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[PCPer] Frame Rating Part 3: First Results - Page 30

post #291 of 294
Thats odd a framerate cap has worked in almost every game that I've tried. The only real exceptions that I can think of are GTA IV which runs like crap on a single card and Far Cry 3. Neither issue is due to microstutter.

I would say that Stalker Clear Sky had among the worst stutter and a framerate cap fixed that. Same with Borderlands 2 with SSAA. Dynamic framerate control in radeon pro worked wonders for me.
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post #292 of 294
Since it seems many people in this thread are missing a large point, let me make it clear...

  • In multiplayer games, this new method of testing, "Frame Rating", will help enthusiast-multiplayer-gamers build systems that are near perfect for intensive, real-time MMO's and FPS shooters.
  • For single player games, translation times between clients are non-existent, so these testing methods are not really going to be that big of a deal for single player games.

Those who want the most out of the hardware they want to buy are going to use/subscribe/learn about these testing methods in search of buying optimal components. So if this is something that does not interest you, for whatever reason, you are most likely not a competitive MMO/FPS player, or are not to concerned with getting the most bang for your buck!
Edited by PDXMark - 3/18/13 at 6:27pm
    
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post #293 of 294
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I don't see what difference multiplayer or singleplayer makes on the frame time discussion. The GPU doesn't care what it is rendering, and the type of game shouldn't have any impact on whether there is fluctuation in frame times.
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post #294 of 294
Quote:
Originally Posted by Forceman View Post

I don't see what difference multiplayer or singleplayer makes on the frame time discussion. The GPU doesn't care what it is rendering, and the type of game shouldn't have any impact on whether there is fluctuation in frame times.

A few games like Arma 2 can have FPS issues and even pauses caused from the server, I'm sure that could affect the test results. He seems to be saying that the frame latency doesn't matter in single player games though.. which wouldn't make any sense to me. It matters just as much as it does in multiplayer games.
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