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[EuroGamer] SimCity modded so it can be played offline indefinitely - Page 5

post #41 of 173
Quote:
Originally Posted by Stealth Pyros View Post

Cool, can the people that "bought" Sim City get this and move on with their lives now? 2 birds with one stone. Soon enough we'll be able to build outside.

Move on with their lives? Yeah, I guess that's what they get for trusting EA, once again, and they should be thankful that the community has, once again, saved the day? What a strange life to "get on" with, eh?
post #42 of 173
Quote:
Originally Posted by tpi2007 View Post

Sure, here:

http://techreport.com/news/24499/simcity-modded-to-run-offline
Let's get this straight, once and for all.

1. We all know that regional play with other people requires an on-line connection. That goes without saying. But somehow some of you guys arguing say that the game is supposed to be played like this. Guess what, it's not the only way. You may want to play in an off-line mode, in a city you buit.

2. What is Lucy Brasdshaw referring to in the quote above ? Certainly not to on-line play, because you can't turn on-line play with others into off-line no matter the "significant amount of engineering work by our team". Unless your computer can play by telepathy with other computers.

So obviously she is referring to a purely off-line experience. Now, does that single player, typically off-line experience really offload a "significant amount of the calculations" to their servers, "so that the computations are off the local PCs and are moved into the cloud". ?This article and others seemingly prove otherwise. Only some minor coding is necessary to make single-player gaming sessions be officially saved in local storage.

THIS is the lie. Now stop talking about on-line play. it is plainly obvious you can't have on-line play without being on-line.

Its an online game, why would I stop talking about online play?

You can create a private region which is the equivalent of a private server, but it is NOT offline mode or even "single player" as you can still invite other players to join you.

They have only EVER advertised the game as an online game designed for connected player to player gameplay and lo-and-behold, despite a PORTION of the game being able to run IMPROPERLY while offline, the full game does not function without an online connection.

Where is the lie here?

You have given no proof that what they said is a lie. You've quoted it and given your opinion, not facts.

The quote doesn't prove anything at all.

The only thing that you can do with this "mod" is play a SINGLE city that ceases to exist when you exit.

You can't have other cities In the region, because cities in the region exists as data on their servers, as does your save game, as do all the collected statistics they plan to use for the SimCity World element of the game.

Your quote shows that they would have to re-engineer parts of the game for it to work fully as a single player game, and that is not a lie.....
Edited by GrizzleBoy - 3/14/13 at 9:22am
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post #43 of 173
Quote:
Originally Posted by GrizzleBoy View Post

Its an online game, why would I stop talking about online play?

They have only EVER advertised the game as an online game and lo-and-behold, despite a PORTION of the game being able to run IMPROPERLY while offline, the full game does not function without an online connection.

Where is the lie here?

You have given no proof that what they said is a lie. You've quoted it and given your opinion, not facts.

The quote doesn't prove anything at all.

The only thing that you can do with this "mod" is play a SINGLE city that ceases to exist when you exit.

You can't have other cities In the region, because cities in the region exists as data on their servers, as does your save game, as do all the collected statistics they plan to use for the SimCity World element of the game.


You should stop because you're stating the obvious and everybody already got that and because, most importantly, that is not the point.

She was asked about an off-line mode and said it would require "a significant amount of engineering work by our team" because "the way that the game works, we offload a significant amount of the calculations to our servers so that the computations are off the local PCs and are moved into the cloud".

According to your own admission, one of the few things missing from making the off-line experience work in full is the ability to save the games locally. Guess how much coding that needs ? Game progress is already saved locally in that 20 minute timeframe before a connection to the server is really needed, turning those temporary saves into official saves is not that complicated.

Also, you keep dodging the question: in that quote Lucy Bradshaw was saying that the typical off-line experience also "offloads a significant amount of the calculations to our servers so that the computations are off the local PCs and are moved into the cloud". If that were indeed true the simulation wouldn't run at all while playing in debug mode while off-line.
Edited by tpi2007 - 3/14/13 at 9:25am
 
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post #44 of 173
Quote:
Originally Posted by tpi2007 View Post

You should stop because you're stating the obvious and everybody already got that and because, most importantly, that is not the point.

She was asked about an off-line mode and said it would require "a significant amount of engineering work by our team" because "the way that the game works, we offload a significant amount of the calculations to our servers so that the computations are off the local PCs and are moved into the cloud".

