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[Kotaku]From Dream To Disaster: The Story Of Aliens: Colonial Marines - Page 5

post #41 of 70
Quote:
Originally Posted by TheBlindDeafMute View Post

I love the OLD sega, because they made good games. After they destroyed Sonic, apparently Aliens was next on the list, not to mention all the trash in between. Get it together. The other aliens game for PC wasn't bad, just the graphics were "ok"

This seems more Gearbox's fault than anything else, Sega has done well with the total war guys and now they own Relic who is making company of heroes 2. In the meanwhile alot of people on this site are making excuses for Gearbox, saying Sega did not give them enough time, SEGA gave them ample time but Gearbox was focused on their own projects, if they could not handle it they should have refused, they are a third party dev and they did not have to take on the project. Its the same thing with DNF, Gearbox apologists on this site said oh but they just finished the game, well once you take on the project you take responsibility for the whole thing, if you did not want to release a good game do not take on the project. People are still riding the Borderlands train basing Gearbox quality on that when they are a pretty average to bad dev.
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post #42 of 70
Quote:
Originally Posted by sausageson View Post

This seems more Gearbox's fault than anything else, Sega has done well with the total war guys and now they own Relic who is making company of heroes 2. In the meanwhile alot of people on this site are making excuses for Gearbox, saying Sega did not give them enough time, SEGA gave them ample time but Gearbox was focused on their own projects, if they could not handle it they should have refused, they are a third party dev and they did not have to take on the project. Its the same thing with DNF, Gearbox apologists on this site said oh but they just finished the game, well once you take on the project you take responsibility for the whole thing, if you did not want to release a good game do not take on the project. People are still riding the Borderlands train basing Gearbox quality on that when they are a pretty average to bad dev.

And.......no.

The responsibility is shared by all those that have influence on the product, not just the development studio. Sega impacted ACM, Gearbox impacted ACM, and TimeGate impacted ACM.

How can people sit in this thread and say "Well if Gearbox couldn't do it, they shouldn't have taken it!" yet not apply that same statement to TimeGate!? If TimeGate couldn't do it, then they shouldn't have taken on the project. It isn't like they were 4 months into it and realized that they had few assets and were way in over their head. It wasn't a "Surprise! You are making this TODAY!" situation.....they knew just as well as Gearbox.

Frankly Gearbox did the right thing, they knew they couldn't complete the project because they were doing BL2 and others already. So, instead, they gave a newer studio the opportunity to work on a major game, as they don't appear to have anything going during that time. Then, the newer studio drops the ball and is now trying to blame Gearbox as the reason for their failure. TimeGate didn't have the take the project, if it was as bad as they say it was, they knew it going in, or at least early enough to wipe their hands of it.

This is a situation of the "rookie" wanting to play in the Majors and biting off more than they can chew, then pointing the fingers at the other guy screaming "They made us do it! They didn't hold our hand! They didn't tell us what it was really going to be like!".

Frankly, if TimeGate actually had such a hard time with Gearbox they simple could have gone directly to Sega and brought up the issue. Something tells me they didn't!
    
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post #43 of 70
Why don't you quote the original source and not an article about that source? I hate it when people link to news that aren't news at all... because the original article is Kotaku's, not eurogamer, and thus eurogamer such not be getting OCN hits at all.

It makes no sense.


Quote:
Originally Posted by PostalTwinkie View Post

And.......no.

The responsibility is shared by all those that have influence on the product, not just the development studio. Sega impacted ACM, Gearbox impacted ACM, and TimeGate impacted ACM.

How can people sit in this thread and say "Well if Gearbox couldn't do it, they shouldn't have taken it!" yet not apply that same statement to TimeGate!? If TimeGate couldn't do it, then they shouldn't have taken on the project. It isn't like they were 4 months into it and realized that they had few assets and were way in over their head. It wasn't a "Surprise! You are making this TODAY!" situation.....they knew just as well as Gearbox.

Frankly Gearbox did the right thing, they knew they couldn't complete the project because they were doing BL2 and others already. So, instead, they gave a newer studio the opportunity to work on a major game, as they don't appear to have anything going during that time. Then, the newer studio drops the ball and is now trying to blame Gearbox as the reason for their failure. TimeGate didn't have the take the project, if it was as bad as they say it was, they knew it going in, or at least early enough to wipe their hands of it.

