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[VG] GRID 2 cockpit cam removed due to console limitations - Page 2  

post #11 of 66
Because it is oh so much more taxing to render like 3 more objects on screen.
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post #12 of 66
At least they're honest about it now and not just "blaming" the consumer for it.
Quote:
Originally Posted by Zero4549 View Post

Because it is oh so much more taxing to render like 3 more objects on screen.

headscratch.gif

Have you ever been in a car? It's a lot more than just 3 more objects.
    
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post #13 of 66
Quote:
Originally Posted by Zero4549 View Post

Because it is oh so much more taxing to render like 3 more objects on screen.

What game have you created recently?

thumb.gif
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post #14 of 66
aw dammit! Even NFS Shift and Shift 2 had a cockpit cam. I can't find myself playing racing games with no cockpit cam. Sadly, I won't be buying this now, but since Codemasters had the balls to come out and say the truth, I will await their next Grid game if it ever comes out on next-gen consoles. THEN they will not have an excuse about hardware limitations or any junk like that.
Edited by wanako - 3/8/13 at 3:53pm
     
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post #15 of 66
Quote:
Originally Posted by Cheezman View Post

Quote:
Originally Posted by Ferrari8608 View Post

How do you make a racing game with no cockpit view? That's ridiculous.

This.

How is it GT5 and Forza do cockpit views on consoles, but GRID 2 can't?

Polyphony and Turn 10 > Codejuniors.
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post #16 of 66
Quote:
Originally Posted by andrews2547 View Post

At least they're honest about it now and not just "blaming" the consumer for it.
headscratch.gif

Have you ever been in a car? It's a lot more than just 3 more objects.

Real cars are not the same as video game cars. You don't need to render anything you can't see from whatever arbitrary camera position they pick. This usually includes the hood of the car, the windshield, and a steering wheel. MAYBE a tiny bit of the dash board.
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post #17 of 66
Quote:
Originally Posted by Zero4549 View Post

Real cars are not the same as video game cars. You don't need to render anything you can't see from whatever arbitrary camera position they pick. This usually includes the hood of the car, the windshield, and a steering wheel. MAYBE a tiny bit of the dash board.

Last time I drived a saw a lot more than a 'tiny bit of the dashboard'. Besides a cockpit without parts of the cockpit would look utterly stupid.
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post #18 of 66
Quote:
Originally Posted by Zero4549 View Post

Real cars are not the same as video game cars. You don't need to render anything you can't see from whatever arbitrary camera position they pick. This usually includes the hood of the car, the windshield, and a steering wheel. MAYBE a tiny bit of the dash board.

All that plus dials, front seats, seat belts, wipers,quite a lot of the dashboard, if not all of it, not a bit and mirrors. If you can't move the camera, then you can't see behind you (with the mirrors) and you can look to the left or right of you. You will crash every time you overtake someone. If the cockpit camera was fixed so you could only see the things you mentioned, you might as well use one of the exterior cams.
    
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post #19 of 66
Again, this is another move that goes against the loyal enthusiasts that spend lots of money on a racing wheel and pedals. For someone playing with a keyboard and mouse or a controller, the more casual style lends itself to having a rear camera above the car, but for someone serious about racing games, I would think that it gives a lot more realism if the monitor is displaying what you would normally see when driving, making the whole experience more realistic.

Maybe they will do the same as Crytek did with Crysis 2. Launch with DX9 only so that console gamers will buy the game because it's the same on PC, so they don't feel treated as second class citizens, then after the majority of the sales has been done and nobody is paying attention to the PC version anymore, they release the DX11 and high-res textures patch, or in this case the cockpit view mode. This is how it goes these days apparently. No promises, lots of dancing around by the developers and publishers and maybe you get lucky in the end.

The next generation of consoles can't come soon enough for this to end (until the next generation of consoles gets old, at which point this kind of situation will repeat itself).
Edited by tpi2007 - 3/8/13 at 4:09pm
 
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post #20 of 66
that is like first person without the person wth.gif
    
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