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[pclab] More Crysis 3 CPU benchmarks - Page 19

post #181 of 243
Quote:
Originally Posted by almighty15 View Post

People thinking that physics will be used on the CPU?

Ever heard of OpenCL? rolleyes.gif

And Sony have made it there mission to push GPU computerated physics in PS4 so you have no chance of seeing decent physics on a CPU, even with 8 cores they're just not fast enough.

Doesn't mean Intel will attempt to downplay the importance of a GPU though...
post #182 of 243
Quote:
Originally Posted by almighty15 View Post

People thinking that physics will be used on the CPU?

Ever heard of OpenCL? rolleyes.gif

And Sony have made it there mission to push GPU computerated physics in PS4 so you have no chance of seeing decent physics on a CPU, even with 8 cores they're just not fast enough.

And HSA from AMD, although I won't mind so much if virtually every CPU comes with an iGPU, (at the moment only Socket 2011 and AM3+ are missing out) because then I'd just stuck the iGPU to GPGPU work in gaming, plus they'll probably have both GPU acceleration and CPU acceleration simply because of what I said: The GPU is already the bottleneck, why would you add more load to the most loaded part in a game? Maybe the GPU will be used on the PS4, maybe the CPU if the physics are fairly basic overall ala HL2, Crysis.
Also, keep in mind that going from the latest benchmarks the PS3s CPU is basically a octo core Athlon64 at 1.6Ghz with new isntruction sets in terms of performance, it's not that far behind stock consumer CPUs, it won't ever beat one or come that close but people definitely are underestimating it because it's an Atom competitor. (For reference, the Atom has about as much IPC as a P4 right now so Jaguar is a pretty big leap.)

Besides, we've already seen decent physics implementations that run fine on dual cores with more IPC and a 200Mhz higher clock speed, (Crysis on an C2D E6300) that combined with the whole GPU bottlenecking thing and the ease of programming for a CPU vs a GPU (Admittedly, most of that was down to the GPU being so parallel) means I think we'll see it with both sides of the fence, and a number of games that use both at once. (eg. Blow up a building into tonnes of small chunks goes to the GPU because there's so many bits, but cut down that tree with your gun and throw that guy into a wall to smash it open would be done on the CPU)
Edited by Brutuz - 2/26/13 at 6:21pm
    
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post #183 of 243
Quote:
Originally Posted by Kuivamaa View Post




From hardware cannucks. That's the one you are after i think. And that's the issue with benching while turning everything to low ,supposedly to illustrate cpu weakness.If HC had only tested at that resoution people would assume that since the i3 is handily beating the FX-6300 there, at 1080 it will be the same (since only the vga is affected) or at best GPU tied. What you get is indeed a GPU bottleneck with several processors but NOT the i3. It is obvious that something else is at play here besides IPC and low res/settings testing here is misleading. What could be the problem? I can only guess, it could be that at 720p sandy and ivy processors get a boost by their famous μοp cache feature and that at 1080p this makes no difference while graphic load becomes more threaded as we increase the quality, giving the edge to the FX-6300.


There is a little detail which no one seems to have noticed about those benchmarks.
The low res benchmark also turned down details. Which probably include CPU intensive stuff like physics etc. So there you have it.

The Crysis3 benchmarks only have reduced resolution. And resolution is 100% GPU intensive, thus you can just drop it to lessen the GPU bottleneck.

And yea testing CPU performance at 1920x1080 with like 8x MSAA is about as smart, as comparing the performance of a Ferrari with a 40ton truck, in the city while its standing still due to congestion.
post #184 of 243
If these guys would have tested only at 720p the assumption would be that the i3 wins-but it doesn't ,not where it matters to most people at least. That's the problem with this approach (low res/settings). As for resolution being 100% gpu intensive, I would think the same but have you really seen any tests that prove that res increase is offloaded to the gpu alone? What if it isn't the case with all game engines?
Edited by Kuivamaa - 2/28/13 at 7:25am
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post #185 of 243
Where would a 3.6 q6600 stack up on these charts?
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post #186 of 243
Quote:
Originally Posted by Heavy Light 117 View Post

Where would a 3.6 q6600 stack up on these charts?
Around the i3 area, I'd guess, stock vs stock it would be under the i3, but considering the OC, I'd say close to it.
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post #187 of 243
Quote:
Originally Posted by Heavy Light 117 View Post

Where would a 3.6 q6600 stack up on these charts?

The i3 would be considerably faster, even if the i3 was clocked lower its architecture blows the older core 2 quad out the water
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post #188 of 243
I have 2500k@4.5GHz and a GTX670 at stock clocks. With FXAA, I get @50 FPS on Very high.

I see no difference in quality while playing.
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post #189 of 243
Quote:
Originally Posted by sumitlian View Post

http://en.wikipedia.org/wiki/AMD_Bulldozer

two symmetrical x87/MMX/SSE capable FPPs for backward compatibility with SSE2 non-optimized software[]/quote]

this is a huge problem for AMD currently Having higher SSE and still not being able to utilize it

Will only use up to SSE2 90% of the time.

I can not get his out his quote wth :/
    
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post #190 of 243
^^ you have to close the quote properly.
Code:
[/quote]
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