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[Forbes] SimCity Meltdown: What Always-Online Says About Game Ownership In The Digital Age - Page 4

post #31 of 85
Dear Maxis:

I've got a thought for you I'd like to share. Thinking about the Torchlight II login options (one of my FAVORITE game ever)... please patch Simcity 5 incorporating the following choices:

[LOGIN SCREEN]

Single Player (OFFLINE)
LAN Multiplayer (no internet connection required (host your own sandbox))
Multiplayer

[/LOGIN SCREEN]

Please. I only play with my girlfriend on the couch (innuendo intentional).

Signed,

SimCity 5 Deluxe Edition owner (with very laggy internet).
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post #32 of 85
Quote:
Originally Posted by zinfinion View Post


Right now, it doesn't. Ignoring the server issues, the game is fundamentally broken at the simulation level: http://www.reddit.com/r/SimCity/comments/1a0taq/compiled_list_of_suggestions_and_bug_reports_to/

I've just chalked it up as a loss and moved on. Maybe in 6 months they'll have it out of paid beta.

This seems to be happening more often of late. Are developers getting more lazy or what?
 
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post #33 of 85
Quote:
Originally Posted by Biorganic View Post

This seems to be happening more often of late. Are developers getting more lazy or what?

They have found out that they can get away with it...
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post #34 of 85
Quote:
Originally Posted by Biorganic View Post

This seems to be happening more often of late. Are developers getting more lazy or what?

They probably see it like this:
Why pay people to QA a game when you can rush it out and have idiots customers pay YOU to do it?
Why bother spending the time making a "bug free" game when you can get the $$$$$$$$$$$$ right away?
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post #35 of 85
Quote:
Originally Posted by Kasp1js View Post

They have found out that they can get away with it...

Combine no refunds on digital purchases with end of fiscal year on March 31 and it equals ship it no matter what. Boom, instant profit on the profit sheet for the investors! sozo.gif
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post #36 of 85
Or in this case, Instant PR nightmare. I am glad it backfired. When they said they were limiting city size I was OUT.
 
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post #37 of 85
I bought Sim City a day after launch, (knowing major issues were present). I was able to load the game 1.5 days after purchase for the first time, was I frustrated I couldn't play? Yes I was, but I was frustrated in the lack thereof projected server usage forecast, not the game.

People can say whatever you want but I truly believe the root cause of the recent issues presented is indeed a miscalculation or no projected forecast of server population.

That said I think they handled it inappropriately.

I know many are saying DLC forces people to pay, which I agree, but the point I'll make is contrary...

When I played WoW years ago, I was in the military, some of my friends also played, we had to do some searching before our deployment, but we found a WoW Emulator for the current expansion (BC) - which worked very well, but indeed had some bugs, luckily one of my friends happened to be a prior software engineer intern, and he was able to "patch" the emulator up pretty good to the point where we could do almost anything on our emulator as we could on live servers (with exceptions like Auction House, and battlegrounds). furthermore when we had an extended internet connection we would "update" our emulator on par (somewhat) to the latest patch on live server.

is the above story considered pirating? Yes, however we all paid for the game / services, (not the emulator) and continued to do so, does that make it Legal? I'm no Lawyer but I'm pretty certain it is not "Legal."

So my point is, these DLC games can be "hacked" granted I doubt an amateur could conquer the endeavor, but after the recent events in regards to EA/ Maxis, and Sim City, I wouldn't be a bit surprised if someone already has done this. I'm not saying its the right thing to do, but in regards to my past circumstances, it worked, and those of us which did had a fun time.

Call me optimistic but I think eventually judicial branches of country's will eventually require companies like EA to prohibit the sale of 100% online only, that is not without a single player edition, (separately purchased) to play or use.

I think its either coming to a supreme court case OR, companies will simply just start making a single player only version of games, with the option for upgrade to multiplayer.
post #38 of 85
Some people say well if Steam goes down, Valve will patch the games and you can still play them.

Many have built a library of 100+ games. If Steam goes down, how will they download that kind of library? Additionally, where will they store all these games and when and not if those SSDs or HDDs die (and you failed to buy more drives to back them up - money sink), then you've just lost those games patched or not.

