about decisions:

- Kill the Rachni in ME1:

Doesnt matter, you'll get another in ME3, no impact on story

-Kill the council in ME1 so humanity leads the galaxy (or sort of):

Doesnt matter, you'll get another in ME3, no impact on story

- Kill your mates in ME2 ending:

Doesnt matter, since you can get same people for same thing in ME3, no impact on story.

- Destroy Destiny Ascension in ME1:

You just lost 5 War Assets (it could be 20 maybe i dont remember) very big impact ? Nope, play the MP.

- Be a badass and give collector base to Cerberus in ME ?

Doesnt matter Cerberus will try to kill you regardless.

Why ? Maybe i want to become Darth Vader of galaxy, to pass to the dark side, side with Cerberus ? But no, BW dudes has some artistic integrity for us.

Im not even talking about love interests which became pretty useless thing after BW's canon girl, Liara.

So, there's no impact of your decisions in story. If you lost someone in ME2, i'd expect his job will be failed in ME3 so mission will be failure that's an impact. If i saved Ascension and the council i'd expect his mighty entrance in last mission, his direct attack to Harbinger even Ascension's crew know they're gonna lose that's an impact. If i spared Balak and his Batarian in ME1, i'd expect a suicide run, since he was the only commander left in Batarian forces, that's an impact. If i did every side mission in ME3, i'd expect all races, combining their forces and run to the beam in th end, that's an impact.

Sorry sir, but there's no impact about decisions in ME3. Whatever you did was worthless in ME3. It was worthless because Mass Effect 3 should be casualized to attract more people, without casualiasing it, without cutting the connection between it and ME1-ME2, it wouldn't be possible.

Imagine, a casual gamer who is 12-14 years old (or foreigner who doesnt speak or understand the English if the game doesnt have his language's support) must play ME1 and ME2 to understand what's happening... He simply wont play it.

That's why, right after the intro, you're entering the battle with Reapers, no entrance, no info about what the hell happened, why Shepard is in Earth (There are assumptions about it, there was trial blablala, we didnt see it)

So...

No impact, that's simple.
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post #24 of 42
Man you took the words right out of my mouth. I also played the crap out of Mass Effect 1 and 2 but 3 was just a slap in the face.
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post #25 of 42
I just loved the Mass Effect series. The feel and story line it created. ME3 ending actually made me sick. I don't really get compassionate about games, but with Mass Effect, I was really involved with that story line. Now ME just feels like an ex-girlfriend, we had fun times, but the ending just sucked so bad it ruined it all...
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post #26 of 42
Quote:
Originally Posted by Alvarez View Post

@-Apocalypse-

Friend, i'll give you some spoilers about decisions:

- Kill the Rachni in ME1:

Doesnt matter, you'll get another in ME3, no impact on story

-Kill the council in ME1 so humanity leads the galaxy (or sort of):

Doesnt matter, you'll get another in ME3, no impact on story

- Kill your mates in ME2 ending:

Doesnt matter, since you can get same people for same thing in ME3, no impact on story.

- Destroy Destiny Ascension in ME1:

You just lost 5 War Assets (it could be 20 maybe i dont remember) very big impact ? Nope, play the MP.

- Be a badass and give collector base to Cerberus in ME ?

Doesnt matter Cerberus will try to kill you regardless.

Why ? Maybe i want to become Darth Vader of galaxy, to pass to the dark side, side with Cerberus ? But no, BW dudes has some artistic integrity for us.

Im not even talking about love interests which became pretty useless thing after BW's canon girl, Liara.

So, there's no impact of your decisions in story. If you lost someone in ME2, i'd expect his job will be failed in ME3 so mission will be failure that's an impact. If i saved Ascension and the council i'd expect his mighty entrance in last mission, his direct attack to Harbinger even Ascension's crew know they're gonna lose that's an impact. If i spared Balak and his Batarian in ME1, i'd expect a suicide run, since he was the only commander left in Batarian forces, that's an impact. If i did every side mission in ME3, i'd expect all races, combining their forces and run to the beam in th end, that's an impact.

