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[vg247/PCG] EA’s future games will all feature microtransactions[update] - Page 14

post #131 of 234
Quote:
Originally Posted by Sisaroth View Post

Well, i'm having a lot of fun with games like dota2 or path of exile. Sure, the artwork is not of AAA quality but the gameplay is a lot better than what most AAA offer nowadays. And no pay 2 win at all. Only con of those games is lack of LAN and always online, which AAA titles don't have either anymore.

sure, and those games are fun time-wasters and group-oriented games but i have yet to find one that provides the kind of immersive experience i get from a game with a serious budget. I'm not saying the gameplay isn't great in those games, but they simply are not even close to being the same.

i don't even want to know how much money i have dropped into LoL but i've been playing that game since beta and am more than happy to throw some money their way. In any case, i still recognize the game for what it is... a repetetive moba
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post #132 of 234
there is nothing wrong about this, i would do the same if i were EA for more money
why wouldnt anybody try to get more money if its so easy to do so?

microtransactions, dlcs and such stuff will exist as long as the majority of people are retarded
so ... forever
deal with it
post #133 of 234
Quote:
Originally Posted by -Apocalypse- View Post

I WANT MORE BUT I DON'T WANT TO PAY MORE!!!!

Game development is expensive. Making bigger games is more expensive. Making better games is more expensive. Increases in game sales from game quality does not scale proportionately with the cost increases associated with increasing the game's quality.

It's fine to want bigger, better games for the same price. It's absurd to expect it while also objecting to in-game advertising, anti-piracy/used game measures, and publishers acting as their own retailers to take the retail cut as profits rather than paying it to someone else.

No.

Why you singled me out, is unknown to me. I did't say any of that. I just said I don't want to pay the same and receive less. Also, I am studying for a games programming degree and speak to people who've worked in industry every single (week) day. The problem is development budgets aren't jumping that much, so much as marketing is. What you and many others don't understand is that marketing budgets are making games more expensive.

Also, it's not absurd to NOT expect to be advertised to in-game. When you buy a game you don't need coke ads in there... Other game ads from the company, maybe, MAYBE, but videogames are not a medium for advertisements unless it fits. There is no mandate for used game measure,s either. It's bordering on immoral to include used game measures in Europe. Something I whole heartedly support.
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post #134 of 234
Quote:
Originally Posted by -Apocalypse- View Post

That sentence being used against money equaling power? Is the "real world" you speak of little league soccer?
I WANT MORE BUT I DON'T WANT TO PAY MORE!!!!

Game development is expensive. Making bigger games is more expensive. Making better games is more expensive. Increases in game sales from game quality does not scale proportionately with the cost increases associated with increasing the game's quality.

It's fine to want bigger, better games for the same price. It's absurd to expect it while also objecting to in-game advertising, anti-piracy/used game measures, and publishers acting as their own retailers to take the retail cut as profits rather than paying it to someone else.
Who is to say we get more exactly? This is the publisher saying "We want more but we don't wanna make extra content for it"
post #135 of 234
Ea just gave me another reason not to support their games.(origin being another)
post #136 of 234
Quote:
Originally Posted by sausageson View Post

If this is like BF3 weapon/vehicle unlocks I wont really care because I earned those legit and it wasnt hard to do, in fact I swear people were asking for weapons/unlocks to have the option to buy because they were too lazy to unlock it themselves.

Same with Mass Effect 3 mp, I could unlock spectre packs easy enough but those that couldn't could pay money, as long as it does not effect me I don't care.

However if it goes pay 2 win where I cannot get something because I did not purchase it, I am done with them.

The problem comes with games like Planetside 2 where you can buy a gun for $3 or you can put in the equivalent of 20 hours playing the game to unlock it. When the ratio of "earn vs pay" gets lopsided then the game is broken in my opinion. Sure the game seems "free to play" but my time is worth something to me. At least that game allows you to do a 30 minute "trial" of one weapon per day on most of the weapons to see how you actually like it vs some games that make you just pay and you're stuck with it. I think APB Reloaded fit this criteria too where you had to grind for pennies of just cave and open your wallet if you actually wanted the gear.
post #137 of 234
Quote:
Originally Posted by Faded View Post

it almost seems like the people complaining are the ones who feel like they are being shafted because they want to buy the extras, but cant. Just because a game comes with something you can buy, doesnt mean you have to buy it...

people threw absolute FITS over the microtransactions from Dead Space 3, but did any of them even see how utterly useless they were?

all i can say is, have fun with your craptastic FTP and Indie games... i'm glad i have enough self control to play a game without feeling like i need to buy everything that is offered.