This is a situation of the "rookie" wanting to play in the Majors and biting off more than they can chew, then pointing the fingers at the other guy screaming "They made us do it! They didn't hold our hand! They didn't tell us what it was really going to be like!".

Frankly, if TimeGate actually had such a hard time with Gearbox they simple could have gone directly to Sega and brought up the issue. Something tells me they didn't!

I ask you to paint my house... and you hire somebody to do it. Should the house be painted badly, who am I going to blame?

This is terribly obvious. You blame the guy that is going to get paid to do something, no matter what contractors you have in the middle. At the end of the day, Gearbox was hired to do a job... and they had 6 years. And even thought they had a ton of time they had to hire somebody to do it... in 2 years.

Baaad, Gearbox, baaaaaad.
Edited by prava - 2/26/13 at 6:54pm
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post #44 of 70
Quote:
Originally Posted by prava View Post

Why don't you quote the original source and not an article about that source? I hate it when people link to news that aren't news at all... because the original article is Kotaku's, not eurogamer, and thus eurogamer such not be getting OCN hits at all.

It makes no sense.
I ask you to paint my house... and you hire somebody to do it. Should the house be painted badly, who am I going to blame?

This is terribly obvious. You blame the guy that is going to get paid to do something, no matter what contractors you have in the middle. At the end of the day, Gearbox was hired to do a job... and they had 6 years. And even thought they had a ton of time they had to hire somebody to do it... in 2 years.

Baaad, Gearbox, baaaaaad.

This

Also lets face it, if this game was a success people would be prasing gearbox for delivering a sucessful game, but now that its not people are trying to say its not gearbox's fault. I think all party's are to blame but the majority of the blame lies with gearbox. They had six years did nothing and expected timegate to finish it in less than 2. Their the ones that decieved people with the demo which was not the actual game and chose to work on their own projects rather that ACM.
Quote:
Originally Posted by PostalTwinkie View Post

And.......no.

The responsibility is shared by all those that have influence on the product, not just the development studio. Sega impacted ACM, Gearbox impacted ACM, and TimeGate impacted ACM.

How can people sit in this thread and say "Well if Gearbox couldn't do it, they shouldn't have taken it!" yet not apply that same statement to TimeGate!? If TimeGate couldn't do it, then they shouldn't have taken on the project. It isn't like they were 4 months into it and realized that they had few assets and were way in over their head. It wasn't a "Surprise! You are making this TODAY!" situation.....they knew just as well as Gearbox.

Frankly Gearbox did the right thing, they knew they couldn't complete the project because they were doing BL2 and others already. So, instead, they gave a newer studio the opportunity to work on a major game, as they don't appear to have anything going during that time. Then, the newer studio drops the ball and is now trying to blame Gearbox as the reason for their failure. TimeGate didn't have the take the project, if it was as bad as they say it was, they knew it going in, or at least early enough to wipe their hands of it.

This is a situation of the "rookie" wanting to play in the Majors and biting off more than they can chew, then pointing the fingers at the other guy screaming "They made us do it! They didn't hold our hand! They didn't tell us what it was really going to be like!".

Frankly, if TimeGate actually had such a hard time with Gearbox they simple could have gone directly to Sega and brought up the issue. Something tells me they didn't!

By the way my comment about Gearbox being blame for the whole thing was in regards to DNF where people tried to defend gearbox saying they only finished the game from the now dead 3d realms. I still think they should take the majority of the blame for ACM.
Edited by sausageson - 2/26/13 at 7:32pm
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post #45 of 70
Thread Starter 
Quote:
Originally Posted by prava View Post

Why don't you quote the original source and not an article about that source? I hate it when people link to news that aren't news at all... because the original article is Kotaku's, not eurogamer, and thus eurogamer such not be getting OCN hits at all.

It makes no sense.
I ask you to paint my house... and you hire somebody to do it. Should the house be painted badly, who am I going to blame?

This is terribly obvious. You blame the guy that is going to get paid to do something, no matter what contractors you have in the middle. At the end of the day, Gearbox was hired to do a job... and they had 6 years. And even thought they had a ton of time they had to hire somebody to do it... in 2 years.

Baaad, Gearbox, baaaaaad.

