It is quite ironic now that the shoe is on the other foot. AMD had these same issues with nvidia marketed games, in which they were basically locked out of development.
Hopefully they don't follow the trend that NV started, where they attempted to block features out of competing hardware and lock AMD out of development. If AMD does the same as retribution (and make no mistake, nvidia definitely did this) it would not be good for PC gamers. It wasn't good when nvidia did it, and it won't be good if AMD does the same.
Look at it this way. Is it ever good for a developer and PC gaming as a whole if 50-60% of the userbase doesn't get a stable, crash free game? One of the worst aspects of Tomb Raider is that it isn't stable on nvidia GTX 600 cards when tessellation is enabled. I think this is not excusable on the part of Crystal Dynamics - they should have playtested this. Now I can live with performance differences between AMD and nvidia, but I think that when half of the PC gamer playerbase gets a stable stable game - and the other half doesn't....something is wrong. I don't blame AMD for this, I really think Square Enix and Crystal Dynamics should have playtested their game more. Even if it meant pushing back the release of the PC version a few days.
I hope AMD is genuine when they state they're not trying to create fragmentation. Even though I love nvidia, I feel like they attempted heavily to create fragmentation by implementing features that didn't work correctly on AMD cards with their TWIMTBP games. I certainly hope AMD doesn't do the same - we all love PC gaming and we should all get a playable experience, whether we have AMD or nvidia.
Edited by xoleras - 3/9/13 at 6:56am