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Is oblivion really a good game? - Page 3

post #21 of 55
calling oblivion good is a serious understatment, it is brilliant and magnificant. everything about it is done nearly perfectly, graphics are beautiful even on medium settings, controls r good, customization is awesome and u lvl based actually using the skills which i liked. good story but the best is all the sidequests. i beat the game and completed all sidequests and dungeons in about 100 hours but the game has insane replay value so once my bro brings it back from college with it i plan on playing again. u can not pass this up if ur the least bit interested in video games, perticularly rpgs.
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post #22 of 55
I thought Oblivion was great too, I started playing again, so maybe I can get my imperial dragon armor.

You have to get about 1/3 to 1/2 into the game before the storyline really shows you where the game is going, this might be why some people didn't find much storyline very interesting.

If your graphics are good you might actually enjoy traveling and looking around the game, once you get a horse, it doesn't take long getting anywhere.

If you have powerful graphics, you can increase the number of map cells loaded at once, as well as customize alot of other things, like grass density n stuff.

http://www.atomicmpc.com.au/article....CIID=36222&p=2
    
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post #23 of 55
I really enjoyed oblivion, in as much as I just recently started playing again. The ONLY gripe I have with it is that all of the chaos gates felt the exact same. Other then that (and thats a really small part of the game!) its a great game. Graphics are amazing if you have the hardware, quests are fun and involving, being a vampire is damn cool, and be sure to check out all the mods. Also, a new faction quest will be released soon, knights of the nine or something of the sort!

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post #24 of 55
Reading all these posts about you people GUSHING over how good this game is really surprises me. I thought the game was a 6.5/10.

This game is riddled, ABSOLUTELY RIDDLED, with problems relating to interface, plotline, RPG gameplay, etc. Sure, the graphics are great, but there is a huge list of problems with this game that anyone who is a veteran to RPG will immediately find problems with. I'll start a non-inclusive list here. I haven't played the game in months so I can't remember all the things I disliked about it, but it was a severe let-down.

Feel free to add to this list if you like.

1) This is ths most major problem: the experience/difficulty/levelling gameplay -- the more levels you get, the more difficult the same monster gets -- for instance when you're level 1 you can kill a goblin, at level 20 you're still fighting the same goblins but they've got better equiptment and they have more hpts and do more damage. There are virtually no monsters other than rats and crabs that you can whoop on even if you're basically the most powerful hero in the land. Its preposterous. It was meant to create a 'constantly challenging world' for users, but it just makes for a frustrating situation.
2) A total of 5 people voice over the different characters so you constantly feel like you're re-meeting the same people.
3) small selection of items if you don't use mods
4) trainers are too far apart and too difficult to find for high levels
5) mouse reporting time is too low and your mouse jumps across the screen
6) there is no real benefit to using light armor over heavy armor, given the different 'experience levels' you can get with sneak and heavy armor usability -- when you are a master sneaker your heavy armor doesn't affect your detectability.... so why not just be a thief with heavy armor? there is no reason not to.
7) there is no such thing as a pure class, i.e., magic user, thief, warrior
8) weapons and armor break down too quickly.
9) there is no benefit to using heavy weapons like a two-handed sword or axe over a lighter weapon -- you actually do much more damage with a charged dagger which you can swing 4x as fast as a magical two handed sword.
10) horses are a waste of time as you can't fight from them, and you fast-travel everywhere
11) there are no real differences between the races in the end of the game
12) this is REALLY annoying -- buff spells last from anywhere between 3-15 seconds.... so basically you cast a magic armor spell on yourself, and you need to have it hot-keyed (of which there are only 5 hot-keys)and you need to constantly stop what you're doing to re-buff yourself. It gets so bad that basically there is no real point in using buffs at all.
13) there is a clear best character, a magic user with heavy armor. There is almost no reason to play any other type of character, other than role-playing purposes
14) you can't join and play online with other players.
15) you can make spells that increase your intellect and wisdom to 200 (over a base of 100) which double your mana output, which allow you to then cast spells that can obliterate anyone/anything in the area in 1 hit.
16) drain spells/curse/negative buff type spells dont work on the main enemy in the game (dremora).

