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[PCGAMER] Call of Duty “has almost ruined a generation of shooter players,” says Tripwire Interactive - Page 6

post #51 of 58
Far Cry 2 had random jams in it.

It was pretty annoying and added absolutely nothing to gameplay.
post #52 of 58
FC2's jamming system was no bueno. It's really good in the S.T.A.L.K.E.R. games though, mainly Clear Sky and CoP due to the weapon upgrading system. Weapons can only jam when their condition is quite low, and even then jamming isn't common. Come to think of it, Fallout 3 and New Vegas do it the same way. Though I'm a bit unsure why there's so much discussion on realistic shooter gameplay in this thread.
 
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post #53 of 58
Quote:
Originally Posted by opi View Post

Americas Army used to have kit limits. Only 1 or 2 snipers same with the M249 and 203s. Most of them were regular infantry with M16s. So if you were lucky enough to get the sniper or the 203 you had pressure to do your job and do it fricking well. And if you sucked at it, ohhh ho your team would let you know it. In BF3 half the team are snipers sitting on a lonely rock picking off a few targets here and there. But they do it for their own, there is no such thing as covering a flag or any of that stuff. Support guys run around spraying walls down as if they were rabid dogs marking their territory. Completely forgetting that they have ammo packs to throw down. They only throw down when miraculously they have actually ran out of ammo on their MGs. I guess and maybe I am wrong today's average FPS gamer is all about me, me, me. Teamwork isn't even an afterthought. It's all about the KDR. Sometimes you get a server though, were people are competent and it's an absolute blast and memorable, but it's uncommon for me.

America's army was awesome, if they only had a good anti-cheat. Or I would love to see BF return to it's glory days and incorporate alot of AA's ideas into the game.

Americas Army was the best game ever and all I've ever wanted since it was the same game but with updated graphics.

Good thing they are making a new one with that idea in mind but how long until we get it...

Kit limits, round based play and objectives were some of the simple reasons it was amazing. Nothing better than taking out the enemy sniper of the team and having free reign on the other team.
    
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post #54 of 58
Quote:
Originally Posted by thestache View Post

Americas Army was the best game ever and all I've ever wanted since it was the same game but with updated graphics.

Good thing they are making a new one with that idea in mind but how long until we get it...

Kit limits, round based play and objectives were some of the simple reasons it was amazing. Nothing better than taking out the enemy sniper of the team and having free reign on the other team.

Are they really? That was the FPS I cut my teeth on. Loved it so much. For me, it was all about cooking nades and bouncing them off of doorframes, window frames, etc and luring people into a trap by firing unsuppressed, hiding, and catching them with your suppressor on. That and pistol only rounds.
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post #55 of 58
I feel that way about CoD, when I was like 10 I loved it, now I hate it. I turned to Halo right after the stupidity started to show through every single game they made, and then I just turned completely to PC. I wish honestly, we had more games like Tribes: Ascend, and Crysis 2/3 for the FPS category, they brought a significant amount of innovation not only to the type of games, but to the types of game play they featured. It takes a lot more skill to capture a flag on Tribes: Ascend than it does on any Call of Duty, plus the game is free and doesn't require you to spend another $250 just to play it on a branded, out-dated console.
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post #56 of 58
Quote:
Originally Posted by BinaryDemon View Post

I don't think it's fair to blame CoD for ruining a generation of FPS players. Many times people play games because you can do amazing things that you can't do in real life. Making a game that is super realistic probably isn't ever going to appeal to a large audience.

Realism, or the lack thereof, is not remotely the main complaint being made against CoD.
Quote:
Originally Posted by BinaryDemon View Post

Just to clarify when I used the terms 'super realistic', I wasn't referring to graphics quality. I was referring to many of the aspects discussed in the article like movement speed, bullet/weapon physics, ect.

CoD is dumbed down even compared to games with vastly more simplistic physics and weapon/damage models.
Quote:
Originally Posted by BBEG View Post

I wonder how popular realistic windage and bullet drop are...

Not very, mostly because of hardware limitations, partially because of laziness.

Indeed, I suspect many attempts to implement detailed and realistic ballistics would turn out to be less realistic in practice than more abstract approaches. The more detail you go for, the easier it is to get something wrong.
Quote:
Originally Posted by BBEG View Post

I've always wanted to see tac reloads instead of a universal "bullet pouch". Malfunctions would be neat but probably impossible to fairly implement.

