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I seem to have a problem with nearly every monitor

post #1 of 7
Thread Starter 
About two years ago I started to notice small details on my monitor. It started when I bought my first HD LED television, a Samsung D5000 (before this, I only had experience with a HD ready LCD tv and PAL/CRT TV's).

The first game I played on that tv was The Darkness 2 (30 fps ps3 game) and I immediately noticed the pixels being way too slow. It was a total mess of pixels. Like, when I started to pan the camera right/left (didn't even have to do it fast), you could clearly notice the pixels being too slow. They couldn't keep up with the action. It was irritating, as objects etc started to double...triple even...when I began to pan the camera. Don't know why, but it's irritating as hell and I noticed it on every game out there. 60fps games had it less, but it was still visible when panning.

Now, ever since... I started to notice it on other screens too. My computer monitor, for example, was a Dell U2312HM. An IPS screen and known for its quality, I was sure it would be a great screen. When I got it, the screen itself looked awesome and the quality was excellent. When I started using it, the colors were excellent as well, but there was only one (big) problem for me. The same problem as my television, althought it wasn't 100% the same.

Anyway, I started playing Torchlight 2. That game is a top down game like Diablo 3 where colors have to move almost constantly horizontal or vertical since the screen always moves when you move your character. It was in this game I noticed the colors were not shifting fast enough. My character was leaving a trail and every npc/object as well. It was quite frustrating tbh, since the colors look awesome and very nice when the screen isn't moving and everything is crisp clear, but the moment you start to move... everything leaves this trail of color smear behind. And this was on 60fps.

World Of Warcraft had this problem too. When I turned around with my character, everything was quite smeary. A good example of this are the new NPC's in Pandaria with a white text balloon above their head. The U2312HM was causing that white text baloon to almost double... like there were two text balloons above the guy's head when I was panning the camera. It seems to happen more to brighter colors. Again, 60fps too, so it isn't a framerate problem.

I don't think it's ghosting. It's not leaving behind a "ghost effect". It's an actual trail of pixels that can't catch up with the moving screen. I hate it.

I can even notice it on my Samung Galaxy SIII phone when I swipe the home screen left/right. The apps leave behind a pretty big trail. Even more so, when I scroll sites, the text is leaving behind a HUGE trail of pixels when I scroll up/down/left/right. The strange thing about the phone screen though, is that moving apps and objects in games do not actually leave a trail like other monitors but the images instead start to double. Like a second image is coming out of the original image.

I also have an iPad 2 and when moving/swiping apps, they ALSO leave a pretty big trail behind.

I'm wondering why I suddenly started to notice all these things. They're irritating and they're making gaming boring because I keep noticing the trailing blur instead of actually... gaming. My mother even bought a new Samsun D6000 and guess what... same problem. Everything seems to have it!

I'd almost think our new house is infected with something lol, because I used to have a computer in our previous house with an Acer S243HLAbmii 24" and I can't remember noticing these problems back then...
post #2 of 7
Dude, what you are seeing is nothing new. It's called LCD monitor technology. You don't see that on old classic CRT's.

The only way to avoid this "motion blur" is to get a lightboost monitor (120 or 144 hz) that supports lightboost and use the hack workaround in the other thread.
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post #3 of 7
something isn't right there with your eyes or something else i don't know
Galaxy S3 is using Super AMOLED ( OLED ) which is 0.01ms Response time so it shouldn't be lag or trail at all

if he get trail with OLED screen 0.01ms then the Lightboost monitor 1ms won't help him
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post #4 of 7
Thread Starter 
Quote:
Originally Posted by jommy999 View Post

something isn't right there with your eyes or something else i don't know
Galaxy S3 is using Super AMOLED ( OLED ) which is 0.01ms Response time so it shouldn't be lag or trail at all

if he get trail with OLED screen 0.01ms then the Lightboost monitor 1ms won't help him

Well, should I take a video of my S3 problem then? Maybe you could see what I mean then.

I was finding it strange though that an expensive phone like the S3 would lag, so maybe I just have a problem with my eyes lol.
post #5 of 7
Motion blur is an innate issue for LCDs.

Even some current OLED displays have that problem.
See: http://www.blurbusters.com/faq/oled-motion-blur/
I think the guy that runs this site actually frequents this board. You should ask him.
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post #6 of 7
Quote:
Originally Posted by Guerrilladawg View Post

I can even notice it on my Samung Galaxy SIII phone when I swipe the home screen left/right. The apps leave behind a pretty big trail. Even more so, when I scroll sites, the text is leaving behind a HUGE trail of pixels when I scroll up/down/left/right. The strange thing about the phone screen though, is that moving apps and objects in games do not actually leave a trail like other monitors but the images instead start to double. Like a second image is coming out of the original image.
Unfortunately sample-and-hold OLED displays are prone to this issue.

OLED has been regarded as a Holy Grail for motion blur. Unfortunately, the portable Playstation Vita has lots of motion blur during fast scrolling animations. This is due to sample-and-hold. The PS Vita OLED is bottlenecked by this issue. Some newer OLED’s eliminate motion blur, but not all do. Even instant pixel response (0 ms) can have lots of motion blur because of sample-and-hold. Frames continuously shines for a whole refresh. When tracking moving objects, your eyes are in different positions throughout a whole refresh; this causes the frame to be blurred across your retinas:


(Source: Microsoft Research and many others)
Middle image represents flicker displays, including CRT and LightBoost.
Right image represents sample-and-hold displays, including most LCD and OLED.

See this article:
"Why Do Some OLED's Have Motion Blur?"
post #7 of 7
Quote:
Originally Posted by jommy999 View Post

something isn't right there with your eyes or something else i don't know
Galaxy S3 is using Super AMOLED ( OLED ) which is 0.01ms Response time so it shouldn't be lag or trail at all

if he get trail with OLED screen 0.01ms then the Lightboost monitor 1ms won't help him

False. You have been Blur Busted.



See Why Do Some OLED's Have Motion Blur?
This is exactly why CRT and LightBoost has less motion blur than PS Vita OLED and Galaxy S3 OLED.
Newer expensive OLED displays will fix this problem, but for now, cheap OLED has this problem.
Edited by mdrejhon - 3/13/13 at 4:43pm
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