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[PCG] Cyberpunk 2077 devs considering multiple languages, requiring translator implant.

post #1 of 50
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It’s still early days in the Cyberpunk 2077 development process – what with CD Projekt RED also having a 100+ hour fantasy RPG to tackle. Not that it’s stopping them from sharing some of the details they’ve been kicking around internally. Speaking to dubscore.pl, CD Projekt RED’s Sebastian Stepien reveals the developer’s plan to record all NPCs in their original, intended language – with an translator implant acting as your in-game Babelfish

Holy smokes! That would be amazing if they did something like this.

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post #2 of 50
Amazing? no... not so much.

Nifty little gimmick? absolutely.
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post #3 of 50
i want to play this game badly.
 
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post #4 of 50
Absolutely love this idea, anything to keep immersion going! There's nothing worse than having a dreadful accent ruin the quality of your experience so this could be fantastic if done right.
post #5 of 50
Sounds interesting, but potentially annoying as well. Too many languages/translator implants or upgrades that are too costly could limit access to content and put a damper on the overall experience.

Rather than using it for actual languages, it'd be neat if implants were used in deciphering a fictional language; something along the lines of Blade Runner's Cityspeak, if such a language were to exist in this game's world. Sort of like Final Fantasy X's Al Bhed Primers.
post #6 of 50
Quote:
Originally Posted by Paradox me View Post

Sounds interesting, but potentially annoying as well. Too many languages/translator implants or upgrades that are too costly could limit access to content and put a damper on the overall experience.

Rather than using it for actual languages, it'd be neat if implants were used in deciphering a fictional language; something along the lines of Blade Runner's Cityspeak, if such a language were to exist in this game's world. Sort of like Final Fantasy X's Al Bhed Primers.

Costly? What..I am so confused. Do you already know how the implant system will work? How the economy system will work in the game? Did you already play this? If so, can we please get some video footage?

But if not, then how in the world would you know how it would damper the experience? I am sure they are developing the game accounting for all of that, and I really doubt it would do anything to the experience other than make it much more immerse.
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post #7 of 50
Quote:
Originally Posted by CyberWolf575 View Post

Costly? What..I am so confused. Do you already know how the implant system will work? How the economy system will work in the game? Did you already play this? If so, can we please get some video footage?

But if not, then how in the world would you know how it would damper the experience? I am sure they are developing the game accounting for all of that, and I really doubt it would do anything to the experience other than make it much more immerse.

Relax, I was just thinking aloud how any restrictions on something as important as language would have to be implemented really well. Immersion is all well and good, but there are times where I favor a more game-like approach rather than straight simulation. Language barriers, being a pain to deal with in real life, are something that I'm not sure I'd want brought into a game.. unless handled correctly.

Again, thinking aloud. Considering the pros and possible cons of this proposed mechanic.
Edited by Paradox me - 3/4/13 at 3:54am
post #8 of 50
In my experience with any kind of RPG and hype... that always meant it was going to suck.

When ever devs Hype games its just to get us to buy them and interested in talking about it. I've learned not to get my hopes up anymore because these days 70% out of 100 games tend to just be a fat disappointment.


Guys, best advice I can give you is to just NOT look tooo far into this... I remember when people said that The Old Republic was going to be one of the best games ever.... and you see how that went right? I said what I am saying right now in the forums then before the game came out and I warned people and then my words were scrutinized .
    
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post #9 of 50
Quote:
Originally Posted by Frankzro View Post

In my experience with any kind of RPG and hype... that always meant it was going to suck.

When ever devs Hype games its just to get us to buy them and interested in talking about it. I've learned not to get my hopes up anymore because these days 70% out of 100 games tend to just be a fat disappointment.


Guys, best advice I can give you is to just NOT look tooo far into this... I remember when people said that The Old Republic was going to be one of the best games ever.... and you see how that went right? I said what I am saying right now in the forums then before the game came out and I warned people and then my words were scrutinized .

Another good example is BRINK. I unfortunately pre-ordered it for$60. Look how that turned out, only got 2 hours of game time with it.

Hopefully Cyberpunk is actually good, although I agree almost every singed overhyped game turned out to be crap
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post #10 of 50
I will buy this. Unless it's as awful as an EA game.
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