There are games that do this, and have been for some time.

When you reloaded in the original America's Army, for example, you essentially tossed any unspent rounds in your current magazine. There was also a simplistic malfunction mechanic; every so often (based on weapon and your rate of fire) your weapon would jam, and you'd need to press the fix-jam key to clear the round.
Quote:
Originally Posted by CaptainBlame View Post

I don't understand why people prefer realistic shooters over arena shooters.

There are no realistic shooters.

However, everyone has different preferences, and there is a certain appeal to games with a degree of verisimilitude. Working within semi-realistic limitations is part of the challenge, and thus the fun, of these games.
Quote:
Originally Posted by thestache View Post

Americas Army was the best game ever

I really liked America's Army, but it had a lot of stupid crap in it too. Falling damage in particular was a joke.
Quote:
Originally Posted by nubbinator View Post

For me, it was all about cooking nades and bouncing them off of doorframes, window frames, etc and luring people into a trap by firing unsuppressed, hiding, and catching them with your suppressor on. That and pistol only rounds.

I was the guy who would charge a head, accidentally bounce a nade off the top of a door frame, killing my entire team as it exploded directly above them at the opening of the match...then Rambo my way to victory anyway.

Sooooo many ROE bans...
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post #57 of 58
Quote:
Originally Posted by Blameless View Post

Realism, or the lack thereof, is not remotely the main complaint being made against CoD.

Yeah it seems to me everyone in this thread misunderstood the article. Why am I not surprised? rolleyes.gif

I also don't think Call of Duty "almost" ruined this generation of gamers, it certainly has. I don't see the community going back to the way it used to be... back in the late 90s when challenging/rewarding games were preferred, RPGs were perhaps the most popular with shooters not even close. Back then, the most popular games were Zelda, Mario 64, maybe Deus Ex, Half-Life, Turok 1-2, and Goldeneye (only because PvP was a new thing on consoles). Now the favorites are Battlefield, CoD, MMOs, while RPGs are an afterthought and even then, the most popular one is probably unmodded Skyrim.
Edited by boredgunner - 3/16/13 at 10:24am
 
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post #58 of 58
Quote:
Originally Posted by CaptainBlame View Post

I don't understand why people prefer realistic shooters over arena shooters. I ask this out of ignorance having not played much realistic shooters, so maybe someone can enlighten me.

It's not realistic over Arena.

I can enjoy an Arma II match as much as an UT3 one, or a BFBC2 one.

What I hate about COD is the need for instant satisfaction and the game dumbing to extreme levels.

I've been at a friend's tonight, and we played some BOps 2. What a piece of junk.


Let me explain why:

1) They reward EVERYTHING. It's like players need the constant injection and flow of exp to keep playing. You die 3 times in a row, kill someone, and your screen is spammed with 'Revenge!' 'Comeback!' and then the tag of the player shows in the lower portion of the screen. With prior spamming of experience gained on the top portion. A headshot? God bless you. It's not enough the kill shows as a pierced skull on the combat info at the right, they also spam with HEADSHOT!! and a stupid badge, and flash the two scores (kill and headshot) SEPARATELY, and also play stupid noises so you realize you have something flashing on your screen!

It's like... Do I really need all this junk? Isn't it enough to display the score tally on the top ONCE, and the people I've killed on the right, like it's always been?

Then there is the silly noises. You hit em, it makes a noise. You kill em, another noise. A grenade rolls, it sounds like a bag full of bells. Nearby allied explosive? Rings like a goddamned phone. Hell you can't even hear the combat with so many sound pollution going on! I know if I hear a light clanking a grenade has been thrown, and I have enough with my crosshair flashing when I've hit an enemy, no need to throw more noise at me!

And what's with the nametags? I already know that I'm with the marines, so my teammates will be dressed as marines, not as street rebels! I don't need a stupid green or red huge nametag floating all over the screen mad.gif


Edit: Let me add the icing on the cake, of the satisfaction flow. If you finish (yes, finish) a round, they give you a BONUS badge called 'With Honor (and something)', because you FINISHED THE ROUND!! It's so clear they did this to keep the 12yo kids who plague the game from ragequitting, it hurts my brain.
Edited by Artikbot - 3/16/13 at 10:16am
   
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Overclock.net › Forums › Video Games › Video Games - General › [PCGAMER] Call of Duty “has almost ruined a generation of shooter players,” says Tripwire Interactive