Done. I didn't see that it came from Kotaku until just now.
Edited by SpykeZ - 2/26/13 at 8:01pm
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post #46 of 70
Quote:
Originally Posted by sausageson View Post

This seems more Gearbox's fault than anything else, Sega has done well with the total war guys and now they own Relic who is making company of heroes 2. In the meanwhile alot of people on this site are making excuses for Gearbox, saying Sega did not give them enough time, SEGA gave them ample time but Gearbox was focused on their own projects, if they could not handle it they should have refused, they are a third party dev and they did not have to take on the project. Its the same thing with DNF, Gearbox apologists on this site said oh but they just finished the game, well once you take on the project you take responsibility for the whole thing, if you did not want to release a good game do not take on the project. People are still riding the Borderlands train basing Gearbox quality on that when they are a pretty average to bad dev.
What I was saying is that not many games coming from Sega (if any at all) are truly AAA titles nowadays. As the publisher, if Sega saw that a game that was being perceived and marketed as a triple a title was actually a mash up of lazy or incomplete development, perhaps there should have been a few additional steps taken to ensure its success? In the end, the game only hurts whomever's name is on the box.
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post #47 of 70
Quote:
Originally Posted by PostalTwinkie View Post

And.......no.

The responsibility is shared by all those that have influence on the product, not just the development studio. Sega impacted ACM, Gearbox impacted ACM, and TimeGate impacted ACM.

How can people sit in this thread and say "Well if Gearbox couldn't do it, they shouldn't have taken it!" yet not apply that same statement to TimeGate!? If TimeGate couldn't do it, then they shouldn't have taken on the project. It isn't like they were 4 months into it and realized that they had few assets and were way in over their head. It wasn't a "Surprise! You are making this TODAY!" situation.....they knew just as well as Gearbox.

Frankly Gearbox did the right thing, they knew they couldn't complete the project because they were doing BL2 and others already. So, instead, they gave a newer studio the opportunity to work on a major game, as they don't appear to have anything going during that time. Then, the newer studio drops the ball and is now trying to blame Gearbox as the reason for their failure. TimeGate didn't have the take the project, if it was as bad as they say it was, they knew it going in, or at least early enough to wipe their hands of it.

This is a situation of the "rookie" wanting to play in the Majors and biting off more than they can chew, then pointing the fingers at the other guy screaming "They made us do it! They didn't hold our hand! They didn't tell us what it was really going to be like!".

Frankly, if TimeGate actually had such a hard time with Gearbox they simple could have gone directly to Sega and brought up the issue. Something tells me they didn't!

I'm simply amazed that anyone could defend Gearbox for "doing the right thing," and then go on to insult Timegate for being "rookies" that are "biting off more than they can chew." Gearbox took on the project six years ago and couldn't be bothered to work on it. They instead pawned it off to another studio and expect them to churn out a great game in a year and a half.

Timegate comes out looking better than Gearbox because they actually bothered to work on the game during the time they had it. A fairly small studio failing to put out a quality triple A game in a year and a half is understandable. A studio like Gearbox failing to put out anything in six years is far worse. Yet it's Timegate who "bit off more than they can chew?" rolleyes.gif
post #48 of 70
Quote:
Originally Posted by PostalTwinkie View Post

Honestly, to me, its sounds like Gearbox was handed the product from Sega. Sega then wanted to control the development and narration of the game, leaving Gearbox in a situation of....

A) Work on this under the heel of Sega

B) Hand it to another studio that doesn't have anything on their plate, and continue working on a game they have absolute control of (Borderlands 2).

Everyone is so quick to point the finger at Gearbox, and now possibly this other studio, yet no one is looking at Sega. Have people forgotten that Sega ultimately had control of the product and what was to happen with it? Gearbox handed a project to another studio to do, that studio had conflicting direction and wasn't able to complete it. Gearbox then had to try and salvage the product in an extremely short period of time.

If anyone is to blame on this, it is Sega, and how they (mis)managed the game itself, through its entire life. It is a wonder that it actually made it to market at all!

Sega destroys any IP they touch. Frankly after buying Empire Total War and being totally disappointed by its lack of features and obvious desire to prevent any sort of meaningful modding I was burned. But, I went back for more. I skipped Napoleon and had the same thing happen to me in Shogun 2. Medieval 2 was the last good Total War game and the reason is it was the last time Sega DIDN'T try to molest the entire development team by hounding them. Before Medieval 2 Activision was running the show. So Medieval 2 was the first time SEGA was involved and they seemed to not understand the development enough to screw it up so they let Creative Assembly do their jobs. After M2 .. SEGA got real involved in hyping total war. They released a preview video for Empire Total War that was nothing less than epic. After playing the buggy game for fifteen or so minutes I had to wait for years before a modder fixed all of the games glaring flaws. Some of which cannot be fixed because SEGA refused to give the community mod tools after promising to do so. One of many promises they broke.
Quote:
Originally Posted by HK_47 View Post

man I used to love sega back in the day, but this just proves they don't belong on this planet anymore lol
the dreamcast died over a decade ago, and your 3rd party games are terrible, sega just give up already and file bankruptcy.

