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[RPS] Gamers Line Up To Play SimCity… - Page 3

post #21 of 317
I have a pre order for this - gulp.
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post #22 of 317
The DRM arguments aside.

The games been known to be online only for some time. People knew this, and people knew the servers would get hammered on the first night. Yet they still stayed up because they just 'had' to play it the very second it was released. Then they complain about not being able to play because they just helped hammer the server. If you didn't expect this to happen, then I'm sorry but you need to have your head checked out. Same thing when it came to the Diablo 3 release, people knew it was online only, and yet the same thing happened. When you have so many people trying to get on at once, it's really not much different than a DDOS attack and that's what the servers are going through.

Most of the time with such big games, the servers will always get hammered, and it's best to wait it out a day or two for things to level out.
post #23 of 317
Quote:
Originally Posted by Shrak View Post

The DRM arguments aside.

The games been known to be online only for some time. People knew this, and people knew the servers would get hammered on the first night. Yet they still stayed up because they just 'had' to play it the very second it was released. Then they complain about not being able to play because they just helped hammer the server. If you didn't expect this to happen, then I'm sorry but you need to have your head checked out. Same thing when it came to the Diablo 3 release, people knew it was online only, and yet the same thing happened. When you have so many people trying to get on at once, it's really not much different than a DDOS attack and that's what the servers are going through.

Most of the time with such big games, the servers will always get hammered, and it's best to wait it out a day or two for things to level out.

How exactly is this relevant? It's not about knowing whether it would happen; rather the fact that you paid, what, $59.99 for a game you're unable to play for a few hours/days.
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post #24 of 317
Quote:
Originally Posted by Cheezman View Post

They are too busy waiting in line to play a video game. biggrin.gif
Already played an hour last night without issue thumb.gif

But honestly, this was expected. Launch day is ridiculously disproportionate to every other day of a game's lifespan with the exception of expansions to games that launched without fanfare. Boosting server strength to levels needed for a flawless launch day is prohibitively expensive and useless starting day 2. Enforcing a queue to ensure those who do play get a decent experience rather than gambling on the servers not crashing and screwing everyone is the better move.

As always online becomes more common, there might be "floating" launch servers that are specifically set up for launch day overflow and hop between games to maintain usefulness, but for now I can't get upset at something anyone paying attention should have expected. A few calendar hours away from a game that I'll get weeks if not months of played hours from isn't anything to lament.
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post #25 of 317
Quote:
Originally Posted by bruflot View Post

How exactly is this relevant? It's not about knowing wether it would happen; rather the fact that you paid, what, $59.99 for a game you're unable to play for a few hours/days.

Because understanding and knowing it would happen, would you of paid for it with the current state? wink.gif

I guess some people are just so blind to how large online only game launches go.
post #26 of 317
Quote:
Originally Posted by Shrak View Post

The DRM arguments aside.

The games been known to be online only for some time. People knew this, and people knew the servers would get hammered on the first night. Yet they still stayed up because they just 'had' to play it the very second it was released. Then they complain about not being able to play because they just helped hammer the server. If you didn't expect this to happen, then I'm sorry but you need to have your head checked out. Same thing when it came to the Diablo 3 release, people knew it was online only, and yet the same thing happened. When you have so many people trying to get on at once, it's really not much different than a DDOS attack and that's what the servers are going through.

Most of the time with such big games, the servers will always get hammered, and it's best to wait it out a day or two for things to level out.

Sorry to bring up a counter argument, but if a company charges for a product/service and doesn't deliver, that's usually stealing. It's nice to know all the money consumers paid is being put to have enough servers to supply their always on DRM, oh wait.
Edited by Boinz - 3/5/13 at 7:32am
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post #27 of 317
Quote:
Originally Posted by Shrak View Post

The DRM arguments aside.

The games been known to be online only for some time. People knew this, and people knew the servers would get hammered on the first night. Yet they still stayed up because they just 'had' to play it the very second it was released. Then they complain about not being able to play because they just helped hammer the server. If you didn't expect this to happen, then I'm sorry but you need to have your head checked out. Same thing when it came to the Diablo 3 release, people knew it was online only, and yet the same thing happened. When you have so many people trying to get on at once, it's really not much different than a DDOS attack and that's what the servers are going through.

Most of the time with such big games, the servers will always get hammered, and it's best to wait it out a day or two for things to level out.

I think all people knew this but this still should NOT happen.

It's unreasonable to expect a consumer to not be able to use their product on launch day. Sure it happens sometimes but at the moment it's expected, both by gamers and the companies, and that's wrong.
 
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Benching
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post #28 of 317
Quote:
Originally Posted by Shrak View Post

The DRM arguments aside.

The games been known to be online only for some time. People knew this, and people knew the servers would get hammered on the first night. Yet they still stayed up because they just 'had' to play it the very second it was released. Then they complain about not being able to play because they just helped hammer the server. If you didn't expect this to happen, then I'm sorry but you need to have your head checked out. Same thing when it came to the Diablo 3 release, people knew it was online only, and yet the same thing happened. When you have so many people trying to get on at once, it's really not much different than a DDOS attack and that's what the servers are going through.

Most of the time with such big games, the servers will always get hammered, and it's best to wait it out a day or two for things to level out.

Yeah, wait to use a product that you paid for and already own. Your logic is flawed. The game should work. Period.

Why is it games are always exempt from common sense? When I buy a toaster and plug it in, it works, I can toast my bread. When I buy a car, it works, I can drive it off the lot. When I buy a TV and plug it in, it works. When I install Photoshop, it works. Yet, it's okay that a game doesn't work? Seriously?

This is a result of the completely unnecessary, anti-consumer practice know as "always on DRM."
 
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post #29 of 317
Quote:
Originally Posted by Boinz View Post

Sorry to bring up a counter argument, but if a company charges for a product/service and doesn't deliver, that's usually stealing. It's nice to know all the money consumers paid is being put to have enough servers to supply their always on DRM.

You have to get the money before you can spend it on better servers. The servers they put up at the time were all they thought they needed while still being able to afford them on budget without taking away from the actual game. Would you want amazing servers on launch and another subpar game? or would you want an amazing game, and servers that can only get better?

Quote:
Originally Posted by Alatar View Post

I think all people knew this but this still should NOT happen.

It's unreasonable to expect a consumer to not be able to use their product on launch day. Sure it happens sometimes but at the moment it's expected, both by gamers and the companies, and that's wrong.

It may be unreasonable to expect, but it still is expected. No company will ever be able to perfectly guess how much or how little their servers need to be for online games during launch. Launch also get's hammered more than the usual server time, it's a new game and you get all the 'no-lifers' that want to play for a solid week without so much as a piss break, along with the rest of the world. Their servers may be just fine for the normal server time, and just can't handle the extra stress from launch, or they may just be too weak to begin with even for normal time, no one knows, but it was expected by me.
post #30 of 317
It doesn't matter whether or not you expected it to happen; but the fact that it's happening. You paid for the product, at least you should be able to use it without waiting for hours/days.
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