Originally Posted by Rubers
The cover system was fine.
The weapons system was fine.
Map was fine
XP, was fine
Augments, I agree, some were pointless (the hacking ones were a bit moot).
Plot affecting games, yes, better than Endingtron-3000
I liked the hacking
The level designs were great. Especially the hubworlds.
The cover system was a joke and completely broken. It made combat completely one-sided, and allowed you to look around corners without exposing yourself at all (which defeated the purpose of stuff like the xray aug)
Most of the weapons were just point and click stuff with no real utility outside of slamming down the mouse key and filling someone up with lead. There wasn't anything outside the ordinary like silent throwing weapons, pepper spray, prods etc like there was in the original.
The level designs were linear as hell and a total injustice to the original game. Missing Link did a better job than HR when it came to designing levels with multiple pathways and solutions, instead of just either take a) corridor or b) vent that runs alongside said corridor.
Instead of rewarding people for completing objectives, regardless of how you did it, you get rewarded for grinding enemies and hacking, meaning people who want to play a decent character will have to go out of their way to farm up on Generic Bad Guys most of the game. Even worse, nonlethal handtohand tactics were rewarded more than others, meaning people who wanted to maximise their character would ideally do more of this. Pretty dumb for a game that is a successor to one that allowed freedom of action and multiple ways to approach problems, since it virtually railroaded you.
I liked the maps themselves, I found Hengsha to be very rewarding and very cyberpunky, I just had a problem with the way they set out missions
I dunno, I don't really like minigames for things like lockpicking and hacking because its hard to keep them fresh, especially when you are grinding them for experience. Becomes pretty monotonous since all of the hacking panned out the same way - unlocking nodes as fast as you can and using a stop or whatever when you were detected. It would've been more interested if there were fewer hacking opportunities and some of the other augs were actually useful (like the fortify one) to make the game seem a bit more tactical.