According to your own admission, one of the few things missing from making the off-line experience work in full is the ability to save the games locally. Guess how much coding that needs ? Game progress is already saved locally in that 20 minute timeframe before a connection to the server is really needed, turning those temporary saves into official saves is not that complicated.

It is completely the point.

They advertised it as an online/connected game. That is not a lie. That is how it works, as evidenced.

They said it would require work for the game to fully function as an offline game. It would. As evidenced.

Your whole argument hinges around the single use of the word "significant" of which the context cannot be disproved by yourself or proved by myself unless we actually work at Maxis and know what exactly is going on.

However, where is your evidence that it saves locally? You're saying it happens. Where is your evidence for that?

Even in the article, it says:
Quote:
even if you quit the game and log back in later, it's all saved safely on the server.

So where is your proof of a lie? An unsubstantiated claim that isn't backed up by the source that you wish to birth your claim from?
Edited by GrizzleBoy - 3/14/13 at 9:37am
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post #45 of 173
Quote:
Originally Posted by tpi2007 View Post

Sure, here:

http://techreport.com/news/24499/simcity-modded-to-run-offline
Let's get this straight, once and for all.

1. We all know that regional play with other people requires an on-line connection. That goes without saying. But somehow some of you guys arguing say that the game is supposed to be played like this. Guess what, it's not the only way. You may want to play in an off-line mode, in a standalone city you built.

2. What is Lucy Brasdshaw referring to in the quote above ? Certainly not to on-line play, because you can't turn on-line play with others into off-line no matter the "significant amount of engineering work by our team". Unless your computer can play by telepathy with other computers.

So obviously she is referring to a purely off-line experience. Now, does that single player, typically off-line experience really offload a "significant amount of the calculations" to their servers, "so that the computations are off the local PCs and are moved into the cloud." ? This article and others seemingly prove otherwise. Only some minor coding is necessary to make single-player gaming sessions be officially saved in local storage.

THIS is the lie. Now stop talking about on-line play. It is plainly obvious you can't have on-line play without being on-line.
My cell phone still playing Angry Birds when I don't have any network connection doesn't mean my cell phone doesn't need a network. Single-player, single-city isn't what the game is designed around, regional play is, and single-player multi-city play is impossible without the servers. This offline crack is a severely gimped version of the game, I'd wager that validates her statement. Again, people who haven't played the game shouldn't jump to conclusions about the worth of it offline. Without the global market and regional shoppers/workers/jobs and utilities help, your city isn't going far.
Quote:
Originally Posted by xentrox View Post

Can I just freaking build my own darn city in my own instance without worrying about what Joe Smith to my north is doing with his?

I want a darn Single Player... I really don't care about what my neighbors are doing.. I didn't care back in SimCity, SimCity 2000 or SimCity 3000.. I played those and continue to play them to this day.. and they're decades old.. You know why they're still being played today? That's because they don't require no BS online connection for you to play them.

If I cared about online interactions, then I'd hit the "Multiplayer" tab. But I guess those days are over for us. We're all criminals now apparently.
Sure, you can, but it's ignoring a huge portion of the game. This game is NOT a replacement for SimCity 4. It is a reboot of the franchise with different goals, hence why it isn't SimCity 5. If the owner of a burger place has a heart attack and becomes a hyper health-food advocate and stops selling real beef and bacon, instead only turkey and veggie burgers with turkey bacon, you'd be wasting your breath trying to change his mind and better off either trying a turkey burger or finding a new burger joint. SimCity isn't designed around a single-city as clearly evidenced by city sizes, it's designed around city specialization.


Also, everyone please note that the Debug mode and the offline mod are two very different things. Debug (the video) is still on the server, offline is not. There was no saving without reconnecting to the server.
Edited by -Apocalypse- - 3/14/13 at 9:44am
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post #46 of 173
It's been mentioned before, and I agree with it, that they should have just called it Simcity Online. All problems solved. lol.
post #47 of 173
Quote:
Originally Posted by Methos07 View Post

It's been mentioned before, and I agree with it, that they should have just called it Simcity Online. All problems solved. lol.
For the most part, yes. If everyone paid attention to the lack of a "5" and what that means it wouldn't be a problem, but since they don't, SimCity Online would have been a better choice.
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post #48 of 173
Thread Starter 
Quote:
Originally Posted by Methos07 View Post

Quote:
Originally Posted by GrizzleBoy View Post

Can you give me a quote from maxis that contains this lie?

