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[CVG] PS4 supports 4K, but not for games - Page 3

post #21 of 145
Quote:
Originally Posted by RagingCain View Post

The hardware is there GPU wise, but it is not there it data transmission. We have no cable capable of that at low latency except perhaps a native Thunderbolt.

8xMSAA for 2560x1600 is higher than 4096x2048 or similar.
so we have the power but not the cable? Why hasn't someone fixed this? tongue.gif
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post #22 of 145
Quote:
Originally Posted by windowszp View Post

Ehh I would be happy with 1080p @60fps. Games at 4k res is kinda too much lol

Says someone who probably has never played at 1600p or better. The difference is mind blowing, and decreases the need for AA.
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post #23 of 145
Quote:
Originally Posted by th3illusiveman View Post

so we have the power but not the cable? Why hasn't someone fixed this? tongue.gif

Hdmi 1.4 can handle 4k resolution output. The latest high end AVR's already have 4k up scaling.
post #24 of 145
Did anyone really expect it to play games at 4k? rolleyes.gif

I'm surprised they even bothered with mentioning 4k at all as it likely won't be common enough to matter for another 6+ years when the PS5 will be due.
post #25 of 145
i would simply be happy if everything was actually 1080p and not some upscaled nonsense...

also, i dont have any intention to drop cash on a 4k display... not unless they come down to a fraction of their current price...
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post #26 of 145
Quote:
Originally Posted by james8 View Post

well isn't this obvious. a trio of GTX Titan probably can only barely render 4k games

O Realy?

 

http://www.youtube.com/watch?v=hhxoK4bCUu0

 

4k games are no different from what eyefinity and surround have been doing? You can do it even with a 680, depending on the game you would still get a steady 30 fps to do it.

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post #27 of 145
Titans are capable of running 4k games at a decent frame rate.
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post #28 of 145
Quote:
Originally Posted by Chimeracaust View Post

On your monitor sure, I'd love to have a 4k monitor for photo editing, but I am talking about 4k television. No one can see the pixels on their tv unless they are sitting far to close.

I am very skeptical that on a 45--64 inch screen at a reasonable distance from the screen, that anyone would be able to accurately guess the difference.

Define far to close. There is no reason why you can't sit close to a TV if you want to. In fact I know many people that have there TV's close enough so they can use them comfortably for PC's with normal text size (thous being 1080p TV's).
    
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post #29 of 145
if they do the same thing as they did with ps3, which is use half the ram as vram..then theyll end up with 4gb..more or less enough for 1080p games
Quote:
Originally Posted by Deacon View Post

O Realy?

http://www.youtube.com/watch?v=hhxoK4bCUu0

4k games are no different from what eyefinity and surround have been doing? You can do it even with a 680, depending on the game you would still get a steady 30 fps to do it.

correct, 600x*1200= roughly 7.2million pixels
4k= roughly 8million to 9million pixels

what this means is that it is entirely possible for titan to drive 4k smoothly
Edited by AznDud333 - 2/21/13 at 1:30pm
 
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post #30 of 145
1920 * 1200 * 3 = ~6.9 Megapixels. Very playable on today's hardware.
3840 * 2160 = ~8.3 Megapixels. Not that much more.

Have they mentioned 3D gaming and movies on PS4 at all? I assume there will be none?
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