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post #501 of 1589
I took a rabbit out to sea today, travelled the sea floor, pretty detailed and had sea life, [i saw a large Tuna!smile.gif
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post #502 of 1589
I have two keys left if anyone wants them. First two to PM me gets them.

You need to add me on Steam for me to gift them.
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post #503 of 1589
This is the average usage I'm seeing when playing, giving me around 40 fps.

post #504 of 1589
Quote:
Originally Posted by black7hought View Post

This is the average usage I'm seeing when playing, giving me around 40 fps.


well, at least we know multi threading works on the engine biggrin.gif i still remember back when x64 multi threading games are a rare spawn biggrin.gif
Edited by psyclum - 3/24/13 at 4:47pm
post #505 of 1589
It's hitting my FX-4170 a little bit harder (oc at 4.8ghz and about 70% usage), but unfortunately my 560ti is only getting hit for about 30-40% usage and it's only using one of them right now so I'm often stuck playing in the 20-30fps range right now playing wasteland. Hurts to see that second card at 0% usage and even the first one at such low usage. I enjoy playing, but when the s*** hits the fan it drops into the high teens sometimes and there's not much I can seem to do about it with the graphics settings. Sure I can turn more stuff up, but that just makes it prettier and I get a little more GPU usage while staying about the same FPS.

What kind of framerate are you getting black7hought?
post #506 of 1589
Quote:
Originally Posted by mavisky View Post

It's hitting my FX-4170 a little bit harder (oc at 4.8ghz and about 70% usage), but unfortunately my 560ti is only getting hit for about 30-40% usage and it's only using one of them right now so I'm often stuck playing in the 20-30fps range right now playing wasteland. Hurts to see that second card at 0% usage and even the first one at such low usage. I enjoy playing, but when the s*** hits the fan it drops into the high teens sometimes and there's not much I can seem to do about it with the graphics settings. Sure I can turn more stuff up, but that just makes it prettier and I get a little more GPU usage while staying about the same FPS.

What kind of framerate are you getting black7hought?

It usually sits around 35-40 fps with my 8350. I was using a Phenom II X6 1035T before that and it was around 15-20 fps.


Game Update: 0.52 Source
Warning: Spoiler! (Click to show)
CHANGELOG

DATA

Showcase SCUBA:

More forgiving alarm threshold
Added more hints
Improved scenario endings
More rockets for the launcher added
Showcase Helicopters:
Performance optimizations
Few minor tweaks
Showcase Vehicles:
More forgiving alarm threshold
Few minor tweaks

MP: Escape from Stratis

Fixed: Mission success after resuming game
'Combat Get In' module added
Respawn time is now 30 seconds (was 120)
Improved mission endings
New task appears when both choppers on the airfield are destroyed
New mission ending "all boats and helicopters destroyed"
Warning hint pops up when the group leader is AI controlled
Patrolling Ka-60 Black now unloads troops when under fire
More enemies at the airfield
Some new map locations populated

MP: Headhunters

"Exfiltrate" task is now set as current after all targets are eliminated
The mission will now end when either all players are near the exfil marker or in a boat
'Combat Get In' module added
Possible respawn desync in multiplayer fixed
New scenario ending screen added
Task notification visuals improved
Seagull in "BIRD", "GROUP" and "SIDE" respawn replaced by a basic spectator camera
Scenarios-button now always available, even when there's no content
Added more entries into Field Manual
Compass and watch re-sized
Ka-60 minigun now rotates
Ka-60 doors and glass made correctly penetrable
MH-9 passengers can now see the tail
Helicopter weapons tweaked
Class names for Ifrits changed to be the correct ones
Alamut and MX SW now have correct icons in command menu
Countermeasures now stored in one magazine per vehicle
Correct Alpha Lite logo in splash screens added
Most windows in houses are now destructable
Static weapons should be more durable, shouldn't be targetable by guided missiles and shouldn't be flippable by user action when destroyed
Added more camoflage selections for vests and helmets
Red faction uniforms have proper class names
Changed priorities in action menu
TRG iron-sights remodeled after feedback
Collimator sights are now default primary on combined optics (Ctrl + RMB is the default switch)
Camera shake on 6.5mm ammunition removed
Server browser UI overlapping fixed in some places
Squad URL is no longer automatically upper-cased (and thus broken)
Editor loading took long when using MX rifles - fixed
Added freelook in vehicles via default option
Correct tracer colors have been distributed among factions
Fish should be less inclined to travel on land

ENGINE

Shadow improvements implemented
Improved network performance (vehicles are no longer lagging as much)
Fixed several game crashes
Fixed synchronization of cargo poses in MP
Fixed various inventory-related bugs and crashes
Improved vehicle collisions
Grenades can no longer be thrown under water
Fixed airplane / helicopter camera shaking
Default and Development versions have different numbering to prevent incompatibilities in multiplayer

Edited by black7hought - 3/25/13 at 10:35am
post #507 of 1589
Yea, kind of figured it was the CPU holding me back right now. Time to start 8350 shopping I guess.

Those tweaks look good. When do those go live? Source is blocked for me here.
post #508 of 1589
Quote:
Originally Posted by mavisky View Post

Yea, kind of figured it was the CPU holding me back right now. Time to start 8350 shopping I guess.

Those tweaks look good. When do those go live? Source is blocked for me here.

The patch has already been released.
post #509 of 1589
No performance improvements at all? Lol bohemia, thats priority #1.
post #510 of 1589
Thread Starter 
Quote:
Originally Posted by hamzta09 View Post

No performance improvements at all? Lol bohemia, thats priority #1.

I wouldn't really expect any performance at all even when the full game releases, the engine is just crap.
    
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