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(gamegpu) Tomb Raider benchmark - Page 2

post #11 of 363
They needed to test a Titan. The 600 series fails with computing and I believe that's the majority of how tressfx works? The 690 is able to brute force it. I could see titan doing well in this test.

There are titan owners reporting steady 60FPS with all bells/whistles enabled at 1080p. Not sure about 1600p, but I see it doing better than the 690 with tressfx enabled because it still has crippled computing.
Quote:
Originally Posted by piesquared View Post

Wow, NV seriously need to fix their crappy drivers. Good job AMD.

600 has crippled computing, tressfx will destroy them. It has nothing to do with drivers. Titan would do well because it has good computing, 690 does well because of it's sheer power. The fact they didn't test a titan makes the results seem a little bias to me.
Edited by Murlocke - 3/5/13 at 12:31pm
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post #12 of 363
Well I've averaged out @ 58.7 FPS with max settings even TressFX with a 1920 x 1080 HD screen

Core i7 3770k @ 4 GHZ
16gb DDR3 1600
Vapor-X 7970 6gb @ 1ghz
Sapphire 7970 3gb Crossfire

( Just in case my recent sig changes aren't working )

I seem to get the most slowdown in-game when there's an up close cinematic of Lara with TressFX on.
post #13 of 363
i have flickery tressfx hair after creating a 3d profile with 1x1 optimized crossfire its slightly worse
I should game.
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I should game.
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post #14 of 363
I'm not surprised since this is an AMD game...
post #15 of 363
Quote:
Originally Posted by FallenFaux View Post

Yes, I believe this has to do more with Nvidia GPUs being crippled in Compute (GTX600 series).

Edit: In fact I'd like to see a benchmark with a GTX580 since it has more compute power than the GTX680. I bet it could give the 7870 a run for it's money and maybe best the 680.



They did.... it was worse than the GTX660Ti
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post #16 of 363
Ah man, i understand that TressFX is doing this but whoa! that's some seriously low frames for some GPUs, I understand that this is apparently not entirely accurate so we may have to wait for new drivers or better optimization if necessary.
post #17 of 363
From my experience it ran fine on ultra (2560x1600). I disabled Tress FX as it was very buggy and had to disable tessellation to stop constant crashing. Hopefully the new drivers will solve this.
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post #18 of 363
Tress FX will surely blow my PC up, better keep it turned off or else.... tongue.gif
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post #19 of 363
Quote:
Originally Posted by piesquared View Post

Wow, NV seriously need to fix their crappy drivers. Good job AMD.

They didn't have the finished game code until last weekend which is why they haven't had any time to do anything:
Quote:
Hi Brent. You can try using the latest beta driver however, please note that we are aware of major performance and stability issues with GeForce GPUs running Tomb Raider with maximum settings. Unfortunately, NVIDIA didn't receive final code until this past weekend which substantially decreased stability, image quality and performance over a build we were previously provided. We are working closely with Crystal Dynamics to address and resolve all game issues as quickly as possible. In the meantime, we would like to apologize to GeForce users that are not able to have a great experience playing Tomb Raider, as they have come to expect with all of their favorite PC games.

http://www.hardocp.com/news/2013/03/05/nvidia_gpu_performance_issues_in_new_tomb_raider
 
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post #20 of 363
this is where first gen fermi comes in handy. im sure my tri sli 480 setup would decimate any gpu in that benchmark due to its vastly higher compute power.
 
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