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[PCGAMER] Call of Duty “has almost ruined a generation of shooter players,” says Tripwire Interactive - Page 3

post #21 of 58
Quote:
Originally Posted by Raven.7 View Post

Not just shooters, other genres as well.

The mainstream gamer doesn't have the patience for anything.

This.

All games are being streamlined for the larger audience whom has no patience or even the want to understand a complicated/intricate game. So, in order to sell the most amount of copies the big production houses are pushing out games that can be easily mastered without much effort. Call of Duty is the epitome of this, but it is happening in all genres as consoles have hit the massive mainstream and that is what is driving game production now for the most part. We still have some great titles on the PC and a good one comes a long every once and a while on the consoles, but it is nothing like it used to be. I expect nothing less from a purely profit oriented business model of video game making however which is how the big producers approach the video game market. Now it is up to the indie developers to bring back gaming from the mass market profit only business model to games being made for profit AND the love of gaming. I am very happy that steam has been such a success as it has really let a lot of indie games reach a large audience and for small developers to be able make money and grow without the pervading influence of increasingly detached from the love of gaming production houses like EA and Activision just to name the worst two that come to mind.
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post #22 of 58
Quote:
Originally Posted by My Desired Display Name View Post

Can't blame cod for finding their niche, blame the other devs that want to be d riders, and hop on the bandwagon with their cod wannabes, which flooded the market with cod vs non cod with cod gameplay. While I do feel for what the guy is saying, it should help motivate him to create the best game he can.

I personally don't care for cod, though I did enjoy their ww2 games, thought the weapons, settings, and campaigns were better.
The problem is now the bridges have to be build to get people away from COD. Like what First Assault was going to be for Star Wars, familiar mechanics with a Star Wars theme, then let Battlefront 3 be further deviation from that familiarity. You'll find few COD players that will pick up a game Arma 3 and stick with it while going back to pay for the next $60 COD mappack sequel.
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post #23 of 58
Quote:
Originally Posted by microfister View Post

bullet/weapon physics, and movement speed are far from realistic in COD. every gun shoots rounds that do 10,000+ fps and one guy can sprint all over the place carying 2 guns and a launcher and a rediculous amount of ammo for them without ever breaking a sweat....

Correct, and what I'm saying is that most gamers don't want 'super realistic' bullet physics or movement speed. Tripwire apparently has trouble understanding that they will never capture the 'largest gaming audience' with a realistic military shooter. In a way CoD did spoil gamers- by giving them what they want. Most people want to feel like Rambo, gaming is an escape from reality. Don't get me wrong, I respect people that play hardcore realistic shooters but it's not for me (I love unrealistic, TF2 baby!) and it won't appeal to the majority of gamers.
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post #24 of 58
Quote:
Originally Posted by My Desired Display Name View Post

While I do feel for what the guy is saying, it should help motivate him to create the best game he can.

Best game or game that sells best? While what he says may be true, it is his fault for creating a game that doesn't appeal to the target market's tastes. Would you make concrete flavored ice cream and then complain that rocky road has ruined a generation of dessert indulgers?
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post #25 of 58
Great read and most definitely true imo. Call of Duty has just dumbed down the FPS so much that people expect every game to be easy as hell or then its "bad". I love RO2 its a great game and far from what is now CoD.

CoD was great when it first came out but when they started making them on a yearly basis they became tainted and dumbed down for everyone to easily play and think they are good.
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post #26 of 58
Quake III Arena > Day of Defeat > Call of Duty

That was my baseline for FPS games for the most part.

In order :

Played when young, did ok winning about 55% of my matches > After changing my play style, won 80% of my matches > After altering my play style, won 95% of my matches


Then I realized that I wasnt actually "the best" out there when I was just training myself to expect campers and be ready for random passerby's and be super aggressive so I could get behind enemy lines and beat down camping snipers and unsuspecting players, picking up weapons as I went and never running over a dead body. martydom was ever too popular but people relied on it and it made them predictable. Getting around 115-13 every round for 3-4 hours before going to sleep for the night. Childs play

My point being, is that there was less and less actual skill as far as a run and gun goes. Though its been a while, I could go on quake live and it ruins what ever pride I may have had lol.

Though CoD4 will have a special place in my heart because it was the first game I played on my old 965 c2 and ATI 4890
    
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post #27 of 58
I totally agree with him, but i can't help but think these are statements of remorse because RO2 didn't do as well as it should have. Sorry tripwire, you're still a B developer. As much as i love you and your games, the reason your game bombed hard was because it had a buggy release just a month or two before the biggest shooter launch in the past half a decade (BF3). They should have delayed RO2 Another 6 months and polished the game.

I think there is a bit of irony in his statements, because he's bagging on casual games (CoD), but RO2 isn't exactly the most hardcore shooter experience. I mean they spent a good majority of their development modeling those tanks, and well tanks and vehicles are just the epitome of casual when it comes to the shooter genre. Personally i wish they would have spent more of their time creating a good infantry shooter game first. Hell maybe they could have released the game polished or 6 months earlier had they not included these extremely detailed tanks in the initial launch and focused their development on what mattered, game-play. Instead they probably spent 6 months in development time on some tanks i never stepped foot in.

There is a lack of innovation among shooters, too many copy cats trying to grab the casual crowd when there is a hardcore shooter audience out there, i mean he said it himself in the article; "I had a group of gamers that i knew were hardcore call of duty gamers" Even tripwire tried to grab this CoD market and i think it's sad, because call of duty made a market out of nothing. These devlopers aren't trying to create fun new experiences, they're just creating what they know. Think outside the box.
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post #28 of 58
Quote:
Originally Posted by BinaryDemon View Post

Correct, and what I'm saying is that most gamers don't want 'super realistic' bullet physics or movement speed. Tripwire apparently has trouble understanding that they will never capture the 'largest gaming audience' with a realistic military shooter. In a way CoD did spoil gamers- by giving them what they want. Most people want to feel like Rambo, gaming is an escape from reality. Don't get me wrong, I respect people that play hardcore realistic shooters but it's not for me (I love unrealistic, TF2 baby!) and it won't appeal to the majority of gamers.

I think you missed the point of the article. It's not that gamers don't want realism, it's that they don't want anything different from CoD. They can't give reasons for why they don't like the things they do other than that "I like how CoD does it".
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post #29 of 58
so ironic that he is bashing cod but is using the cod formula of using multiplayer to build up the player base.

the old school tactical shooters like swat 4 and rainbow six (old school) were good because the single player portion parts were good.

these companies fail to realize that cod has built itself up because of the single player campaigns. they see the cod multiplayer success and just fail because their fundamentals are terrible. come out with an awesome single player portion and build your base, and the players will come.
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post #30 of 58
Quote:
Originally Posted by Fortunex View Post

I think you missed the point of the article. It's not that gamers don't want realism, it's that they don't want anything different from CoD. They can't give reasons for why they don't like the things they do other than that "I like how CoD does it".

... The article was about how it's hard to create deep rewarding experiences because players are used to getting spoon fed killstreaks and deathstreaks, and free claymore/noob tube kills. He called call of duty a slot machine.
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