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[CVG] Hands-on: Command & Conquer promises free-to-play, not pay-to-win [Video] - Page 3

post #21 of 54
Quote:
Originally Posted by Stuuut View Post

Well thats a coincidence C&C (the original) and RA1 where the best in the series
So give me back Westwood thumb.gif

But i guess opinions will differ on this.

It is always hard to live up to originals. I do agree that the first 2 in each series were the best though. Remember that Red Alert was originally meant to be an expansion for C&C, but they made it it's own game after they felt they had made it big enough.
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post #22 of 54
Quote:
Originally Posted by GrizzleBoy View Post

There have been too many of those kinds of comments from so many other F2P games that I just instinctively don't believe.

There will always be something, somewhere in these games that they'll implement to try and keep the game sustainable.

I can agree with this. Although the P2W is subject in many games. To me, as long as you have access to anything as far as performance goes without cash, it's doable (I'm thinking PS2). Games that have level caps and that sort of thing make me sick. A truly F2P game without P2W, though, would have to be a game in which the only thing you can pay for are asthetics. There have been a few, but none of them have been very successful to my knowledge.
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post #23 of 54
Quote:
Originally Posted by RKTGX95 View Post

i'm sorry to burst your bubble but you are at least 10 years late with that. if you want go to petroglyph games where ~third of WW might be there, a few are still in EA (very few) and the rest are unknown (except a few on a mobile game company).
moreover, it is a not so known fact that WW barely touched Red Alert 2 when it was made (only supervised a little) and some might argue with me but C&C3 and RA3 where made with only the slight fraction of WW that left and it proves that while WW started the idea and spirit (and perfected it), devs at EA are capable to make epicness at a similar stature to the oldies. (e.g. Victory Games under Bioware)

Don't get me wrong, i love WW (especially how they saved Generals by developing the Expansion pack) but you needto wake up from the past and realize the present and future.
watch this:
http://www.youtube.com/watch?v=7-IAgkRhFeY



overall, if this doesn't turn well (and i hope not) we still have EoN.
C&C3 and RA3 kind of sucked and are nothing like RA2 and earlier. RA2 probably came out so decent just because WW supervised a little. RA2 though was definitely in the EA timeline and i can believe it was an EA thing and not WW.
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post #24 of 54
I am willing to try it. If it sucks or the micropayment model is too abusive then I just delete it, nothing lost but some bandwidth and a sunny afternoon.
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post #25 of 54
Quote:
Originally Posted by cdoublejj View Post

C&C3 and RA3 kind of sucked and are nothing like RA2 and earlier. RA2 probably came out so decent just because WW supervised a little. RA2 though was definitely in the EA timeline and i can believe it was an EA thing and not WW.

C&C3 was pretty damn good. RA3, however, was not. I lost interest at that point.
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post #26 of 54
Quote:
Originally Posted by Stuuut View Post

Well thats a coincidence C&C (the original) and RA1 where the best in the series
So give me back Westwood thumb.gif

But i guess opinions will differ on this.

i never said that the first 2 C&C's were bad. on the contrary they were great if not legendary by some. (only problem: "Unable to comply, building in progress" )
Quote:
Originally Posted by Champian View Post

It is always hard to live up to originals. I do agree that the first 2 in each series were the best though. Remember that Red Alert was originally meant to be an expansion for C&C, but they made it it's own game after they felt they had made it big enough.

WW had sort of a plan for a one whole story line with time travel and dimensions which they ditched in the end. (though somewhere in the wild the C&C Bible still exists...)
Quote:
Originally Posted by cdoublejj View Post

C&C3 and RA3 kind of sucked and are nothing like RA2 and earlier. RA2 probably came out so decent just because WW supervised a little. RA2 though was definitely in the EA timeline and i can believe it was an EA thing and not WW.

C&C3 felt like the worthy successor to the core C&C series and finally added the Scrin (which were planned on Tib Sun but canceled because of EA's rushing).
RA2 was great because EA Pacific (later renamed EALA) took the main idea of Red Alert and expanded upon it: crazy and wacky. When developing C&C (Tib Dawn) WW came across many weapon ideas and experiments that have failed and never deployed in reality (the most known ones are the Tesla Coil and The Philadelphia Experiment) which lead to the crazier brother of the C&C game. EALA expanded quite well the idea and made what is worthy of the continuation of the Red Alert series. sure it had a few logical problems but the spirit of Red Alert was always in its core and since when Logic apply to Red Alert? (Attacking dolphins...)
Quote:
Originally Posted by Rubers View Post

C&C3 was pretty damn good. RA3, however, was not. I lost interest at that point.

To me RA3 was quite decent and might even dare to say good. sure story was a bit cliched (by RA standards) and a few problems with it (like chronosphere...) but its gameplay was second to non. The Naval play, third faction and ability to every unit (except planes that could only return to base) made a great C&C. maybe i'm a bit biased after rewatching all of Battlecast Primetime but despite the obvious rock paper scissors counter unit design the matches had so many great, unique and daring tactics that it is hard to ignore. (though the C&C3 match where someone had only one power plant and a stealth tank left and he won the match was epic. LINKY )

also, co op campaign is great (if only i had someone to play with)
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post #27 of 54
I was excited for half a second when it was announced they were going to make generals 2 several months ago, but then rather predictably EA decided to ruin the project by turning command & conquer into a multiplayer only, free to play cash cow.

EA's biggest problem as a company is that they don't try to make games people want to play, instead they try to make games they want people to play.
Edited by Akheton - 2/26/13 at 12:35pm
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post #28 of 54
Quote:
Originally Posted by Purger View Post

I can agree with this. Although the P2W is subject in many games. To me, as long as you have access to anything as far as performance goes without cash, it's doable (I'm thinking PS2). Games that have level caps and that sort of thing make me sick. A truly F2P game without P2W, though, would have to be a game in which the only thing you can pay for are asthetics. There have been a few, but none of them have been very successful to my knowledge.

League of Legends is extremely successful. Everything performance-related can be bought through the in-game currency you earn, although you can get things quicker using real money. Even then, it doesn't take long to accumulate enough in-game currency to buy things.
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post #29 of 54
Quote:
Originally Posted by RKTGX95 View Post


To me RA3 was quite decent and might even dare to say good. sure story was a bit cliched (by RA standards) and a few problems with it (like chronosphere...) but its gameplay was second to non. The Naval play, third faction and ability to every unit (except planes that could only return to base) made a great C&C. maybe i'm a bit biased after rewatching all of Battlecast Primetime but despite the obvious rock paper scissors counter unit design the matches had so many great, unique and daring tactics that it is hard to ignore. (though the C&C3 match where someone had only one power plant and a stealth tank left and he won the match was epic. LINKY )

also, co op campaign is great (if only i had someone to play with)

I gotta admit, I quite like it. It's not as bad as I remembered in the beta, but I got it free... I dont' think I would've paid full for it.

I@mma bookmarking this post. Next time I feel up for a game I'll let you know biggrin.gif I like co-op campaigns!
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post #30 of 54
Quote:
Originally Posted by Tsumi View Post

League of Legends is extremely successful. Everything performance-related can be bought through the in-game currency you earn, although you can get things quicker using real money. Even then, it doesn't take long to accumulate enough in-game currency to buy things.

Which fits the profile of the first part of my statement, right alongside PS2.
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