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ArmA 3 is horribly optimized - Page 4

post #31 of 101
Quote:
Originally Posted by hamzta09 View Post

Well, this alpha is for public consumption.
Sooo..

Early would mean there'd be atleast another year before release.
Theyve planned to have the release around autumn.
The beta begins in summer.

Not really. You bought the full game pre-order, and they're giving you access to the alpha. That's not quite the same as open alpha/beta. Have you gone and opted in to the development build? I know I got a bit of a performance boost by doing that, and oddly enough, I get BETTER framerates in multi than in single.
 
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post #32 of 101
Quote:
Originally Posted by Marafice Eye View Post

I know I got a bit of a performance boost by doing that, and oddly enough, I get BETTER framerates in multi than in single.

Pictures or it didnt happen, this is the internet, I can claim many things aswell.

Note we all get 3 alpha invite codes next week, thus its pretty open.
post #33 of 101
They are past the stage any major tweaks to the game's engine would be done. Any performance concerns are well justified, despite the game being "alpha".
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post #34 of 101
Quote:
Originally Posted by hamzta09 View Post

Pictures or it didnt happen, this is the internet, I can claim many things aswell.

Note we all get 3 alpha invite codes next week, thus its pretty open.

Jesus, really? You're going to try and pull that? I get sub 20 in the single-player scenarios, 30+ when I tried out Multi. Have to wait till I get home to be able to take shots. Christ, people find it hard to believe that not everyone gets crappy framerates lol. "Oh my god, the game is so terribly optimized! I get terrible fps!" Someone says they don't and it's more "OMG that's bull, you're lying." I have so little faith in humanity these days it's staggering.

And no, invites does not mean open. It means it's by INVITE, thus NOT open.
 
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post #35 of 101
Quote:
Originally Posted by hamzta09 View Post

Note we all get 3 alpha invite codes next week, thus its pretty open.
If you have to get an invite, then that means it's closed... doh.gif

Also, the codes are for a Lite version of the Alpha that doesn't feature multiplayer.

Quote:
Originally Posted by Crazy9000 View Post

They are past the stage any major tweaks to the game's engine would be done. Any performance concerns are well justified, despite the game being "alpha".
Performance issues aside, this guy is complaining about repetitive trees and bushes. That IS the kind of thing that will happen because the game is in it's Alpha stage and thus not finished.
Quote:
Originally Posted by hamzta09 View Post

nd it doesnt look all that good, it looks nice sure, better, kind of yeah, but the repetition of the trees and bushes ruins the overall visuals.

This is the kind of thing that makes me facepalm when I read threads about an Alpha/Beta.

Also, here's another screenshot from multiplayer:

Edited by Redmist - 3/9/13 at 12:54pm
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post #36 of 101
I got Arma 2 and it ran so bad on my system I never played it again. Thus I kind of assumed 3 would be the same. For some reason Dev's don't seem to learn from their mistakes...
I guess we will see when it's done but I would not hold my breath.
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post #37 of 101
Quote:
Originally Posted by Redmist View Post

If you have to get an invite, then that means it's closed... doh.gif

Also, the codes are for a Lite version of the Alpha that doesn't feature multiplayer.
Performance issues aside, this guy is complaining about repetitive trees and bushes. That IS the kind of thing that will happen because the game is in it's Alpha stage and thus not finished.
This is the kind of thing that makes me facepalm when I read threads about an Alpha/Beta.

Also, here's another screenshot from multiplayer:

So youre saying Singleplayer != Alpha?
The point of the invites are to have more people testing the game out. Doesnt matter if its MP or not, MP is terrible until they allow people to have dedicated machines rather than home-PCs running them. So you cant really stress MP yet, so SP is the way to go.

And you have 33fps in a picture with no PoM on terrain and youre not doing anything nor are the players. I also had 30fps when nothing happened.
Also, no the tree repetition has nothing to do with the game being Alpha. Tell me one game that changed graphical things during Alpha - Release? Just name One game. Something that isnt colorgrading. BF3 has repetitive trees, and its released, most of the trees are even in 2D!!! (Kharg Island 99% 2D Trees)

Why did you take a new picture?
The other one is better!
Youre looking at bascily nothing and have 25fps.
http://cdn.overclock.net/5/53/53e709d8_arma3_2013_03_09_14_16_36_494.png
And with only 20 players? Id like to see you on a 30+ player server, where youre in combat rather than standing still looking at nothing.
post #38 of 101
Quote:
Originally Posted by hamzta09 View Post


I get 18-22 fps in "Retake the Airfield" 32 player MP game. On Lowest settings.
GPU usage 20-25%
.

Pics or it didn't happen... See I can be that guy too. My god the shock and horror that someone can have a different experience than you must be warping your mind.... I avg about 30 on Wasteland servers, the dev build for SP has improved my framerates by about 10-15. Having switched to the dev build, my SP rates are now better than MP, but it didn't used to be that way.MP used to be 10-20 higher in most cases, in heavy firefights they'd drop to about on par, but still. Game runs fine for a lot of people, and for a lot of others it doesn't. Welcome to the wonderful world of PC gaming, not everyone's the same.
 
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post #39 of 101
Quote:
Originally Posted by Marafice Eye View Post

Pics or it didn't happen... See I can be that guy too. My god the shock and horror that someone can have a different experience than you must be warping your mind.... I avg about 30 on Wasteland servers, the dev build for SP has improved my framerates by about 10-15. Having switched to the dev build, my SP rates are now better than MP, but it didn't used to be that way.MP used to be 10-20 higher in most cases, in heavy firefights they'd drop to about on par, but still. Game runs fine for a lot of people, and for a lot of others it doesn't. Welcome to the wonderful world of PC gaming, not everyone's the same.


Quite alot of people here.
http://feedback.arma3.com/view.php?id=716
Edited by hamzta09 - 3/9/13 at 1:42pm
post #40 of 101
Quote:
Originally Posted by hamzta09 View Post


Wow, 22 fps staring at a wall... Sucks for you, seriously, no joking about that. Still doesn't mean people don't get higher than that. Again, welcome to PC gaming where not everyone's the same...

First 8 are from SP showcases on the Dev build, marked improvement over what I was getting before. Last 3 are from Wasteland (arguably worse performing than regular MP btw) on a server with 27 people on. Didn't have time to play for long, but shot a dude, stole his Ifrit and went careening about the island, pretty fun, lowest FPS I saw was like 23 which was that last shot overlooking the hills.












 
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