Even with SimCity being the most failed launch of recent times, developer Maxis won't be taking the game offline, but they'll be look into it as a way of "earning back [buyers'] trust efforts". This is all from a tweet from the game's official Twitter account.
"It wouldn't be possible to make the game offline without a significant amount of engineering work by our team."
I love that quote. They're basically saying "Sure we can make an offline mode! We just can't be bothered". This does not really help with earning back my trust.
"It wouldn't be possible to make the game offline without a significant amount of engineering work by our team."
I love that quote. They're basically saying "Sure we can make an offline mode! We just can't be bothered". This does not really help with earning back my trust.
"It wouldn't be possible to make the game offline without a significant amount of engineering work by our team."
I love that quote. They're basically saying "Sure we can make an offline mode! We just can't be bothered". This does not really help with earning back my trust.
A ton of dissatisfied customers who can't play the game they paid for from a company that already has massive image problems is pretty real, as reasons go.
"It wouldn't be possible to make the game offline without a significant amount of engineering work by our team."
I love that quote. They're basically saying "Sure we can make an offline mode! We just can't be bothered". This does not really help with earning back my trust.
Exactly, by saying this they are admitting that there is no problem with CPU power on the client side, this was a business decision. Also, how much effort is it really ? Just grab the single player on-line server code and turn it into a local server hosted on your machine that the game can interact with. Possibly not the most elegant solution, but I bet it doesn't require all that effort. Do I have a point ?
To be fair, it seems like an awful lot of the game mechanics and such are handled in the cloud which would make reprogramming it that much harder. Obviously it can be done but clearly EA doesn't think the benefit of such a move would outweigh the cost. They might be right at this point, seems like the damage has already been dealt.
To be fair, it seems like an awful lot of the game mechanics and such are handled in the cloud which would make reprogramming it that much harder. Obviously it can be done but clearly EA doesn't think the benefit of such a move would outweigh the cost. They might be right at this point, seems like the damage has already been dealt.
To be fair, it seems like an awful lot of the game mechanics and such are handled in the cloud which would make reprogramming it that much harder. Obviously it can be done but clearly EA doesn't think the benefit of such a move would outweigh the cost. They might be right at this point, seems like the damage has already been dealt.
The cloud is an abstraction of the server sphere. What EA has implemented is more akin to onlive where the servers compute individual games. If their solution was indeed a cloud computing environment, then you would NOT have to join specific servers and instead would join one single maxis online game arena. MBAs who don't understand a thing about computing have made the decision to do processing away from the client for the sole purpose of protecting their simulation intellectual property. Computers are extremely fast and if an individual server can compute multiple (thousands) of games at a time, then is is asinine to think that a dual core computer cannot do the same with an individual offline region.
EDIT: I would like to clarify that I know onlive is a true cloud computing platform.
The cloud is an abstraction of the server sphere. What EA has implemented is more akin to onlive where the servers compute individual games. If their solution was indeed a cloud computing environment, then you would NOT have to join specific servers and instead would join one single maxis online game arena. MBAs who don't understand a thing about computing have made the decision to do processing away from the client for the sole purpose of protecting their simulation intellectual property. Computers are extremely fast and if an individual server can compute multiple (thousands) of games at a time, then is is asinine to think that a dual core computer cannot do the same with an individual offline region.
You're right I meant server-side when I said cloud. From my understanding the servers compute a particular 'region' that multiple player can access at any given time rather than an individual game. I never tried to imply that local computers couldn't handle the game but only that the programming to transition an onlive type game to an offline game is seen as too costly by EA.
See, Simcity is the type of game I would play when my internet goes out. I have a few games installed on steam right now that I never touch unless I have no internet. Time fillers
Anyways. Since Arma 3 came out and DayZ standalone is coming out soon, I dont think I will spend money on games I would probably not play
"It wouldn't be possible to make the game offline without a significant amount of engineering work by our team."
I love that quote. They're basically saying "Sure we can make an offline mode! We just can't be bothered". This does not really help with earning back my trust.
It's really like saying, "We could have made the game with all the same functionality and yet offline in the first place, but, since we've followed this route so far and invested so much time already, we're too deep to back-pedal and rewrite what would need to be changed in order to make this happen. It would require too much effort, and EA wouldn't approve of it financially or logistically anyway."
The short of it: this proves the whole server thing is first and foremost, and perhaps entirely, just a DRM scheme. If making it an offline game is possible at this point with concerted effort, as suggested in the tweet, then it was obviously capable of being that way from the beginning.
It means I would purchase a copy. And many other people would.
Meanwhile, I'm talking a look at Cities XL. And playing SC4
@Kaldari: Take for granted it was a DRM scheme from the very beginning. If the pirated version gets offline play, I'll send a letter to EA about their 'engineering team'.
It means I would purchase a copy. And many other people would.
Meanwhile, I'm talking a look at Cities XL. And playing SC4
@Kaldari: Take for granted it was a DRM scheme from the very beginning. If the pirated version gets offline play, I'll send a letter to EA about their 'engineering team'.
Just out of interest I had alook around for diablo 3 which is again online play and I haven't found anything that gets it working without bugs or gliches, and this seems more online based
The only way I think that they can win back the fans is to increase the map sizes. If they do that, I believe that people will forget this happened for the most part.
Was just about to say. The server has been pretty much emulated with the majority of the content working.
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