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[TPU] NVIDIA Announces PhysX and APEX Support for Sony PlayStation 4 - Page 9  

post #81 of 159
I know what an API is, for god sake. Follow my posts. I'm arguing that none of the GPU effects can be done feasibly on the CPU. I'm also arguing informing you that both CUDA and GPU PhysX can become available on AMD hardware with the right licencing, therefore, the PS4 could well support GPU PhysX... On an AMD GPU

And the same is said for some of the CPU PhysX. Dishonored has some VERY light Apex cloth effects going on, for flags. Do they add to the gameplay? No. It has some particle effects. Do they add to the gameplay? No. Are they gimmicks? As I said earlier, you can call them gimmicks in a condescending way, or you can call it immersion, which is exactly what it is.
Edited by Rubers - 3/8/13 at 11:33am
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post #82 of 159
Quote:
Originally Posted by lacrossewacker View Post

So the politics behind how a graphical feature was implemented determines whether or not it's gimmicky? So if Physx was free to use, all of a sudden all of the cool visual effects in Batman games and Borderlands would change from being gimmicky to something better? I.N.T.E.R.E.S.T.I.N.G.

Exactly, it's not hard to get to the fanboy element of such posts, is it? It sounds like sour grapes for him because he misses out on the PhysX effects... because when it's PhysX, it's a gimmick, when it's hair physics by AMD, it's a fantastic move forward.


EDIT:

And again, anyone who's followed my posts should know automatically, I oppose the fact that NVidia block PhysX from running on an NVidia GPU if an AMD card is present. That is such horse manure, if you ask me.
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post #83 of 159
Quote:
Originally Posted by lacrossewacker View Post

So the politics behind how a graphical feature was implemented determines whether or not it's gimmicky? So if Physx was free to use, all of a sudden all of the cool visual effects in Batman games and Borderlands would change from being gimmicky to something better? I.N.T.E.R.E.S.T.I.N.G.

No thats not what I said.

TressFx and physx are physics of some sort.

TressFX is actually doing something, even though I dont care for it.

Physx is disable and enabling simple rendering (Batman for example).

You seem to not know the difference between visuals and 'physics'.

Free gimmick > preparatory gimmick.

Now for borderlands 2..... What is in the game that cant be done on cpu?https://www.youtube.com/watch?v=5ZFRLpz5mYk
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post #84 of 159
Quote:
Originally Posted by bencher View Post

No thats not what I said.

TressFx and physx are physics of some sort

TressFX is actually doing something, even though I dont care for it.

Physx is disable and enabling simple rendering (Batman for example).

You seem to not know the difference between visuals and 'physics'.

Free gimmick > preparatory gimmick.

Now for borderlands 2..... What is in the game that cant be done on cpu?https://www.youtube.com/watch?v=5ZFRLpz5mYk

Ah, and PhysX does nothing, as you imply. rolleyes.gif
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post #85 of 159
Quote:
Originally Posted by bencher View Post

No thats not what I said.

TressFx and physx are physics of some sort.

TressFX is actually doing something, even though I dont care for it.

Physx is disable and enabling simple rendering (Batman for example).

You seem to not know the difference between visuals and 'physics'.

Free gimmick > preparatory gimmick.

Now for borderlands 2..... What is in the game that cant be done on cpu?https://www.youtube.com/watch?v=5ZFRLpz5mYk

again, i don't care how or why the effects are there. I'm simply stating that they're not gimmicky based on how they're implemented. Should companies not try to one-up each other? Nvidia will release something proprietary, AMD will counter with something better. Then Nvidia will counter with something better. Then AMD will counter with something better...& the cycle continues. In the end, it benefits us both.
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post #86 of 159
Quote:
Originally Posted by lacrossewacker View Post

again, i don't care how or why the effects are there. I'm simply stating that they're not gimmicky based on how they're implemented. Should companies not try to one-up each other? Nvidia will release something proprietary, AMD will counter with something better. Then Nvidia will counter with something better. Then AMD will counter with something better...& the cycle continues. In the end, it benefits us both.

It'd be great if he showed a video of a CPU doing all that.
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post #87 of 159
Quote:
Originally Posted by lacrossewacker View Post

again, i don't care how or why the effects are there. I'm simply stating that they're not gimmicky based on how they're implemented. Should companies not try to one-up each other? Nvidia will release something proprietary, AMD will counter with something better. Then Nvidia will counter with something better. Then AMD will counter with something better...& the cycle continues. In the end, it benefits us both.

Understood.

Like I said I dont care for either implementation.

For the ones asking for a cpu doing that. Go play a video like crysis or battlefield and you see awesome physics.
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post #88 of 159
Wait..... Don't they code to the metal? If so why do these API's even matter?
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post #89 of 159
Quote:
Originally Posted by bencher View Post

Understood.

Like I said I dont care for either implementation.

For the ones asking for a cpu doing that. Go play a video like crysis or battlefield and you see awesome physics.

BF3 doesn't have great physics compared to PhysX or Havok. Crysis 3 is good, but their fluid physics is a bit poor.
Quote:
Originally Posted by Disturbed117 View Post

Wait..... Don't they code to the metal? If so why do these API's even matter?

CUDA does, AFAIK
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post #90 of 159
Quote:
Originally Posted by Rubers View Post

BF3 doesn't have great physics compared to PhysX or Havok. Crysis 3 is good, but their fluid physics is a bit poor.
CUDA does, AFAIK

And that is your opinion.

You wanted proof physics runs great on cpu. You got it.

Oh yes there is the great havok.
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