Well, I don't fall into this catagory, but I'm still not happy with it. Don't generalize: Open your mind a bit. This isn't about the games that are currently out to me. This is about the reasonable possibility of this kind of stuff increasing, and becoming broader. Over time, it could be almost necessary to pay for extra content to keep up. Remember, this is after you just dished out $60-$100. It very well could come to the point of a person having to pay for a patch that includes extras just to get things in the game fixed. Don't think it will happen? Just wait, it could go south in a hurry, especially if this type of thing becomes the most common game model. One company is always out to do a little more, and push the boundries a bit further, all to get a little bit of extra cash out of you. If that system works once, you're garunteed to see a rush of new games with that model come out.

So basically, I'm more worried about the trend than current or near future games. My love of gaming has followed me most of my life, and I don't see that changing 2 or 3 years down the road when/if this type of stuff happens.

Also, make all of the assumptions you want about FTP games. There are some promising things coming out. Can you honestly say a suposed "AAA" game like MOH:W is far better than a game like PS2? You'd have to be kidding yourself.
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post #138 of 234
Quote:
Originally Posted by mavisky View Post

The problem comes with games like Planetside 2 where you can buy a gun for $3 or you can put in the equivalent of 20 hours playing the game to unlock it. When the ratio of "earn vs pay" gets lopsided then the game is broken in my opinion. Sure the game seems "free to play" but my time is worth something to me. At least that game allows you to do a 30 minute "trial" of one weapon per day on most of the weapons to see how you actually like it vs some games that make you just pay and you're stuck with it. I think APB Reloaded fit this criteria too where you had to grind for pennies of just cave and open your wallet if you actually wanted the gear.

Well, it all depends on ballance. Any standard infantry gun in PS2 works just fine, most of the issued guns I actually prefer to the one's ive unlocked.

The only real disparity comes into play with vehicles. But it doesn't take much play to get a few basic upgrades which cut that deficit considerably. The big difference, I'd say, is the Liberator. The stock guns are garbage compared to the bought ones. But that's really it.

But think about it, you're not paying anything for the game, and you want to fly a Liberator. You deck it out for like $10, and use the already decent infantry guns. Once you have settups that satisfy you, you are just stacking certs.... And really, If you throw in the cost of a new game at $60, you could buy more stuff than you need, by a LONG shot.
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post #139 of 234
I'm going to see what happens to BF4 if I can get everything through gameplay I'll buy it but if I need to pay for weapons or vehicles, EA can forget my money.
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post #140 of 234
Quote:
Originally Posted by Rubers View Post

No.

Why you singled me out, is unknown to me. I did't say any of that. I just said I don't want to pay the same and receive less. Also, I am studying for a games programming degree and speak to people who've worked in industry every single (week) day. The problem is development budgets aren't jumping that much, so much as marketing is. What you and many others don't understand is that marketing budgets are making games more expensive.
I didn't single you out, just was a nice short quote that embodied multiple posts. I had typed up a longer reply but the WiFi I was using timed out and lost the post, so I just did a summary, guess I'll do the longer version now.

I assure you I understand how budgets are split right now and why they're split that way. Marketing is going up because they're trying to expand the number of gamers. What's quickly being found is that it's not really expanding the number of gamers and only really effective at getting people who are already gamers. What advertising is doing is diminishing the negative social impression of gamers, and this causes the expectation that continued heavy advertising will pay off in the long run. The actual sales boost from advertising can be mimicked by a word of mouth campaign for far cheaper, but it doesn't have the impact on the social stigma. Personally, I don't believe the advertising long game is going to work, people who aren't gamers aren't going to try video games because of advertising. Enough of the industry doesn't share my opinion though.

As for actual development budgets, they're not increasing much, but quality and scale isn't increasing any faster than base level optimizations either. Game budgets are either designed around a small team for a long time or a large team for a short time, when a large team for a medium time is going to cost a lot more but get a lot more done. Crowdfunded games where the money is given up front and the deadlines are soft can change this, where a game is made to be what it was envisioned as and then taken to completion with the leftover being the profit is a far better system than the current system. Hopefully of the 4-5 high profile crowdsourced games in development the good ones are better than the failures are bad else that entire concept is at risk.

Rather than the current system of market research finding what people think they want and greenlighting a project only to find out that people don't typically know what they want, crowdfunding is a system of presenting a project and asking if people want it and that's infinitely better.
Quote:
Also, it's not absurd to NOT expect to be advertised to in-game. When you buy a game you don't need coke ads in there... Other game ads from the company, maybe, MAYBE, but videogames are not a medium for advertisements unless it fits. There is no mandate for used game measure,s either. It's bordering on immoral to include used game measures in Europe. Something I whole heartedly support.

It's absurd to object to ____ while also objecting to all the alternatives to ____ and yet still demanding the benefits of ____. In game advertising already failed, but it was only one of many different methods attempted of getting a higher profit per game sold. I don't disagree that objecting to higher prices, advertising, DRM, or first-party stores individually is absurd, the absurdity is objecting to all of them while wanting their benefits.
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