Originally Posted by Boinz
Sorry to bring up a counter argument, but if a company charges for a product/service and doesn't deliver, that's usually stealing. It's nice to know all the money consumers paid is being put to have enough servers to supply their always on DRM.
You have to get the money before you can spend it on better servers. The servers they put up at the time were all they thought they needed while still being able to afford them on budget without taking away from the actual game. Would you want amazing servers on launch and another subpar game? or would you want an amazing game, and servers that can only get better?
Originally Posted by Alatar
I think all people knew this but this still should NOT happen.
It's unreasonable to expect a consumer to not be able to use their product on launch day. Sure it happens sometimes but at the moment it's expected, both by gamers and the companies, and that's wrong.
It may be unreasonable to expect, but it still is expected. No company will ever be able to perfectly guess
how much or how little their servers need to be for online games during launch. Launch also get's hammered more than the usual server time, it's a new game and you get all the 'no-lifers' that want to play for a solid week without so much as a piss break, along with the rest of the world. Their servers may be just fine for the normal server time, and just can't handle the extra stress from launch, or they may just be too weak to begin with even for normal time, no one knows, but it was expected by me.