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[RPS] Gamers Line Up To Play SimCity… - Page 4

post #31 of 317
Quote:
Originally Posted by Cheezman View Post

Yeah, wait to use a product that you paid for and already own. Your logic is flawed. The game should work. Period.

Why is it games are always exempt from common sense? When I buy a toaster and plug it in, it works, I can toast my bread. When I buy a car, it works, I can drive it off the lot. When I buy a TV and plug it in, it works. When I install Photoshop, it works. Yet, it's okay that a game doesn't work? Seriously?

This is a result of the completely unnecessary, anti-consumer practice know as "always on DRM."

Your toaster isn't online built around an online city with millions of other toasters trying to connect to it as well. Same for the rest of the crap you listed. The only connection Photoshop does, is a simple phone home, and done.

None of these items you listed compare because they are not the same thing. Find me some online games that have had a great launch with no flaws. The keyword being 'online'. This game is no different than the F2P MMORPG's out there, other than you paid for it. When you're in the online word you should always expect there to be downtime, hiccups, maintenance, and more.
Quote:
Originally Posted by bruflot View Post

It doesn't matter whether or not you expected it to happen; but the fact that it's happening. You paid for the product, at least you should be able to use it without waiting for hours/days.

Point being, you should have used common sense and you should have expected it to happen ( i did ), and hold off on buying it until servers are clear ( i did ), like every other online game release in history.
Edited by Shrak - 3/5/13 at 7:40am
post #32 of 317
Quote:
Originally Posted by Shrak View Post

It may be unreasonable to expect, but it still is expected. No company will ever be able to perfectly guess how much or how little their servers need to be for online games during launch. Launch also get's hammered more than the usual server time, it's a new game and you get all the 'no-lifers' that want to play for a solid week without so much as a piss break, along with the rest of the world. Their servers may be just fine for the normal server time, and just can't handle the extra stress from launch, or they may just be too weak to begin with even for normal time, no one knows, but it was expected by me.

Which is why it's reasonable to forgive them if this sort of thing happens from time to time. But when it happens on every single release with this sort of DRM model? No that's not excusable.

The companies should do their best to estimate the amount of server power needed to properly handle the launch of the game. When all launches are fails like this one they obviously aren't even trying to estimate it but are just accepting that people can't get their product until a few days later. I wouldn't be making the argument if 50% of big launches like this one actually worked.

BF3 didn't, sim city doesn't, diablo 3 didn't and so on.
 
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post #33 of 317
ROFL at all the people who didn't know what they were buying.
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post #34 of 317
Wise choice to not drop $60 on this. Makes my $154 buy of a 256GB M4 from NewEgg's deal yesterday a lot more palatable....at least that money went to something infinitely more useful. tongue.gif
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post #35 of 317
Quote:
Originally Posted by Alatar View Post

Which is why it's reasonable to forgive them if this sort of thing happens from time to time. But when it happens on every single release with this sort of DRM model? No that's not excusable.

The companies should do their best to estimate the amount of server power needed to properly handle the launch of the game. When all launches are fails like this one they obviously aren't even trying to estimate it but are just accepting that people can't get their product until a few days later. I wouldn't be making the argument if 50% of big launches like this one actually worked.

BF3 didn't, sim city doesn't, diablo 3 didn't and so on.

Diablo 3 actually did estimate their servers to be ready, the problem was they sold some a lot more copies than estimated on launch and it broke them. It's really hard to estimate for a lot of games, unless you're Call of Duty who knows they'll make at least 5 million first day sales all the way up to 9 million first day sales... they can estimate their servers quite good, they release a product every single year and know the numbers. DIablo's last game was 12 years ago, Blizzard knew there were some fans left but had no idea how many were actually out there. The last sim city was what... 10? year ago according to Wikipedia.. same boat as blizzard was in, been so long that there was really no way to properly estimate how much power they needed.

I agree that it shouldnt happen, but for games that release 1 game in a decade, it's hard to judge. There's really no way to tell if they'll be ready like with the CoD series.
post #36 of 317
Hi Shrak - just when I thought we would have noone to exchange ideas with you step in...

You mentioned guessing. A company does not need to guess the traffic to a server. It needs to provide capacity equivalent to the volume of copies that has shipped. Just because there is no watchdog - unlike other industries - to enforce these things, does not mean that we should adjust or account for something that should have been a given.

Moving away from toasters - if you buy a piece of software, you want to use it the moment that it becomes available. In actuality, the game could have been played without a server but since the always on drm enforces that, then the company that - contrary to the opinion of the vast majority of its customers - chose to integrate it in the game, that company is morally and pretty sure commercially obligated to provide whatever service its customers paid for.
post #37 of 317
Quote:
Originally Posted by solt View Post

Hi Shrak - just when I thought we would have noone to exchange ideas with you step in...

You mentioned guessing. A company does not need to guess the traffic to a server. It needs to provide capacity equivalent to the volume of copies that has shipped. Just because there is no watchdog - unlike other industries - to enforce these things, does not mean that we should adjust or account for something that should have been a given.

Total copies shipped != total copies sold which also != total copies currently playing. You have to guess the best you can do with the money you have. They can ship an infinite amount of copies but they know they aren't all going to be sold. Does that mean the server should accept in excess of infinity users? Seems a bit unrealistic to me. It is all a guessing game, they aren't going to waste money where they don't have to, until they start selling the game they are on a pretty tight budget for game development and servers, and I don't know about you, but i can live with a couple of days of bad servers as long as the game is worth it. Instead of them crapping out on the game just to have good servers.
Quote:
Originally Posted by solt View Post

Moving away from toasters - if you buy a piece of software, you want to use it the moment that it becomes available. In actuality, the game could have been played without a server but since the always on drm enforces that, then the company that - contrary to the opinion of the vast majority of its customers - chose to integrate it in the game, that company is morally and pretty sure commercially obligated to provide whatever service its customers paid for.

Is there a source on this? Outside of the internet communities like this one of course? As you can see the hatred people here have, even if they never intended to buy the game(s) in the first place, it would be tainted polls. If most consumers didn't like it, they wouldn't buy it as you aren't forced to. And buying it only enforces this technology and with everyone buying it while saying no then they're sending the company mixed signals.
post #38 of 317
oh man lachen.gif
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post #39 of 317
I woke up at midnight to download it. It started the download instantly. I went back to sleep, woke up at 5 AM to play it for 2 hours before work and had absolutely NO problems. It worked flawlessly. I have a great high education high tech city started. Can't wait to get home from work today to continue it.
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post #40 of 317
Always on DRM? I can live with it. The fact that it has to be on their servers is the problem. I don't want to play Sim City with other people. Screw them. The entire region is mine! I am the all mighty dictator! Since that is the case, is there not an option to use your own PC as the server for a private game? Just keep the online connection and what not but not force you to wait for a server. Probably even be cheaper for EA.

Outside of that are the games other issues like no subways, tiny map size, and inability to save/load a city. I don't think I will be attempting to play this until they increase the map size. If they have since what has been reviewed then kudos, but its EA so I doubt it.
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