"DX9 flickering residuals"
Some people mentioned that DX9 flickering was not completely fixed. I put some serious effort in confirming or refusing this claim, and here are the results.
I was able to reproduce texture flickering in location of Flotsam forest. The flickering is almost identical to those visible before Catalyst 13.3.. The main difference is that this flickering needs trigger = camera movement. Certain speeds, certain angles.
Chance to trigger it, and to notice is quite small, but the texture corruption is really there.
Lower resolution or Lower details = Higher chance to trigger the bug.
a) Start recording with Fraps. (not very useful I know)
b) Disable Fullscreen
Steps to reproduce:
1. Use this savegame: http://slayershrine.wz.cz/gamesaves.zip
2. Use fullscreen, decrease details/resolution
3. Rotate camera to the left. Use character as vantage point. Focus on grey stone wall on the left.
Skyrima) "Skin" flickering
When you rotate camera, textures on character skin may start to flicker.
Different bug unrelated to DX9 flickering.b) Stuttering in house, first person view
When moving in house or closed locations in Skyrim, the game may stutter, even on high framerate. First I thougt its a game issue, but...
Lower resolution/details = Higher occurence
a) Recording with Fraps.
b) Disable fullscreen.
Since both games are DX9, and have same secondary symptoms, and same workarounds, its highly probable that both suffer of the same issue, but in one case it create flickers, in other only stuttering.
For now I need another graphic card to re-test it. If it will be present on Nvidia as well, its a DirectX bug. Else, its a bug related to driver...
Also I would ask people here for help. I know that many games have been mentioned to contain flickering even after Catalyst 13.3. What games have those trouble?
Thanks.Edited by Offler - 7/24/13 at 12:21am