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[RPS] Gamers Line Up To Play SimCity… - Page 11

post #101 of 317
Quote:
Originally Posted by BinaryDemon View Post

I'm too lazy to search, but there was another News thread about how SimCity is single-threaded, much of the cpu work is done server-side.


Well, that screen shot up there shows four cores at roughly 25-30%. So unless they have a lot of other stuff running at the time it must at least touch four threads.

If that utilization was mainly coming from Sim City 5...I doubt the graphics and sound would even use the CPU that much. So there must be some calculations that are done client side.
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post #102 of 317
Quote:
Originally Posted by BinaryDemon View Post

I'm too lazy to search, but there was another News thread about how SimCity is single-threaded, much of the cpu work is done server-side.
It's hard to believe anything other than the online features (resource selling, regions, whathave you) would see server side. Doing much server side would cost them... and once they're done "supporting" the game the game would be useless. The screen far above and a few others seem to show that the game is multithreaded. Unless $60 gets each player a good chunk of cpu time and EA takes the loss....
Quote:
But what of the debacle of the Diablo III launch and the fury of players who couldn't play a game they wanted to play solo because Blizzard had trouble keeping its servers up and error-free?

"We've got experience from Spore and Darkspore," Katserelis said, citing other recent Maxis games. "EA is an on online company. We're definitely watching what's going on at Blizzard, and we're putting in backstops and checks to try to prevent those kind of things from happening."
http://kotaku.com/5915377/like-diablo-iii-sim-city-will-require-an-online-connection

that worked out. rolleyes.gif
Edited by BlackVenom - 3/6/13 at 11:55am
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post #103 of 317
You know what's stupid...

The money they spent on a failed server system for their always on DRM is probably much less than would-be lost sales from piracy (which is not 100% because not all pirates would have bought the game; IE: a pirate is not a confirmed lost sale).

EA is truly one of the worst gaming companies I have seen to date.

It not nice to say, but if EA were to go out of business it would actually be a benefit to the gaming community as sad as it may sound.
post #104 of 317
Quote:
Originally Posted by kennyparker1337 View Post

The money they spent on a failed server system for their always on DRM is probably much less than would-be lost sales from piracy (which is not 100% because not all pirates would have bought the game; IE: a pirate is not a confirmed lost sale).


This reminds me of the petrol based drills use to drill well, petrol..
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post #105 of 317
Quote:
Originally Posted by end0rphine View Post

Someone linked a kickstarter project in the comments section of that article that seems to fix the faults of the current simcity, while also welcoming modding: http://www.kickstarter.com/projects/1584821767/civitas-plan-develop-and-manage-the-city-of-your-d

If it delivers on its objectives, then we have a real sim game on our hands!
Interesting, that actually looks like the Sim City that I remember, not this new one.

I knew this would happen though. Making games so that they can run on any computer was a horrible idea, and if they are actually doing calculations on the server, look how well that worked out.
post #106 of 317
Quote:
Originally Posted by kennyparker1337 View Post

EA is truly one of the worst gaming companies I have seen to date.

It not nice to say, but if EA were to go out of business it would actually be a benefit to the gaming community as sad as it may sound.

Fixed. They're awful
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post #107 of 317
Quote:
Originally Posted by kennyparker1337 View Post

You know what's stupid...

The money they spent on a failed server system for their always on DRM is probably much less than would-be lost sales from piracy (which is not 100% because not all pirates would have bought the game; IE: a pirate is not a confirmed lost sale).

EA is truly one of the worst gaming companies I have seen to date.

It not nice to say, but if EA were to go out of business it would actually be a benefit to the gaming community as sad as it may sound.

I doubt the publishers look at it like that. You know and I know that most people that pirate it would never have bought it if they had to, but I think the reality of it is that every illegal copy out there is looked at as a lost sale. Because if you have it you should have paid for it. I am sure the publishers know this a lie as well, but they will never admit to it. Hell, they probably use the "estimated" numbers of illegal copies to show their stock holders and investors that there is a large interest in the games...there just needs to be more budget spent on DRM and anti-pirating measures.
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post #108 of 317
For all we know, microtransactions are the band aid solution to the pirating problem *shrug*
post #109 of 317
Quote:
Originally Posted by Vagrant Storm View Post

I doubt the publishers look at it like that. You know and I know that most people that pirate it would never have bought it if they had to, but I think the reality of it is that every illegal copy out there is looked at as a lost sale. Because if you have it you should have paid for it. I am sure the publishers know this a lie as well, but they will never admit to it. Hell, they probably use the "estimated" numbers of illegal copies to show their stock holders and investors that there is a large interest in the games...there just needs to be more budget spent on DRM and anti-pirating measures.

And MORE people while gripe and complain about higher game costs as a result of the higher security and anti pirate measures. Hell, don't you remember how people had a crap fest fit about Far Cry 3's client side DRM along with Ubisofts other games a few years ago? And that was just on the CLIENT side of things, I don't see how making it stronger WITHOUT online DRM is gonna change complaining gamers opinions, one way or another.

Its basically a damned if you do, damned if you don't for publishers it seems.
post #110 of 317
Quote:
Originally Posted by Binary Ecyrb View Post

And MORE people while gripe and complain about higher game costs as a result of the higher security and anti pirate measures. Hell, don't you remember how people had a crap fest fit about Far Cry 3's client side DRM along with Ubisofts other games a few years ago? And that was just on the CLIENT side of things, I don't see how making it stronger WITHOUT online DRM is gonna change complaining gamers opinions, one way or another.

Its basically a damned if you do, damned if you don't for publishers it seems.

Heh, I'd take DRM servers over what they did with Sim City 5 any day. At least with the DRM the game acan be patched when they no longer care to run the DRM servers...which opens it up for piracy but they aren't really selling many copies by then anyway.

When Sim City 5 servers get their plugs pulled...it is probably game over though they could release the server code and let people run their own servers, but my guess is that they will just try to sell you Sim City 6 instead. If you buy it now and play it out good I suppose that is OK...but I wouldn't buy it a couple years from now on a sale. This game has a limited life span. Though I've wondered if they've thought about funding the servers by selling real world advertisements on little billboards in the game. Gets them some cash to keep the game going and perhaps add a bit of immersion to the game. I suppose it would only work if enough people kept playing though.
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