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[EuroGamer] SimCity modded so it can be played offline indefinitely - Page 4

post #31 of 173
Quote:
Originally Posted by jcde7ago View Post

Another lie from EA and Maxis?

Shocker. rolleyes.gif

Can you give me a quote from maxis that contains this lie?
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post #32 of 173
Lies, lies, lies and lies.

You've told so many lies the truth has died and sooner or later you'll be figured out.
    
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post #33 of 173
EA is the best game company today said no one ever
post #34 of 173
Quote:
Originally Posted by GrizzleBoy View Post

Can you give me a quote from maxis that contains this lie?

"Today, Maxis frontwoman and senior VP Lucy Bradshaw has stepped in in an attempt to clear the air. In a statement on simcity.com, she touches on EA’s design motivations and technical reasons for implementing an always-online requirement in all SimCity modes, emphasizing that the game “was designed to be connected from the ground up.”

“GlassBox is the engine that drives the entire game—the buildings, the economics, trading, and also the overall simulation that can track data for up to 100,000 individual Sims inside each city. There is a massive amount of computing that goes into all of this, and GlassBox works by attributing portions of the computing to EA servers (the cloud) and some on the player’s local computer,” Bradshaw writes."

http://www.pcgamer.com/2013/01/11/simcity-maxis-always-online/
post #35 of 173
Quote:
Originally Posted by GrizzleBoy View Post

Can you give me a quote from maxis that contains this lie?

Check out their y-tube video about glassbox engine of every sim being simulated , while actually it's dumbed down concept of sim has different work/home/shopping place everyday, retarded traffic algorythms as well as "phantom" sims that make no sense (f.e low wealth highest density building increases your population number by 5k while in reality it only adds 400 workers and 200 shoppers - so 600 people in reality are just added to population as well as many other game play "bugs" that are doubtfuly being fixed)
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post #36 of 173
Quote:
Originally Posted by Methos07 View Post

"Today, Maxis frontwoman and senior VP Lucy Bradshaw has stepped in in an attempt to clear the air. In a statement on simcity.com, she touches on EA’s design motivations and technical reasons for implementing an always-online requirement in all SimCity modes, emphasizing that the game “was designed to be connected from the ground up.”

“GlassBox is the engine that drives the entire game—the buildings, the economics, trading, and also the overall simulation that can track data for up to 100,000 individual Sims inside each city. There is a massive amount of computing that goes into all of this, and GlassBox works by attributing portions of the computing to EA servers (the cloud) and some on the player’s local computer,” Bradshaw writes."

http://www.pcgamer.com/2013/01/11/simcity-maxis-always-online/

So where is the lie?

This "mod" doesn't actually run the full game properly while offline, because the game doesn't actually work properly till connected.

The currently played city is on the players local computer.

Game saves, regional simulation (including updates of what other people are doing in their cities in your region) and other online stuff are computed on their servers, just as the quote says,

Where is the lie?
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post #37 of 173
Quote:
Originally Posted by Methos07 View Post

"Today, Maxis frontwoman and senior VP Lucy Bradshaw has stepped in in an attempt to clear the air. In a statement on simcity.com, she touches on EA’s design motivations and technical reasons for implementing an always-online requirement in all SimCity modes, emphasizing that the game “was designed to be connected from the ground up.”

“GlassBox is the engine that drives the entire game—the buildings, the economics, trading, and also the overall simulation that can track data for up to 100,000 individual Sims inside each city. There is a massive amount of computing that goes into all of this, and GlassBox works by attributing portions of the computing to EA servers (the cloud) and some on the player’s local computer,” Bradshaw writes."

http://www.pcgamer.com/2013/01/11/simcity-maxis-always-online/

Your avatar fits the post perfectly!
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post #38 of 173
SimCity 2000/3000 is the only simcity I need
post #39 of 173
Quote:
Originally Posted by GrizzleBoy View Post

Quote:
Originally Posted by jcde7ago View Post

Another lie from EA and Maxis?

Shocker. rolleyes.gif

Can you give me a quote from maxis that contains this lie?

Sure, here:

http://techreport.com/news/24499/simcity-modded-to-run-offline
Quote:
Much of SimCity's problems seem to stem from its required connection to online servers, a link that is claimed to be vital to the game. In an interview with Polygon, Maxis General Manager Lucy Bradshaw had this to say about the prospect of an offline mode:
Quote:
With the way that the game works, we offload a significant amount of the calculations to our servers so that the computations are off the local PCs and are moved into the cloud. It wouldn't be possible to make the game offline without a significant amount of engineering work by our team.


Let's get this straight, once and for all.

1. We all know that regional play with other people requires an on-line connection. That goes without saying. But somehow some of you guys arguing say that the game is supposed to be played like this. Guess what, it's not the only way. You may want to play in an off-line mode, in a standalone city you built.

2. What is Lucy Brasdshaw referring to in the quote above ? Certainly not to on-line play, because you can't turn on-line play with others into off-line no matter the "significant amount of engineering work by our team". Unless your computer can play by telepathy with other computers.

So obviously she is referring to a purely off-line experience. Now, does that single player, typically off-line experience really offload a "significant amount of the calculations" to their servers, "so that the computations are off the local PCs and are moved into the cloud." ? This article and others seemingly prove otherwise. Only some minor coding is necessary to make single-player gaming sessions be officially saved in local storage.

THIS is the lie. Now stop talking about on-line play. It is plainly obvious you can't have on-line play without being on-line.
Edited by tpi2007 - 3/14/13 at 9:13am
 
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post #40 of 173
Can I just freaking build my own darn city in my own instance without worrying about what Joe Smith to my north is doing with his?

I want a darn Single Player... I really don't care about what my neighbors are doing.. I didn't care back in SimCity, SimCity 2000 or SimCity 3000.. I played those and continue to play them to this day.. and they're decades old.. You know why they're still being played today? That's because they don't require no BS online connection for you to play them.

If I cared about online interactions, then I'd hit the "Multiplayer" tab. But I guess those days are over for us. We're all criminals now apparently.
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