Originally Posted by Stuuut
Well thats a coincidence C&C (the original) and RA1 where the best in the series
So give me back Westwood
But i guess opinions will differ on this.
i never said that the first 2 C&C's were bad. on the contrary they were great if not legendary by some. (only problem: "Unable to comply, building in progress" )
Originally Posted by Champian
It is always hard to live up to originals. I do agree that the first 2 in each series were the best though. Remember that Red Alert was originally meant to be an expansion for C&C, but they made it it's own game after they felt they had made it big enough.
WW had sort of a plan for a one whole story line with time travel and dimensions which they ditched in the end. (though somewhere in the wild the C&C Bible still exists...)
Originally Posted by cdoublejj
C&C3 and RA3 kind of sucked and are nothing like RA2 and earlier. RA2 probably came out so decent just because WW supervised a little. RA2 though was definitely in the EA timeline and i can believe it was an EA thing and not WW.
C&C3 felt like the worthy successor to the core C&C series and finally added the Scrin (which were planned on Tib Sun but canceled because of EA's rushing).
RA2 was great because EA Pacific (later renamed EALA) took the main idea of Red Alert and expanded upon it: crazy and wacky. When developing C&C (Tib Dawn) WW came across many weapon ideas and experiments that have failed and never deployed in reality (the most known ones are the Tesla Coil and The Philadelphia Experiment) which lead to the crazier brother of the C&C game. EALA expanded quite well the idea and made what is worthy of the continuation of the Red Alert series. sure it had a few logical problems but the spirit of Red Alert was always in its core and since when Logic apply to Red Alert? (Attacking dolphins...)
Originally Posted by Rubers
C&C3 was pretty damn good. RA3, however, was not. I lost interest at that point.
To me RA3 was quite decent and might even dare to say good. sure story was a bit cliched (by RA standards) and a few problems with it (like chronosphere...) but its gameplay was second to non. The Naval play, third faction and ability to every unit (except planes that could only return to base) made a great C&C. maybe i'm a bit biased after rewatching all of Battlecast Primetime but despite the obvious rock paper scissors counter unit design the matches had so many great, unique and daring tactics that it is hard to ignore. (though the C&C3 match where someone had only one power plant and a stealth tank left and he won the match was epic. LINKY
also, co op campaign is great (if only i had someone to play with)