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[physxinfo] NVIDIA is continuing to be a partner for physics middleware on PlayStation 4 - Page 4

post #31 of 35
Just want to remind those talking about poorly binned 7870's, they become 7850's, but, that doesn't have any relevance really to the ps4 apu, since it is going to be a single chip. It makes sense that for something as high a chip demand as the ps4, fabbing it with 20 CU's and disabling 2 so you waste less chips, since you can't really have separate bins. also, it probably means less work designing it by borrowing some work from the 7870.
post #32 of 35
Quote:
Originally Posted by Murlocke View Post

I believe this was because the PS3 just lacked the power to do PhysX on top of rendering the game. I may be wrong here, but devs probably had to choose between PhysX with meh graphics, or no PhysX with "good" graphics. (By console standards tongue.gif)

I can't recall the game, but I do remember something saying exactly this. It was either give you beautiful smoke and explosions with stuttering occasionally, or scaling it all down to give you smooth game play through out. Obviously the latter is almost always the choice.
post #33 of 35
If nvidia let ATI use physx, you'd see a lot more games with awesome effects. But due to architecture and what not, yada yada, we probably won't see it.
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post #34 of 35
Quote:
Originally Posted by Twinnuke View Post

If nvidia let ATI use physx, you'd see a lot more games with awesome effects. But due to architecture and what not, yada yada, we probably won't see it.

Physx is such a selling point for Nvidia right now though, I just don't see that ever happening. However, i'm not opposed to AMD getting a piece of the Physx pie, as they've really been throwing out some impressive numbers here lately.
post #35 of 35
Quote:
Originally Posted by Cloudfire777 View Post

Its different this time: PS4 is pure x86 console now. I bet the developers had enough to cope with the painful Cell architecture with PS3, to bother to implement PhysX in the mix. The hardware is also much better with PS4, 7870 with some parts disabled, 8GB GDDR5, 8 core CPU. The hardware is more than capable to explore more game options, like PhysX.

This time we will see a lot more multiplat games, but without the poor ports because the developers can create games for both PS4 and PC at the same time. Demanding games will make its way to PS4, which is where we see PhysX used most.
You're probably right, I didn't realize that the PS3 didn't use a x86 architecture... I just assumed that it did.
 
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