"Today, Maxis frontwoman and senior VP Lucy Bradshaw has stepped in in an attempt to clear the air. In a statement on simcity.com, she touches on EA’s design motivations and technical reasons for implementing an always-online requirement in all SimCity modes, emphasizing that the game “was designed to be connected from the ground up.”

“GlassBox is the engine that drives the entire game—the buildings, the economics, trading, and also the overall simulation that can track data for up to 100,000 individual Sims inside each city. There is a massive amount of computing that goes into all of this, and GlassBox works >>>>by attributing portions of the computing to EA servers<<<< (the cloud) and some on the player’s local computer,” Bradshaw writes."

http://www.pcgamer.com/2013/01/11/simcity-maxis-always-online/

Love how you just skip right past that part thumb.gif

It was never said that the entire game's computing was done on their servers, and it was also mostly common sense to derive to that conclusion when they said that the game wouldn't drop you if you lost your connection while playing.
Edited by Stealth Pyros - 3/14/13 at 9:50am
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post #49 of 173
Quote:
Originally Posted by GrizzleBoy View Post

It is completely the point.

They advertised it as an online/connected game. That is not a lie. That is how it works, as evidenced.

They said it would require work for the game to fully function as an offline game. It would. As evidenced.

However, where is your evidence that it saves locally? You're saying it happens. Where is your evidence for that?

Even in the article, it says:
Quote:
even if you quit the game and log back in later, it's all saved safely on the server.

So where is your proof of a lie? An unsubstantiated claim that isn't backed up by the source that you wish to birth your claim from?


You are still dodging the question. But guess what, you were already dodging my post in the other thread, so it's useless to keep this conversation.

I repeat: Lucy Bradshaw said that your typical single city off-line play requires offloading "a significant amount of the calculations to our servers so that the computations are off the local PCs and are moved into the cloud."

Tell me, do you really believe this is true ? Stop going around the question saying half-truths like "re-engineer parts of the game for it to work fully as a single player game, and that is not a lie", because you know very well that what you said is technically true, but you surreptitiously remove the quantifier "significant amount of engineering work" Lucy used to describe the situation, and essentially doesn't answer the main question of whether that re-engineering, which I contest is not significant, is actually due to the alleged fact that the typical single city off-line play requires offloading "a significant amount of the calculations to our servers so that the computations are off the local PCs and are moved into the cloud."

Quote:
Originally Posted by -Apocalypse- View Post

Single-player, single-city isn't what the game is designed around, regional play is. This offline crack is a severely gimped version of the game, I'd wager that validates her statement. Again, people who haven't played the game shouldn't jump to conclusions about the worth of it offline. Without the global market and regional shoppers/workers/jobs and utilities help, your city isn't going far.

It would only validate her statement if the game pure and simply stopped working. How on earth is a game that even in its typical single city off-line play that requires offloading "a significant amount of the calculations to our servers so that the computations are off the local PCs and are moved into the cloud." possibly validate what she says if the game's only problem is that it doesn't save (because it wants to officially save in the cloud) ?

This whole PR fiasco would have never happened if it wasn't so abundantly clear that they are lying. Your typical single city off-line play processes the computations locally and doesn't need an on-line connection unless you want to synch your city with others. I may even agree with you that their stated objective for the game is not what many gamers want from the game, that is a point they will have to eventually deal with, but that is not the real question here, they are insulting people's intelligence by pretending that something is what it isn't. They could tout on-line play all they wanted, but lying about what goes on when you are having your typical single city off-line game play, that is what people don't like.
Edited by tpi2007 - 3/14/13 at 9:56am
 
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post #50 of 173
Quote:
Originally Posted by -Apocalypse- View Post

Quote:
Originally Posted by Methos07 View Post

It's been mentioned before, and I agree with it, that they should have just called it Simcity Online. All problems solved. lol.
For the most part, yes. If everyone paid attention to the lack of a "5" and what that means it wouldn't be a problem, but since they don't, SimCity Online would have been a better choice.

What does it mean ? The original SimCity doesn't have on-line play. So don't assume, especially when it comes to an older generation that knows and played the original. And don't forget that these types of games are usually played by people of all ages, and the likelihood for adults to keep playing them over the years is much higher than other game genres, so at least some players are from that time (for example, the two Ars Technica Editors that are covering and reviewing the game).
Edited by tpi2007 - 3/14/13 at 10:03am
 
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