Sorry sir, but there's no impact about decisions in ME3. Whatever you did was worthless in ME3. It was worthless because Mass Effect 3 should be casualized to attract more people, without casualiasing it, without cutting the connection between it and ME1-ME2, it wouldn't be possible.

Imagine, a casual gamer who is 12-14 years old (or foreigner who doesnt speak or understand the English if the game doesnt have his language's support) must play ME1 and ME2 to understand what's happening... He simply wont play it.

That's why, right after the intro, you're entering the battle with Reapers, no entrance, no info about what the hell happened, why Shepard is in Earth (There are assumptions about it, there was trial blablala, we didnt see it)

So...

No impact, that's simple.

I hate to quote the entire post but it needs to be read again lol

So much this, my friend often laughed at me because I HAD TO SCAN EVERY PLANET. I had to unlock every safe or hack a kiosk, it was half the game the game for me because in the back of my mind the story was still replaying in anticipation, building up more value for when I did go back to the main story line.

My friend had an objective 20 page essay on why things should have led to a more impactful ending building with facts starting from ME1. However, I guess we like reading our plots from the toilet bowl while someone throws up into it from the brainstorm drinking party.
    
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post #27 of 42
Quote:
Originally Posted by Alvarez View Post

...So...

No impact, that's simple.
Not seeing the impact != the impact not being there. EA wasn't going to give ME3 a SWTOR level budget, and Bioware sure wasn't funding that itself. Like I said, your choices make a huge impact on what happens next. Encompassing all of them within in the game wasn't a matter of "casualiasing" the game but rather quality video game developers having quite high salaries and money not growing on trees. All those things that you "expected" didn't not happen in lore. They weren't shown, but the game was left open-ended enough that if you think that's what happened, that's what happened.

People complain when games spoonfeed you the story, and then whine when stuff is allowed to happen off screen. rolleyes.gif
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post #28 of 42
Thread Starter 
Quote:
Originally Posted by -Apocalypse- View Post

Not seeing the impact != the impact not being there. EA wasn't going to give ME3 a SWTOR level budget, and Bioware sure wasn't funding that itself. Like I said, your choices make a huge impact on what happens next. Encompassing all of them within in the game wasn't a matter of "casualiasing" the game but rather quality video game developers having quite high salaries and money not growing on trees. All those things that you "expected" didn't not happen in lore. They weren't shown, but the game was left open-ended enough that if you think that's what happened, that's what happened.

People complain when games spoonfeed you the story, and then whine when stuff is allowed to happen off screen. rolleyes.gif

Well, i'm not going to discuss about a subject which was discussed so many times... Huge price drops of ME3 after couple of months after it's release is a proof that game failed. If people are not happy the game and started a movement about it, if this thing earn it's place in Forbes and other magazines, if it dropped the EA's share in exchange, it's a failure.

I gave couple of examples above about our choices, there's no huge impact, no medi or semi-impact or impact at all, it's simply not exist, just check what i wrote above please. Of course, i wasn't expecting a video or more cutscenes about what i said (about how impacts should look like in ME3) But if it's a final game, final chapter of a legend character in gaming industry, i think we gamers earned something.

And, sorry but, i'm playing a RPG game, i'd like to see what happened, if i need to create theories about what happened, i can simply buy a book and read it, and use my own imagination, but this is a game, you cant give a half finished illogical ending and say 'LOTS OF SPECULATIONS FROM EVERYONE'

No, it's not correct, if you're saying that it's a final chapter, a conclusion, developer must deliver it.
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post #29 of 42
Hopefully this dlc provides some explanation for the indoctrination theory. If you dont know what it is then you're missing something potentially huge in the whole ME story line. Youtube the ME3 indoctrination theory.
post #30 of 42
Thread Starter 
Quote:
Originally Posted by InfoWarrior View Post

Hopefully this dlc provides some explanation for the indoctrination theory. If you dont know what it is then you're missing something potentially huge in the whole ME story line. Youtube the ME3 indoctrination theory.

It was denied hundreds of times already, so there wont be any confirmation about it endings are there and they are not dreamS
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