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[PCG] Cyberpunk 2077 devs considering multiple languages, requiring translator implant. - Page 3

post #21 of 50
Most games are **** nowadays. Always hype and polished badass trailers but fail with content and gameplay. Marketing is marketing.
post #22 of 50
Yes! Old games did things like this much more often, to make their game stand out. It's all about the graphics with modern games with game-play coming in second. And adventurous game-play mechanics like this are rare indeed. Sounds absolutely awesome, not needing to buy a few translator modules because I speak 3 and can understand 5 different languages good enough to get by? Awesome! Games get way more personal when your actual real life abilities get challenged! Maybe you can actually pick up a few lines form a foreign language you didn't know before! This kind of thing gets me excited as well!

Edit: I'm of course talking about AAA games, lots of innovative Indie games out there.
Edited by Oddworld Abe - 3/4/13 at 8:27am
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post #23 of 50
Quote:
Originally Posted by Frankzro View Post

I remember when people said that The Old Republic was going to be one of the best games ever.... and you see how that went right?
My poor, poor operative... seriously wished I went as a sniper... probably would have had fun (all the classes had their issues (unless you were a inquisitor/consular, who were on par or better at their role compared to the other classes), but operatives/scoundrels had it the worst).

...but instead, theoretical parties of full operatives were to blame for their "tweaking" (read: nerfing).

...and like someone else stated above, it was rushed out. So much potential... so wasted. Thanks, EA!
     
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post #24 of 50
Quote:
Originally Posted by Frankzro View Post

What and who is
What games did they make? D:

Oh, the Witcher.... I never played that game. Actually there are too many games of that particular genre to make me wanna get into it lol.

They also own and operate gog.com
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post #25 of 50
I will still be giving this game a try. It looks killer so far and I love the environment.

I still think TOR was an amazing game, just lacked end game content and wasn't very social for an "MMO". It played more like a Mass Effect where you happened to be along side others then an actual MMO. I got my moneys worth for sure, even if it didn't last as long as I'd liked.
Quote:
Originally Posted by debuchan View Post

My poor, poor operative... seriously wished I went as a sniper... probably would have had fun (all the classes had their issues (unless you were a inquisitor/consular, who were on par or better at their role compared to the other classes), but operatives/scoundrels had it the worst).

...but instead, theoretical parties of full operatives were to blame for their "tweaking" (read: nerfing).

...and like someone else stated above, it was rushed out. So much potential... so wasted. Thanks, EA!

OPs were ridiculously overpowered in PvP. Me and two friends rolled a group of lvl ~20 Ops and rocked everyone just to show how much they needed the PvP Nerfs. Level 20's with trash gear shouldn't be able to rock properly geared lvl 40s 1v1, and when it was all 3 of us jumping someone it was hilarious. Perma-stun should never be a possible tactic in PvP.

PvE they were a bit slower and more methodical to play then most other classes but I definitely wouldn't say they were underpowered or had it the worse. A lot of people's problems were because they would just cloak through whole quests missing out on tons of Exp and drops and were then under leveled for their quest lines.
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post #26 of 50
I don't really see the big deal of multiple languages...hell, Everquest 2 had at least couple dozen I think. You had languages for ever race of creature. You could even talk in local chat in them and only people who had the language learned could read your text. It was kind of cool, but the only people that ever used it was the really hard core role players. The only thing it ever did for the common play was let you understand what the mobs were saying while you were fighting them. They'd be talking gibberish and then you learn the language and learn that the Gnoll was yelling "Kill the finger wiggler!"
Edited by Vagrant Storm - 3/4/13 at 10:40am
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post #27 of 50
Quote:
Originally Posted by Vagrant Storm View Post

I don't really see the big deal of multiple languages...

 

Immersion factor really, that's all there is to it. Not for everyone I guess but I think it's a really nice touch personally.

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post #28 of 50
Quote:
Originally Posted by Lifeshield View Post

Immersion factor really, that's all there is to it. Not for everyone I guess but I think it's a really nice touch personally.

I meant it isn't anything knew or revolutionary...there have been games for ages that have done it. All the way back to pen and paper D&D. I think it does add some nice immersion. I dislike it when games are like Star Trek and some how every alien race out there is fluent in English.
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post #29 of 50
Quote:
Originally Posted by Vagrant Storm View Post

I meant it isn't anything knew or revolutionary...there have been games for ages that have done it. All the way back to pen and paper D&D. I think it does add some nice immersion. I dislike it when games are like Star Trek and some how every alien race out there is fluent in English.

Which funny enough, is what this game takes its inspiration from.
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post #30 of 50
Quote:
Originally Posted by GrizzleBoy View Post

Which funny enough, is what this game takes its inspiration from.

I played pen and paper Cyberpunk as well...I would hope it gets more inspiration form that than D&D. They were quite different.

Lots and lots of Rifts games too...Oh how I wish a CRPG would be made from that, but it is unlikely any game could hold the complexity.

but yeah...pretty much every role playing game has at least some attributes that can be found in D&D, but if you are role playing you kind of have to be doing certain things.
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