Originally Posted by di inferi
You don't suddenly lose experience just because you are laid off.
That is like saying " I am educated because I am in college; once I graduate, all that education is lost."
pfft. Yes, making games is a difficult career. But, as soon as you realize it is a commodity, you don't feel so bad for them. They chose the entertainment business.
(Obviously there is the "80% of what you learn you will forget etc etc. Which I am sure one trollytroll will bring up. Its besides the point).
But imagine all of the intangibles that you have to restart again when you've been disbanded.
The case for individual experience isn't really hard to poke a hole in but the case for all the tangible and intangibles that a team learns after going through making a game together? I think that's worth keeping.Assuming
they're on a growth trajectory, positively becoming better at a consistently good enough rate... If they're growing but too slow then disbanding the team is probably the unfortunate option.
CS Lewis talks about this in Mere Christianity, same principle. He says that a criminal who is a Christian might be more immoral than the civilian who is a non-Christian but the degree of change or derivative if you like calculus, is the key measurement of repentance.
In the business case, this is the future value which is based on consistent history of change that the derivative proves.