Anyhow I could come up with more, but the game is worthless. Buy COH or BF2/2142 or some other fun game and avoid this one.
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post #25 of 55
Oh yes -- another one of my favorite aspects of this game:

You have like 6 major skills and the rest are minor.... but in the end, there really is no difference... it almost behooves you to select only certain skills that make survival easier, and just work on the other skills in the meantime. The skill selection system probably tried to be innovative but clearly failed.... its a botched system that doesn't work or have any real use....especially in light of complaint #1
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post #26 of 55
Yeah KOTOR was incredible. That game was so much fun!
    
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post #27 of 55
Quote:
Originally Posted by kev_800 View Post
Reading all these posts about you people GUSHING over how good this game is really surprises me. I thought the game was a 6.5/10.

This game is riddled, ABSOLUTELY RIDDLED, with problems relating to interface, plotline, RPG gameplay, etc. Sure, the graphics are great, but there is a huge list of problems with this game that anyone who is a veteran to RPG will immediately find problems with. I'll start a non-inclusive list here. I haven't played the game in months so I can't remember all the things I disliked about it, but it was a severe let-down.

Feel free to add to this list if you like.

1) This is ths most major problem: the experience/difficulty/levelling gameplay -- the more levels you get, the more difficult the same monster gets -- for instance when you're level 1 you can kill a goblin, at level 20 you're still fighting the same goblins but they've got better equiptment and they have more hpts and do more damage. There are virtually no monsters other than rats and crabs that you can whoop on even if you're basically the most powerful hero in the land. Its preposterous. It was meant to create a 'constantly challenging world' for users, but it just makes for a frustrating situation.
2) A total of 5 people voice over the different characters so you constantly feel like you're re-meeting the same people.
3) small selection of items if you don't use mods
4) trainers are too far apart and too difficult to find for high levels
5) mouse reporting time is too low and your mouse jumps across the screen
6) there is no real benefit to using light armor over heavy armor, given the different 'experience levels' you can get with sneak and heavy armor usability -- when you are a master sneaker your heavy armor doesn't affect your detectability.... so why not just be a thief with heavy armor? there is no reason not to.
7) there is no such thing as a pure class, i.e., magic user, thief, warrior
8) weapons and armor break down too quickly.
9) there is no benefit to using heavy weapons like a two-handed sword or axe over a lighter weapon -- you actually do much more damage with a charged dagger which you can swing 4x as fast as a magical two handed sword.
10) horses are a waste of time as you can't fight from them, and you fast-travel everywhere
11) there are no real differences between the races in the end of the game
12) this is REALLY annoying -- buff spells last from anywhere between 3-15 seconds.... so basically you cast a magic armor spell on yourself, and you need to have it hot-keyed (of which there are only 5 hot-keys)and you need to constantly stop what you're doing to re-buff yourself. It gets so bad that basically there is no real point in using buffs at all.
13) there is a clear best character, a magic user with heavy armor. There is almost no reason to play any other type of character, other than role-playing purposes
14) you can't join and play online with other players.
15) you can make spells that increase your intellect and wisdom to 200 (over a base of 100) which double your mana output, which allow you to then cast spells that can obliterate anyone/anything in the area in 1 hit.
16) drain spells/curse/negative buff type spells dont work on the main enemy in the game (dremora).

Anyhow I could come up with more, but the game is worthless. Buy COH or BF2/2142 or some other fun game and avoid this one.
Nice list. That about sums it up...
    
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post #28 of 55
I do not understand how people can judge a game when they haven't even finished it. About half of this is just wrong, you will find there is alot more than just goblins and crabs to be found further in the game. If you are still fighting crabs, you have barely started the game.............

Quote:
Originally Posted by kev_800 View Post
Reading all these posts about you people GUSHING over how good this game is really surprises me. I thought the game was a 6.5/10.

This game is riddled, ABSOLUTELY RIDDLED, with problems relating to interface, plotline, RPG gameplay, etc. Sure, the graphics are great, but there is a huge list of problems with this game that anyone who is a veteran to RPG will immediately find problems with. I'll start a non-inclusive list here. I haven't played the game in months so I can't remember all the things I disliked about it, but it was a severe let-down.

Feel free to add to this list if you like.

