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13.2 beta 7 - Page 3

post #21 of 56
can we have more fps in crysis 3 it 13.2 WHQL or 13.3 beta
post #22 of 56
Quote:
Originally Posted by Thracks View Post

The DX9 flickering issue was resolved with 13.2 betas. If there's some other issue, it's new to me personally.

Hey Thracks,

I'm not sure as if AMD aware of micro stuttering issue on Fifa 13. The issue still persist on the latest beta 7 driver. On the 12.10 driver version was all good but not after the release of 13.10 version. Please take note ya. Thanks.
post #23 of 56
I play Fifa 13 everyday using the beta drivers and have never noticed any 'microstutter'. Make sure you have lock to 60 fps and wait for vysnc ticked in the display options.
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post #24 of 56
Quote:
Originally Posted by fashric View Post

I play Fifa 13 everyday using the beta drivers and have never noticed any 'microstutter'. Make sure you have lock to 60 fps and wait for vysnc ticked in the display options.

Thanks for the reply bro. I did locked at 60fps and the v-sync thingy is ticked. During the gameplay, it's smooth at the first half but not the 2nd half. Micro-stuttering appears when I start to do long passing. I've even googled and I think most of the people having the same issue on the latest drivers. Starting from 13.10. Before that, it was all good on 12.10.
post #25 of 56
Oh right I guess I must be lucky or I just haven't noticed it. I'll keep an extra eye out for anything stuttering when I play tonight.
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post #26 of 56
Quote:
Originally Posted by Offler View Post

If it looks like black field when logoff screen "fades in" then yes I do have this problem.

Yeah it's really annoying, especially since I have a ssd and it just hangs on shutdown.
post #27 of 56
Quote:
Originally Posted by Thracks View Post

The DX9 flickering issue was resolved with 13.2 betas. If there's some other issue, it's new to me personally.

Ok, I'm using 13.2 beta 7 right now and I'm getting texture flickering in Far Cry 3 D3D11 as well as in Crysis 3. At stock clocks as well as overclocked. Is this just a game problem or is it something that can be fixed in the driver?

It looks exactly like this video shows: https://www.youtube.com/watch?v=BObbmHqQiVM
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post #28 of 56
That looks like lack of anisotropic filtering or something....I couldn't really tell what was wrong in that video....?
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post #29 of 56
Quote:
Originally Posted by Falkentyne View Post

That looks like lack of anisotropic filtering or something....I couldn't really tell what was wrong in that video....?

I use 16x AF so that can't be it. The issue is some textures will repeatedly flicker, or whatever it's called. It kills immersion in games like FC3 and C3.

Like this https://www.youtube.com/watch?v=2gYIBwIJ1kQ but not quite as prominent.
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post #30 of 56
That's not DX9 flickering. It's a completely separate issue. I can repeat the same bug in FC3, C3 and Skyrim on both NVIDIA and AMD, and it's due to poor handling of z-depth, particularly in the presence of volumetric effects like clouds or fog (look at the distance mountains in Skyrim). Also occasionally happens with tons of layered sprites, like foliage. This is very common in games.
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