Originally Posted by Crazy9000
200 employees according to wikipedia. I'm not sure how many of them are coders, how many deal with the publishing/PR type stuff, how much work with the military with VBS, etc.
ok found the source of that citation
Spanel: We are now about one hundred people on the gaming side, and about the same on the simulation side [BIS also produce military simulator training tech]. Working with Arma 2 wasn’t always easy, but I think we made something special with Arma 2 and Chernarus. It was a strong offering, and now with Day Z people feel like they know Chernarus even better – and often they think it is part of the mod! They download all the files, many megabytes, and think that the map is in there too, not knowing that it is all part of Arma 2. These people do not know just how much work has gone into making a believable country. And I think it is a tribute to the idea of Chernarus, because we spent so long on making it a believable place, even with fictional background and geography, it is such a strong thing. It is the part of Arma 2 which will live for many years.
so i guess they are bigger then I originally thought. they have about 100 people working on the game side of the business while another 100 people working on the military side of the business. still, i wonder how many are "full time" people considering they need people like translators etc... also makes me wonder how much of that resource is dedicated to the real virtuality engine development. I would imagine the bulk of their employees are world builders/artists/testers just to make sure a 250km^2 map doesn't have too many holes people can fall through or get stuck in
if you really think about it. considering the scope of the game, 100 employees really gets used up rather quickly when you start counting the engine builders, server side coders, network protocol coders, world builders, artists, etc not to mention all the business side people like marketing, accounting, etc... it's alot of employees, but it's also alot of work to spread around too. so I don't know. maybe they have time, maybe they don't. but i'd like to think over the last 12 years they haven't been just sitting on their thumbs while their fan base whined about frame rates...
what it comes down to is I don't really mind that they spend their time debugging the game rather then trying to optimize the graphics engine. I can play ARMA @ 30FPS perfectly fine and doesn't find it hindering at all. but that might just be my inner sniper talking. after all, creeping around stalking your pray doesn't require more then 30 frames per second
I'm happy with my trusty M107 and laser designator when i'm sitting on top of that mountain spotting for the warthogs and Apache's while picking off a few strays here and there