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[DSO] AMD teases tressfx: “a new frontier of realism in PC gaming” - Page 28

post #271 of 561
Quote:
Originally Posted by Lifeshield View Post

This is under the assumption DirectCompute is the only feature being used to achieve this effect. I doubt it. I also wouldn't say that just because it uses a combination of techniques to achieve something new that it isn't a new feature. 

Also (because it's at least more reliable than the words of DSO).






They advertise a new and top secret Direct X 11 feature. I cannot see anything else being paraded at the moment for Tomb Raider as a new feature other than TressFX.

Kinda like how I could call a random loot box in hat team fortress a top secret new procedural generating algorithm based game mode. It's a feature, it can run in dx11, thus it is "a new dx11 feature". Doesn't make it exclusive to DX11.

Honestly I'm not even sure why you are arguing this. It can't be proven one way or another and it honestly couldn't possibly be less relevant anyway.
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post #272 of 561
Quote:
Originally Posted by Lifeshield View Post

Quote:
Originally Posted by Bit_reaper View Post

Sigh. You still don't get what I'm saying. Tomb raider needs a minimum of DX9. That's fine. To enable all of its features you need DX11. Things like tessalation, realtime reflections ect. Obviously if Tomb raider can be played with a DX9 card it can be played with a DX10 card. As Direct compute is available on DX10 and up cards the question is: is it possible to run TressFX on a DX10 card? If it only needs directcompute to work then it should. If it has to have some DX11 feature like tessellation to work then it wont. Even so directcompute + tessalation does not equal a new DX11 feature but just a combination of existing features.
This is under the assumption DirectCompute is the only feature being used to achieve this effect. I doubt it. I also wouldn't say that just because it uses a combination of techniques to achieve something new that it isn't a new feature. 

Also (because it's at least more reliable than the words of DSO).






They advertise a new and top secret Direct X 11 feature. I cannot see anything else being paraded at the moment for Tomb Raider as a new feature other than TressFX.

I'm not saying its not a feature just that its not a DX11 feature. Either Tomb raiders marketing team is being inaccurate by advertising TressFX as a DX11 feature or the "top secret Direct X 11 feature" is something else and will be reviled later.
    
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post #273 of 561
Thread Starter 
Quote:
Originally Posted by Zero4549 View Post

Thus, this is not a DX11 exclusive feature.

 

No, DirectCompute is not a DX11 exclusive feature, though it is primarily for DX11 (are games even made for DX10 anymore?). That does not mean TressFX is not a DX11 exclusive feature.

I think I'll go with the developers and AMD on this one. If you get TressFX running on a DX10 GPU then all power to you, I'd be happy for you.

 

Quote:
Originally Posted by Zero4549 View Post

Honestly I'm not even sure why you are arguing this.

 

Why are you? 

 

Quote:
     Originally Posted by Bit_reaper View Post

Either Tomb raiders marketing team is being inaccurate by advertising TressFX as a DX11 feature or the "top secret Direct X 11 feature" is something else and will be reviled later.

 

Or there is more to this than is being said. Like you stated, they could be using a combination of techniques, which would make it require DX11 to run. It's certainly not unreasonable for it to require more than just DirectCompute alone.

There is one week until release, time is running out to be revealing any more surprise features.


Edited by Lifeshield - 2/26/13 at 1:17pm
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post #274 of 561
Quote:
Originally Posted by Lifeshield View Post

No, DirectCompute is not a DX11 exclusive feature, though it is primarily for DX11 (are games even made for DX10 anymore?). That does not mean TressFX is not a DX11 exclusive feature.


I think I'll go with the developers and AMD on this one. If you get TressFX running on a DX10 GPU then all power to you, I'd be happy for you.

Yes, of course games are still made for dx10. What kind of nonsense thinking is that? Enough people still have DX9 cards or are on XP that developers find DX9 worth implementing, but they're gonna make dx10 cards unusable?

If they're feeling particularly lazy and want to make a game backwards compatible and have shiny new dx10/11 stuff, they may not include a native dx10 mode, but that doesn't mean dx10 cards get stuck with dx9 mode. They simply run the dx11 code and either omit, emulate, or delegate tasks that they are not capable of doing natively.

There are really only two of said tasks anyway, and both are actually possible to run natively on a large number of dx10 cards. The hardware was already there, the API just hadn't been updated yet at the time the card was produced.
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post #275 of 561
For gaming, would OpenCL, CUDA and DirectCompute have the same role?
post #276 of 561
Quote:
Originally Posted by haxmode View Post

For gaming, would OpenCL, CUDA and DirectCompute have the same role?

In theory, yes, and not just for gaming. To put it more accurately, they are all capable of doing the same things. They don't all do the same things, because programmers are lazy and/or have limited resources, but the same could be said in regards to bullet physics, havok, and physx.
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post #277 of 561
Thread Starter 
Quote:
Originally Posted by Zero4549 View Post

Enough people still have DX9 cards or are on XP that developers find DX9 worth implementing, but they're gonna make dx10 cards unusable?

 

I don't really see much for DX10 nowadays, so it's not really nonsense thnking, just what I see. I see games developed in DX9 and DX11 but not for DX10. DX10 is kind of in that middleground where it either exists or it doesn't. At least from my perspective.

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post #278 of 561
Quote:
Originally Posted by Zero4549 View Post

In theory, yes. To put it more accurately, they are all capable of doing the same things. They don't all do the same things, because programmers are lazy and/or have limited resources, but the same could be said in regards to bullet physics, havok, and physx.

Thank you for the quick reply.

Can OpenCL do the calculations by itself without a physics engine to work with?
Edited by haxmode - 2/26/13 at 1:29pm
post #279 of 561
Quote:
Originally Posted by Lifeshield View Post

I don't really see much for DX10 nowadays, so it's not really nonsense thnking, just what I see. I see games developed in DX9 and DX11 but not for DX10. DX10 is kind of in that middleground where it either exists or it doesn't. At least from my perspective.

Can you give me an example of something that doesn't either exist or not exist?

Schrödinger's cat doesn't count.
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post #280 of 561
Thread Starter 
Quote:
Originally Posted by Zero4549 View Post

Can you give me an example of something that doesn't either exist or not exist?

Schrödinger's cat doesn't count.

 

Now who's nitpicking? smile.gif

War Machine
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War Machine
(15 items)
 
  
CPUMotherboardGraphicsRAM
Intel i5 4670k @ 3.4ghz Asus B85M Gamer MSI Twin Frozr V R9 390X 8gb Kingston Hyper X Beast 16gb 
Hard DriveCoolingCoolingOS
HGS 2.5" Sata 1tb Corsair H100i v2 4 x Corsair SP120 Quiet Windows 10 64bit 
MonitorKeyboardPowerCase
Benq RL2455 Microsoft Sidewinder X4 EVGA Supernova G2 750w Corsair Carbide Air 240 
MouseMouse PadAudio
Razer Naga Molten Edition Steel Series Guild Wars 2 Sennheiser HD201 
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