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ArmA 3 is horribly optimized - Page 5

post #41 of 101
Quote:
Originally Posted by hamzta09 View Post

So youre saying Singleplayer != Alpha?
The point of the invites are to have more people testing the game out. Doesnt matter if its MP or not, MP is terrible until they allow people to have dedicated machines rather than home-PCs running them. So you cant really stress MP yet, so SP is the way to go.

And you have 33fps in a picture with no PoM on terrain and youre not doing anything nor are the players. I also had 30fps when nothing happened.
Also, no the tree repetition has nothing to do with the game being Alpha. Tell me one game that changed graphical things during Alpha - Release? Just name One game. Something that isnt colorgrading. BF3 has repetitive trees, and its released, most of the trees are even in 2D!!! (Kharg Island 99% 2D Trees)

Why did you take a new picture?
The other one is better!
Youre looking at bascily nothing and have 25fps.
http://cdn.overclock.net/5/53/53e709d8_arma3_2013_03_09_14_16_36_494.png
And with only 20 players? Id like to see you on a 30+ player server, where youre in combat rather than standing still looking at nothing.
My point is that it isn't anything close to an "Open" Alpha as you keep suggesting. The full Alpha is a pre-order bonus for when you purchase the game, and the Lite version of the Alpha is a limited version just to get people interested in the game. Again, an Alpha is not meant to be a demo. They want players to test an early, incomplete version of the game.

I wasn't taking the picture to demonstrate frames per second. Look at the GPU usage. The OP of this thread is complaining that his graphics card is barely being used. Mine is being used at nearly 100%. I demonstrated this by showing you single player gameplay using my GPU. You asked me to show the game using my GPU in multiplayer. That's what I'm doing. Multiplayer and 99% GPU usage.
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post #42 of 101
Quote:
Originally Posted by hamzta09 View Post


Quite alot of people here.
http://feedback.arma3.com/view.php?id=716

Wow, that should get their attention I hope. This is actually a big problem and they need to fix it soon. You can't release a game these days with people building $2000+ rigs to run everything else smooth as butter for the most-part and then have a majorly growing title such as Arma (due to DayZ and the modding community explosion in the last year) just fall flat on its face for poor optimization. Alpha is no excuse, it is an opportunity for the devs to fix this issue in a timely manner, I don't expect it in a month, but at least before Beta there must be progress made!
post #43 of 101
wow the trees look terrible.
 
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post #44 of 101
diff not a hardware problem being i set cpu to stock gpus to stock same fps as when cpu @ 5ghz gpus 125mhz to the core and 200mhz to memory overclock. I even disabled to cores on my i7 3930k trying stock and overclocks nothing really changes. It makes me feel better knowing that its not my beastly rig being put to shame. None the less i would like to see better fps (hopefully close to constant 60) on official release, fingers crossed lol. I might add that its not to horrible feeling holding pretty constant mid 30s.
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post #45 of 101
I'll just beat this dead horse: it's an alpha build. Bad optimization is expected, and thankfully the optimization is still MUCH better than ArmA 2. So I expect the final game to have good optimization. I still don't expect it to be a proper sequel but that's a different discussion altogether.
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post #46 of 101
Somehow this fixed things for me by just putting settings on High from the drop down and only turning Post Processing off will get me 60 - 63 fps constant.
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post #47 of 101
post-processing is a real GPU hog IIRC in general. I don't even know what it does for Arma, because at low or off it looks no different for me than on high.
post #48 of 101
TURN DOWN THE CLOUDS

they really hurt the fps

and stop trying to run 12k draw distances

wink.gif
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post #49 of 101
Quote:
Originally Posted by SOCOM_HERO View Post

post-processing is a real GPU hog IIRC in general. I don't even know what it does for Arma, because at low or off it looks no different for me than on high.

Uhm.
In arma 3 PP does only DoF/MotionBlur.
In arma 2 PP does Ambient Occlusion, DoF/motionblur, bloom and other stuff.
post #50 of 101
Ah, that motion blur...
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