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[DSO] AMD teases tressfx: “a new frontier of realism in PC gaming” - Page 34

post #331 of 561
Quote:
Originally Posted by Zero4549 View Post

Alice madness returns.

Interesting, because this site begs to differ with you. Thanks to forum member ejb222 for this information.
Quote:
Overall level of PhysX support can be adjusted via in-game settings:

PhysX High includes all additional GPU PhysX effects, described and showcased above.

PhysX Medium is less demanding for system resources – amount of physical particles is lowered, chunks from destructible objects are disappearing faster, SPH Fluid simulation is disabled.

PhysX Low - basic CPU physics, similar for PC and consoles. Interesting note: physically simulated clothing and hair for Alice are not part of hardware PhysX content, and are not affected by PhysX settings (moreover, it is not even using PhysX engine for simulation).
- See more at: http://physxinfo.com/news/5883/gpu-physx-in-alice-madness-returns/#sthash.qxEoeOkm.dpuf

Source: http://physxinfo.com/news/5883/gpu-physx-in-alice-madness-returns/



So I ask again, which games are using PhysX for hair?
post #332 of 561
Game looks even more promising with tressfx
post #333 of 561
this physx argument is getting quite tedious tressxlfx is for both AMD and nvidia why don't we just stop with this Already
Edited by workthis - 2/27/13 at 2:34pm
post #334 of 561
Here is both hair and clothes.

/discussion
Edited by Cloudfire777 - 2/27/13 at 2:37pm
post #335 of 561
he said in a game!
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post #336 of 561
Quote:
Originally Posted by CaptainChaos View Post

he said in a game!

Come on, you are smart enough to figure this out...
post #337 of 561
Cloud its other thing a video about physical simulation of hair and cloth and other thing an in-game rendering of hair.
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post #338 of 561
Now you`re two. I have even greater faith in you now biggrin.gif
post #339 of 561
Yeah.. I can't justify buying an AMD card just for hair physics.. that's just silly. rolleyes.gif
post #340 of 561
Quote:
Originally Posted by workthis View Post

this physx argument is getting quite tedious tressxlfx is for both AMD and nvidia why don't we just stop with this Already

Um.. no it's not?
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