Yes PLEASE

Quote:
Originally Posted by FlawleZ View Post

What's meant by that is not that the game is the worst in history, but the fact that this title had so much potential And anticipation. Its the fact that it could have been so great yet fell so far from it. Some games are terrible right from the start, its in their nature, and these are the games no one cares about or gets upset over. That was not this game.

Empire Total War... <--- exactly how I felt when that game was released.

Quote:
Originally Posted by TheBlindDeafMute View Post

I love the OLD sega, because they made good games. After they destroyed Sonic, apparently Aliens was next on the list, not to mention all the trash in between. Get it together. The other aliens game for PC wasn't bad, just the graphics were "ok"

No they destroyed Total War next.. I think Aliens comes in third.
Quote:
Originally Posted by sausageson View Post

This seems more Gearbox's fault than anything else, Sega has done well with the total war guys and now they own Relic who is making company of heroes 2. In the meanwhile alot of people on this site are making excuses for Gearbox, saying Sega did not give them enough time, SEGA gave them ample time but Gearbox was focused on their own projects, if they could not handle it they should have refused, they are a third party dev and they did not have to take on the project. Its the same thing with DNF, Gearbox apologists on this site said oh but they just finished the game, well once you take on the project you take responsibility for the whole thing, if you did not want to release a good game do not take on the project. People are still riding the Borderlands train basing Gearbox quality on that when they are a pretty average to bad dev.

Knowing SEGA as a publisher Im sure ample time was given and then SEGA came in like they always did and started screwing with things from the management level in things they had no right or technical knowledge of. Don't get me wrong, I am not abolishing gearbox of the blame. However, to deny SEGA was not to blame? Oh, SEGA knows how to screw up an IP.
Quote:
Originally Posted by TheBlindDeafMute View Post

What I was saying is that not many games coming from Sega (if any at all) are truly AAA titles nowadays. As the publisher, if Sega saw that a game that was being perceived and marketed as a triple a title was actually a mash up of lazy or incomplete development, perhaps there should have been a few additional steps taken to ensure its success? In the end, the game only hurts whomever's name is on the box.

Name one AAA Sega Title in the last 5 years. There are none. SEGA takes AA titles and makes them A or A- at best. SEGA isn't the only one to blame here. This is somehow a publisher disease. It may be the aids of video game publishing. Look, you do NOT make video games, you publish them. Let those who MAKE video games and know how to do it do their freaking jobs and stop interfering!
 
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post #49 of 70
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Originally Posted by Mike395 View Post

I'm simply amazed that anyone could defend Gearbox for "doing the right thing," and then go on to insult Timegate for being "rookies" that are "biting off more than they can chew." Gearbox took on the project six years ago and couldn't be bothered to work on it. They instead pawned it off to another studio and expect them to churn out a great game in a year and a half.

Timegate comes out looking better than Gearbox because they actually bothered to work on the game during the time they had it. A fairly small studio failing to put out a quality triple A game in a year and a half is understandable. A studio like Gearbox failing to put out anything in six years is far worse. Yet it's Timegate who "bit off more than they can chew?" rolleyes.gif

Something you are failing to see or understand.....

While Sega announced that Gearbox was working on a title back in 2006/2007, which ended up being ACM, Sega also ran into serious financial troubles at the same time. With Sega on the verge of collapse, and struggling with financing ACM as well as the RPG based on Aliens, which was ultimately canned, delays were going to happen. Gearbox isn't UNICEF, if Sega doesn't have the money to pay for the development of the game, Gearbox isn't going to work on the game.

The fact that it (ACM) was up on the chopping block next to the RPG tells enough of that story. If you followed the issues this wasn't a situation of Gearbox just sitting on the game, at least it doesn't appear that way, but a matter of Sega struggling as a company and not being able to move the product forward in a timely manner.
    
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post #50 of 70
Gearbox was too busy counting money from their borderlands success to care much about a tired game series based upon a now ruined film franchise.

Next time maybe more people will think and research before jumping on popular bandwagons
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