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[RPS] Gamers Line Up To Play SimCity… - Page 12

post #111 of 317
All speculation at this point, which just get tiring after awhile, so i'm personally just gonna suck up my gamer pride and enjoy the game for what its worth for however long it entertains me. I've paid for worse games in the past for a variety of reasons
post #112 of 317
You can always bet on EA turning anything they get their hands on into a big turd.
post #113 of 317
Quote:
Originally Posted by Vagrant Storm View Post

I doubt the publishers look at it like that. You know and I know that most people that pirate it would never have bought it if they had to, but I think the reality of it is that every illegal copy out there is looked at as a lost sale. Because if you have it you should have paid for it. I am sure the publishers know this a lie as well, but they will never admit to it. Hell, they probably use the "estimated" numbers of illegal copies to show their stock holders and investors that there is a large interest in the games...there just needs to be more budget spent on DRM and anti-pirating measures.

Well, I think that people are more driven to pirate games when there is more DRM, as that just makes them want to avoid actually giving the company money if they are going to do anti consumer practices.

Unfortunately though, they can make money off piracy lawsuits fairly easily now, so that doesn't work all that well.

I am just going to protest by playing Sim City 4.
post #114 of 317
I watched game play of the new game and I'm not all that excited, I just feel like there isn't anything significantly different in this one to pay full price for. Anyone wonna share what features they like the most of the new one?

Also it's funny to see time after time EA and other publishers so disconnected from what is actually going on. When strong DRM like this is implemented it's like saying 'we don't trust the people' and it comes out, in my view, as disrespectful. If companies respect gamers as people then in turn people will respect them too. There of course should be some kind of system to prove the game purchase but this is ridiculous. Game came out with an expiration date, nice. . .

I will go now and enjoy a game of UT99, ~14 years later smile.gif
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post #115 of 317
Quote:
Originally Posted by Vagrant Storm View Post

I doubt the publishers look at it like that. You know and I know that most people that pirate it would never have bought it if they had to, but I think the reality of it is that every illegal copy out there is looked at as a lost sale. Because if you have it you should have paid for it. I am sure the publishers know this a lie as well, but they will never admit to it. Hell, they probably use the "estimated" numbers of illegal copies to show their stock holders and investors that there is a large interest in the games...there just needs to be more budget spent on DRM and anti-pirating measures.
This. A warez site is like the commercial tent at a fair... everyone's after the freebies - they most likely wouldn't pay for any of it. (except the freebies don't cost anyone and warez are more altruistic)
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post #116 of 317
Here's a crazy thought.

How about not focusing on piracy at all, and just focus on making a quality product?

Quality sells, regardless of ease of piracy.
 
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post #117 of 317
DRM ruined game launches
post #118 of 317
Ok. for the record, I only read the first two pages as I'm short on time ATM.

Here's my outlook on all of this:

DRM = crap. Period. Piracy is an issue, I understand that (though EA claims this has nothing to do with piracy prevention. Riiiiiiight.... ) but when a customer spends $60 on a game and can't play it because EA somehow didn't foresee this happening... Again... Even though the series fans have been waiting ten years for this game, and the community for the last game may have gotten smaller, but never died... Come on... Really?

EA needs to step up and offer their customers something to make up for it. They won't, but they should. EA has such a big issue with pirating not because it's just the usual people stealing games, but because it's those people PLUS those that want to play an EA title but refuse to hand EA any money because they obviously don't give a crap about their customers.

I bought the game yesterday, installed it, and was able to play right away. The game is awesome. I have my nags about it, but that's not the point here. I played for roughly 2 hours before the servers went down. 2 hours later, I was able to play for another 2 hours on a different server. Rinse and repeat. Today, however, I have yet to even see my cities.

I can't play the game I just bought because I have to connect to the servers that are overloaded constantly to do so. I don't want to play with other people. I don't care about trading with other cities in any way. I just want to play on my own. Wouldn't it make sense just to have the game verify online when you start the game, let you play, save to your hard drive, and then save to the server when you quit? Maybe even an hourly server save/check?
post #119 of 317
Quote:
Originally Posted by ulnevrgtit View Post

DRM ruined game launches

Agreed, this is nothing more than control over the games you buy. EA's testing just how far they can push this crap with this game, and pretty soon most if not all of their games is going to require always online. I flat out refuse to support any game that doesn't allow me to play when and where I want now or in a few years after I buy it, yet people will buy this crap and support it. I'm sorry but if that's the future of gaming I will just stick with my old games and not have big brother telling me what I can and cannot do with them.
post #120 of 317
I am going to say that I am not excited about this game at all, I played a whopping eight hours last night just to get a feel of the game. Here's what I don't like about the game (although probably implemented by the developers for a reason).



- A. Small Region
-- 1. Makes city (region?) planning almost impossible.
-- 2. By the time you have the money to install railroads, airports, and avenues you already have a full region.
----a. Makes running an avenue or railroad line difficult from the source region
----b. If you had the room to install the transportation to run to another region, implementing the system into the heart of the source region will require demolishing your zoned areas which is your source of income.
--3. Distance between industrial and residential zones is minimal and gets crowded together as you zone more regions...then you have to worry about commercial zones.
- B. Zones
--1. They took away tiered zones!! frown.gif The only way of specifying what type of zone is by the type of road you place. I would like the option of placing farms at least!
-- 2. Ugh, hate the new zoning layout, unless I missed it. But I like the spread out like Sim City 4, instead of placing your own roads.
- C. Agents
-- 1. I thought this would be a cool implantation, but no it makes things very difficult. Seriously, my city gets crowded and within four hours all my industry had burnt to the ground, every store was being robbed, and a third of my residents had died.
--2. If the region was bigger, then I might be able to spread my city out more and be able to provide better layout of roads...but I guess not at this point.
Edited by cloudbyday - 3/6/13 at 6:00pm
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