I will still be giving this game a try. It looks killer so far and I love the environment.
I still think TOR was an amazing game, just lacked end game content and wasn't very social for an "MMO". It played more like a Mass Effect where you happened to be along side others then an actual MMO. I got my moneys worth for sure, even if it didn't last as long as I'd liked.
Originally Posted by debuchan
My poor, poor operative... seriously wished I went as a sniper... probably would have had fun (all the classes had their issues (unless you were a inquisitor/consular, who were on par or better at their role compared to the other classes), but operatives/scoundrels had it the worst).
...but instead, theoretical parties of full operatives were to blame for their "tweaking" (read: nerfing).
...and like someone else stated above, it was rushed out. So much potential... so wasted. Thanks, EA!
OPs were ridiculously overpowered in PvP. Me and two friends rolled a group of lvl ~20 Ops and rocked everyone just to show how much they needed the PvP Nerfs. Level 20's with trash gear shouldn't be able to rock properly geared lvl 40s 1v1, and when it was all 3 of us jumping someone it was hilarious. Perma-stun should never be a possible tactic in PvP.
PvE they were a bit slower and more methodical to play then most other classes but I definitely wouldn't say they were underpowered or had it the worse. A lot of people's problems were because they would just cloak through whole quests missing out on tons of Exp and drops and were then under leveled for their quest lines.