1) This is ths most major problem: the experience/difficulty/levelling gameplay -- the more levels you get, the more difficult the same monster gets -- for instance when you're level 1 you can kill a goblin, at level 20 you're still fighting the same goblins but they've got better equiptment and they have more hpts and do more damage. There are virtually no monsters other than rats and crabs that you can whoop on even if you're basically the most powerful hero in the land. Its preposterous. It was meant to create a 'constantly challenging world' for users, but it just makes for a frustrating situation.
2) A total of 5 people voice over the different characters so you constantly feel like you're re-meeting the same people.
3) small selection of items if you don't use mods
4) trainers are too far apart and too difficult to find for high levels
5) mouse reporting time is too low and your mouse jumps across the screen
6) there is no real benefit to using light armor over heavy armor, given the different 'experience levels' you can get with sneak and heavy armor usability -- when you are a master sneaker your heavy armor doesn't affect your detectability.... so why not just be a thief with heavy armor? there is no reason not to.
7) there is no such thing as a pure class, i.e., magic user, thief, warrior
8) weapons and armor break down too quickly.
9) there is no benefit to using heavy weapons like a two-handed sword or axe over a lighter weapon -- you actually do much more damage with a charged dagger which you can swing 4x as fast as a magical two handed sword.
10) horses are a waste of time as you can't fight from them, and you fast-travel everywhere
11) there are no real differences between the races in the end of the game
12) this is REALLY annoying -- buff spells last from anywhere between 3-15 seconds.... so basically you cast a magic armor spell on yourself, and you need to have it hot-keyed (of which there are only 5 hot-keys)and you need to constantly stop what you're doing to re-buff yourself. It gets so bad that basically there is no real point in using buffs at all.
13) there is a clear best character, a magic user with heavy armor. There is almost no reason to play any other type of character, other than role-playing purposes
14) you can't join and play online with other players.
15) you can make spells that increase your intellect and wisdom to 200 (over a base of 100) which double your mana output, which allow you to then cast spells that can obliterate anyone/anything in the area in 1 hit.
16) drain spells/curse/negative buff type spells dont work on the main enemy in the game (dremora).

Anyhow I could come up with more, but the game is worthless. Buy COH or BF2/2142 or some other fun game and avoid this one.
    
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post #29 of 55
Quote:
Originally Posted by Mister Crowley View Post
I do not understand how people can judge a game when they haven't even finished it. About half of this is just wrong, you will find there is alot more than just goblins and crabs to be found further in the game. If you are still fighting crabs, you have barely started the game.............
I did finish the game. It actually doesn't take that much time at all.... I would estimate the average user can complete the game in 40 hours.

The game developers totally overlooked the fact that one of the reasons why people are drawn to RPG style games in the first place is because the player wants to, through hard work and determination, create a powerful alter-ego, who can then crush those monsters that used to give him a hard time at earlier levels.

This game destroys the whole idea of RPG by its 'constant challenge' trigger, which makes monsters get tougher as you get tougher. That means that you can't go back to the beginning portions of the game and just obliterate people with your high level spells, because much to your chagrin, they've also got better spells, better weapons, and are more resistant to your attacks.

This oblivion-style pseudo-RPG also destroys other basic gameplay facets of RPG style games which are really attractive -- the ability to customize your hero (this game only has like 5 different sets of mid to high level armor)..... all your characters end up looking the same.

Of course developers like the idea of the 'constant challenge' slider idea because that means THEY DONT HAVE TO CREATE MORE DIFFERENT TYPES OF MONSTERS..... its easier for them. That would explain why there aren't lots of different monsters in this game. There are bears, mountain lions, humanoids, goblins, ghosts, trolls, and dremora. There are a few others but not many... there aren't dozens of others like there are in most rpg games.

Anyhow, I give up....... the game fell WAY short of my expectations.
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post #30 of 55
Ya, I don't know about all these complaints lol, the game is great, and most people think so. You can pick apart any game and talk about stuff you don't like. I also had a couple small complaints, like the voice over one you mentioned. They needed way more people doing the voices, it's always the same people over and over. Besides this and a few other small complaints, I enjoy Oblivion very much. Dude, just go and read some reviews, it's an awesome game. 6.5 out of 10? No way, it's alot better than that.


And also, comparing the fighting system of morrowind to oblivion to me is crazy. I didn't play morrowind very much because the fighting system was so incredibly boring to me. Granted, I think they could have made the fighting system a little more exiting in oblivion, but it's way better than morrowind for that. And just crabs and rats to fight? Well, OK man, I don't know where your character is going, but I've fought multitudes of different kinds of enemies. Anyway, put it this way, way more people love oblivion than don't.
    
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