It is too much of a headache to use Steam. I've experience lost connection to Steam either due to my Internet or their servers being out of order - so much for playing that single player game when I want. It's also a pain when the game refuses to launch since Steam is having trouble syncing the game and then more time is wasted troubleshooting to solve the problem before you can play. It's also annoying how Steam always uses bandwidth to download/upload game info to the rotten cloud. Those pop up ads are also annoying and stop me from getting to my content faster.

As indicated, it will also be too much of a headache to juggle all these games should Steam/Origin/Uplay ever go bust.

I want to pop my game into my drive and play. Steam/Origin/Uplay do not add any value (I don't care for achievements and I can download my own patches - thank you) and are not necessary and only cause more misery then anything. I don't want cloud saves/computing and can save my game and game info on my drive and use my CPU/GPU to calculate/render the game.

Thanks to D3 and now SimCity and all the negative attention it has sparked, I'm hopeful that things will eventually go back to the non DRM/non 3rd party software days as more and more people wake up to the current negative consumer industry practices before they buy.

PS, I only have 3 games on Steam; Battleforge and Dirt 2 (free downloads with my HD 5970) and Skyrim (box copy) which I had no choice but to sync with Steam.
 
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post #39 of 85
Quote:
Originally Posted by Gunderman456 View Post

Some people say well if Steam goes down, Valve will patch the games and you can still play them.

Many have built a library of 100+ games. If Steam goes down, how will they download that kind of library? Additionally, where will they store all these games and when and not if those SSDs or HDDs die (and you failed to buy more drives to back them up - money sink), then you've just lost those games patched or not.

It is too much of a headache to use Steam. I've experience lost connection to Steam either due to my Internet or their servers being out of order - so much for playing that single player game when I want. It's also a pain when the game refuses to launch since Steam is having trouble syncing the game and then more time is wasted troubleshooting to solve the problem before you can play. It's also annoying how Steam always uses bandwidth to download/upload game info to the rotten cloud. Those pop up ads are also annoying and stop me from getting to my content faster.

As indicated, it will also be too much of a headache to juggle all these games should Steam/Origin/Uplay ever go bust.

I want to pop my game into my drive and play. Steam/Origin/Uplay do not add any value (I don't care for achievements and I can download my own patches - thank you) and are not necessary and only cause more misery then anything. I don't want cloud saves/computing and can save my game and game info on my drive and use my CPU/GPU to calculate/render the game.

Thanks to D3 and now SimCity and all the negative attention it has sparked, I'm hopeful that things will eventually go back to the non DRM/non 3rd party software days as more and more people wake up to the current negative consumer industry practices before they buy.

PS, I only have 3 games on Steam; Battleforge and Dirt 2 (free downloads with my HD 5970) and Skyrim (box copy) which I had no choice but to sync with Steam.

I've heard plenty of arguments against steam, I even have a few of my own, but that has got to be the dumbest one I've ever heard.

I've got nearly 200 games on steam - every single one of them is installed on my hard drive without any sort of issue. If I somehow lose my current hard drive, what ever will I do? Oh right, I have a backup, just like any other computer user should. If you lose your physical CD or CD key you would be just as screwed, only protected CDs can't be backed up.

None of which even matters, because steam is HUGELY SUCCESSFUL and isn't going anywhere for the foreseeable future.

Furthermore, how is it "too much of a headache" to use steam? Seriously? You throw your password and username in ONCE per computer, and it automatically downloads, installs, and keeps all your games constantly updated. Oh, your internet is out? Launch in offline mode! Oh, but you can't play multiplayer games in offline mode? YOU CANT PLAY ONLINE ANYWAY WITHOUT INTERNET! Jeez... some people.

I'd love for the industry to abandon some of it's more anti-consumer modern practices and revert to more mild / no DRM. I love it when people support this notion with rational arguments. Sadly, when people come up with asinine reasons like the ones given above, it tells game companies that the people who wan't change can't be taken seriously. In short, you give us a bad name, so stop crying wolf.
Edited by Zero4549 - 3/11/13 at 10:40am
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post #40 of 85
To all the people butt hurt about allways online DRM's shame on your for buying the game in the first place. If you(the consumer's) allow a massive corporation to bend you over and shaft you in such a way they will continue to do so.

Be Vocal about game's released with an Always Online DRM. Go to social media outlet's (mfg's twitter or FB) and give them a piece of your mind. Company's do use these service's to keep closer tab's on how consumer's react to product's.

When they ask you to "tell them how your experience was" let them have it.

What ever you do, don't give them your money.
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